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{{trope}}
[[File:
A subtrope of [[Rewarding Vandalism]], where when you break something in a [[Video Game]] you ''receive'' a sum of money equal to the total cost of the damage you've caused. May take the form of a "mayhem mission" for games with a [[Sociopathic Hero]] or [[Villain Protagonist]].
{{examples
* [[Trope Codifier]] is the ''[[Grand Theft Auto]]'' series of games: you get money when you run over pedestrians, for example. The more you get in a row, the more cash you get for the next in a chain.
* The ''[[Burnout]]'' series has this in most of the games with its "Crash" events (like ''Burnout Paradise'''s "Showtime").
* ''[[Zombie Driver]]'' has this. For some reason, the game states that The Mayor is paying you for killing zombies who are ruining his city. It doesn't explain why you ''also'' receive money ''[[Voodoo Shark|for ruining the city yourself]]''.
* In ''[[Mercenaries]]'', the A.N. will pay you a bounty for destroying North Korean vehicles.
* Most ''[[
* In ''Skate 2'', if you get a certain number of damage points to your body when you bail and break a record, the Hall of Meat will pay you cash.
* ''[[Star Fox (
* Every game in the ''[[Saints Row]]'' series has this as a minigame, with the justification that you're breaking things to either devalue property or get media attention. ''The Third'' adds a version of the minigame where you're breaking things [[Tank Goodness|with a tank]]. In addition, certain actions in the game (such as blowing up vehicles of a certain type) have challenges connected to them - once you complete that challenge, you start gaining money each time you do the action rather than respect.
* Blurst's ''Minotaur China Shop'' game: You're supposed to be delivering items to customers, and if you try to do that, breaking items costs you money. But you can also break stuff on purpose — once the minotaur is overtaken by his ancestral "minotaur rage", his shop's rage insurance kicks in and you start earning money for breaking things.
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* ''[[Katamari Damacy|We Love Katamari]]'' has one level where your score is calculated by the monetary value of the items rolled up, rather than the katamari's overall size.
* ''[[Blast Corps]]'' has one bonus level, Salvage Wharf, that challenges you to cause a certain number of dollars' worth of damage as quickly as possible.
* Overlaps with [[Attack Its Weak Point]] in ''[[
* Money doesn't matter much to a goat, but the ''[[Goat Simulator]]'' still rewards you with points for acts of random vandalism. Come to think of it, it doesn't reward you for very much ''else.''
{{reflist}}
[[Category:Money Tropes]]
[[Category:Video Game Rewards]]
[[Category:You Break It, You Profit]]
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