You Break It, You Profit: Difference between revisions

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A subtrope of [[Rewarding Vandalism]], where when you break something in a [[Video Game]] you ''receive'' a sum of money equal to the total cost of the damage you've caused. May take the form of a "mayhem mission" for games with a [[Sociopathic Hero]] or [[Villain Protagonist]].
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* [[Trope Codifier]] is the ''[[Grand Theft Auto]]'' series of games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.
* The ''[[Burnout]]'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s "Showtime").
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* ''[[Blast Corps]]'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.
* Overlaps with [[Attack Its Weak Point]] in ''[[Monster Hunter]]''. More often than not, the way to obtain a monster's horns or fangs is to smash them, in which case they have a high chance of turning up as an extra quest reward after the beast is dead. This could qualify as [[Fridge Logic]] (for obvious reasons), but in another way it's [[Fridge Brilliance]] - the Guild probably takes the first [[Incredibly Lame Pun|cut]] of the monster's remains after you kill it, so the only way to get your grubby mitts on (what remains of) the valuable bits is to make sure the Guild doesn't want them.
* Money doesn't matter much to a goat, but the ''[[Goat Simulator]]'' still rewards you with points for acts of random vandalism. Come to think of it, it doesn't reward you for very much ''else.''
 
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