Z (video game): Difference between revisions

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'''''Z''''' (pronounced Zed) is a 1996 [[Real Time Strategy|real time strategy]] game set in a [[A Long Time Ago in Aa Galaxy Far Far Away|galaxy far far away]] where a perpetual war is taking place between two different Interplanetary Empires of [[Ridiculously-Human Robots|sentient biped Robots]]; [[ColourColor-Coded for Your Convenience|the heroic red MegaCom Corporation and the dastardy blue TransGlobal Empires]]. We follow the story of Commander Zod and his two transport pilots Brad and Allan as they travel across five different worlds; blowing things up, knocking back rocket fuel and taking down names.
 
In 2001 a sequel was made; ''Z: Steel Soldiers'' which followed the story of Zod (now a lowly Captain) being in charge of one side of a neutral zone on a distant planet. Currently, the two forces are under a ceasefire, and the possibility for a more permanent peace is also certain. Zod, however, enters the neutral zone after his men having shot down an aircraft,. onOn it, he finds a new secret weapon and uncovers a massive plot of the blues to wipe out major strategic red bases all at once during the peace talks.
 
In no way related to the 1969 French political film ''[[Z (Filmfilm)|Z]]'', but it's a easy mistake to make.
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{{tropelist}}
=== This game contains examples of: ===
* [[Abandoned Area]]: battlefieldsBattlefields are littered with abandoned factories, vehicles and grenades. Also, the last world is a decaying industrial complex.
 
* [[Abandoned Area]]: battlefields are littered with abandoned factories, vehicles and grenades. Also, the last world is a decaying industrial complex.
* [[Color-Coded Armies]]: Reds Vs Blues, the multi-player of the second game includes additional colours too.
* [[Dodge the Bullet]]: cannonCannon projectiles and thrown grenades are so slow that properly maneuvered light tank or a jeep can evade them for enough time to shoot the enemy infantry or driver from the tank with faster, low-caliber bullets. AI takes advantage of this.
* [[Flash of Pain]]
* [[Geo Effects]]: waterWater allows infantry to pass (if lucky enough not to be eaten by a crocodile or a swamp monster), vehicles need a bridge, which can be damaged (and repaired with a crane). Rocks and ice walls can be blown up.
* [[Non-Fatal Explosions]]: avertedAverted in that exploding tanks sometimes shoot their turrets into the air. Falling turret can destroy another tank. This can lead to a chain reaction.
* [[One-Letter Title]]
* [[Ridiculously-Human Robots]]: They walk, they talk, they get drunk on rocket fuel. Oh and they also use computers with keyboards and drive around in tanks.
* [[Stuff Blowing Up]]: thisThis is how you win the game. Either you shoot the opponent's fort from outside with lasers, tanks and missiles, or you send a single unit inside it. Anyway, it blows up.
* [[This Loser Is You]]: Losing in first game results in your troops, one by one, telling you how much you suck and how bad you must be to lose.
* [[Ridiculously-Human Robots]]: They walk, they talk, they get drunk on rocket fuel. Oh and they also use computers with keyboards and drive around in tanks.
* [[Variable Mix]]: Music is more intense during combat and even more so when combat happens close to headquarters.
* [[You Require More Vespene Gas]]: Averted. Factories do not need supplies, only time (however it decreased if you got more territories).
 
{{reflist}}
[[Category:Microsoft Windows]]
[[Category:Science Fiction Video Games]]
[[Category:Short Titles]]
[[Category:Real- Time Strategy]][[Category:Z]]
[[Category:{{PAGENAME}}]]
[[Category:Video Game]]