Your Mind Makes It Real: Difference between revisions

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== Tabletop Games ==
* The RPG ''[[Shadowrun]]'' uses the "lethal biofeedback" version in its cyberspace; however, a hacker can avoid the feedback by using what's referred to as a Cold ASIST interface (as opposed to the Hot ASIST interface that most deckers use). However, not only does Cold ASIST [[Nerf|forgo all the massive bonuses to your die rolls]] that Hot ASIST grants, (which is why hackers use Hot ASIST, despite Cold ASIST being the default user mode for all legitimate users of neural interface technology), but all the other deckers will [[Easy Mode Mockery|mock you viciously]] before they [[Curb Stomp Battle|Curb Stomp]] your [[Nerf]]ed tuchas. One of the major events of the metaplot had the Matrix crashing, which resulted in people either dying or suffering irreparable brain damage when their cyberpersonas were cut off from their bodies. Considering the fact that deckers directly connect their brains to the Matrix, this is at least somewhat more acceptable than other reasons.
* ''[[Dungeons & Dragons]]''
* ''[[Dungeons & Dragons]]'' has several illusion spells (most notably of the Shadow sub-school) that function this way, e.g. ''[http://www.d20srd.org/srd/spells/shadowConjuration.htm Shadow Conjuration]'' and ''[http://www.d20srd.org/srd/spells/shades.htm Shades]''. These spells create illusory constructs or facsimiles of spells from other schools, and have reduced effects on characters that successfully "disbelieve" them. Naturally, they always have this reduced effect on objects and creatures with low intelligence, such as constructs.
** Several illusion spells function this way.
** Though it's unclear why as Shadow spells use material from the Plane of Shadow to create quasi-real duplicates of regular spells.
** ''[[Dungeons & Dragons]]'' has several illusion spells (most notably of theThe Shadow sub-school) that function this way, (e.g. ''[http://www.d20srd.org/srd/spells/shadowConjuration.htm Shadow Conjuration]'' and ''[http://www.d20srd.org/srd/spells/shades.htm Shades]''.) Theseis "Your Mind Makes It ''More'' Real" variant -- these spells use material from the Plane of Shadow to create illusorypart-real constructs or facsimiles duplicates of spells from other schools, and have reduced effects on characters that successfully "disbelieve" them and unaffected by the illusory part. Naturally, they always have this reduced effect on objects and creatures with low intelligence, such as constructs.
** Some Phantasm spells, such as ''Phantasmal Killer'' and ''Weird'', make you save or die upon failing the roll to disbelieve, doing nasty damage even on success. Annoyingly, ''Death Ward'', which protects against other spells that make you save or die, won't protect you against this because it's an illusion based on fear.
** The whole ''[[Planescape -- campaign]]'' setting which uses this trope along with [[Clap Your Hands If You Believe]] as its very basis. For one, some planes have "subjective gravity": whichever way you think is down, ''is'' "down", and if you don't think there are up and down, you float.
** The Nightmare Lands domain and boxed set for ''[[Ravenloft]]'' has creepy fun with this, too.
** One of the first ''[[Dragonlance]]'' game modules had the player characters travel into a living nightmare to end its hold over an elven kingdom. Many of the monsters the players encounter are in fact creations of the dream, and can be made harmless if players state they don't believe in them. Unfortunately, quite a few of those monsters are very real, and will attack the players anyway, and it's very difficult to tell the difference.
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* Subverted by two small-press RPGs, ''Shattered Dreams'' and ''Dreamwalker'': while dreaming in either game can kill you—and probably will, in the former—the danger comes from actual predatory creatures infesting the dreamworld, not from your own mind.
* The "stigmata" enhacement to the Illusion advantage from ''[[GURPS]]: Powers'' can cause small amounts of damage to the target, but only to the point that he falls unconcious from the wounds.
* ''[[Warhammer 40,000]]'''s warphas Warp, where all of mortal emotions go to become horrifying demons. That is, an untrained psyker sees a nightmare about something chasing him, a Khymera coalesces, devours him and runs off to eat someone else.
** The deceiver can do this in a weird way. He can make the fearless run. Being fearless in 40k means something"does onnot thegive ordera ofdamn havingabout thebeing fearshot bitat removedand has troubles backing from youra brainfight". So his ability to scare those without that component of the mind through some kind of mental vision would have to convince the subject they can feel fear, and/or teach one how to fear.
 
 
== Video Games ==