You Require More Vespene Gas: Difference between revisions

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Because [[The Computer Is a Cheating Bastard]], don't [[Not Playing Fair with Resources|expect it to actually need resources]]. He's still gathering them, but it's likely he can do without. Running out of resources is the surest way to hear the [[Most Annoying Sound]].
 
[[Refining Resources]] (you require a resource to make another resource) is a more complex case, but then not all goods are equal - there are likely to be a few luxuries you would want only in very unusual situation or in [[Cherry Tapping]] stage of the game, and a few primary resources or intermediate products more immediately or more widely important than others.
See also [[Construct Additional Pylons]], [[No Recycling]] and [[Command and Conquer Economy]]. A specific type of [[Easy Logistics]]. When you require a resource to make another resource, it's a case of [[Refining Resources]].
 
See also [[Construct Additional Pylons]], [[No Recycling]] and [[Command and Conquer Economy]]. A specific type of [[Easy Logistics]]. When you require a resource to make another resource, it's a case of [[Refining Resources]].
 
 
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* A non-videogame example, but the characters in the webcomic [[Homestuck]] must collect resources in order to build weapons and items. It is implied that there are around thirty six types.
* The economy in the ''[[X (video game)|X-Universe]]'' games revolves around the production of wares. Energy is spontaneously generated on solar power plants, and is required in the production of every other ware. Minerals are mined from asteroids and are used in tech factories and military equipment. Bio (wheat, raw meat, etc) is made by bio factories and used by secondary factories and food factories. Food (burgers, MREs, etc) is used in the production of Tech and Military equipment. Secondary factories build mostly non-essential goods, though some Tech factories need them. Tech (microchips, fighter drones, etc) are not used in the production of non-player wares (though they are used by the player to build ships), and Tech typically has some utility, like placing satellites in sectors or defending stations with automated laser turrets. Military equipment (lasers, shields, missiles) built essential equipment for equipping ships. Every race has its own unique Bio, Secondary, and Food factories, and their Tech and Military factories require that race's food. For example, an Argon Particle Accelerator Cannon Forge requires the Argon's Meatsteak Cahoonas, Energy, and Minerals.
* ''Emperor of The Fading Suns'' has 3 distinct groups. The rest are refinements and generally fit into the same group as their precursors.
** Constantly consumed, expenses may jump and you want to keep a good reserve. Money: taxed from cities, with morale and thus performance depending on tax; paid to units, with morale depending on salary; and used for trade and more political deals. Food: comes from Farms; consumed by all other cities, troops and to build Engineers who construct cities.
** Necessary, but you'll have either in excess or shortage depending on the game phase. Energy: consumed by ''all'' converting sites - need enough to support your industry, and if you pump too much, you build more industry or haul surplus to some planet where you don't produce enough locally. Metal: used to build most units, and ''a lot'' specifically for Engineers - you probably will have too little while developing land and military, right until the latter hits the Food/Money cap; then you have excess and it's not convertible into anything. Trace: used directly only for light spacecraft, but refined into all products save one - early on you will have excess and may want to sell it, but it's more profitable to convert all and sell excess of the products, ''if'' you have enough of Energy.
** Rarely available and rarely needed - at some point you will have to buy them, unless you have excess, in which case you'll sell it. Exotica: used for dodgy things that can be proscribed at any moment, same deal with refinements. Gems: ''only'' consumed by Cyclotron, producing Singularities needed to build jump drives - unless you can launch Frigate each turn or Dreadnought each 4 turns on average, 1/turn output of one Cyclotron is ''more'' than enough, thus Singularity is also in this group.
 
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