Zanac: Difference between revisions

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{{quote|''"First it was probably a tiny dot"''|Game story manual}}
 
''Zanac'' is a shoot'em up made by [[Compile]]. It has produced 3 main games:
 
* ''Zanac'' - 1986. MSX. Two versions, both with simple graphics, differing mostly in levels.
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{{tropelist}}
* [[A.I. Is a Crapshoot]] -: The System was designed for killing those who opened the Icon improperly. It was supposed to stop when the Icon was opened properly, but didn't.
* [[Asteroid Thicket]] -: "Arer" 5 in the original.
* [[Berserk Button]] -: The System doesn't like you to picking up Weapon 2 in the original game.
* [[Big Bad]] -: The "System" in the original. The "Original system" in the ''Zanac Neo''.
* [[Blind Idiot Translation]] -: The manual of the original game tells the rather weird story of a system going berserk because "someone opened the icon improperly"." Also, areas in the NES port are called "ARER"s and Compile "desinded" the game. Fixed in ''Zanac X Zanac''.
* [[Chain-Reaction Destruction]] -: Capital ships and final boss in the NES version.
* [[Collision Damage]] -: It's a shmup series so it's pretty much given.
* [[Cores and Turrets Boss]] -: Every boss in the original except a few capital ships.
* [[Deflector Shields]] -: Weapon 2 on the original game.
* [[Dynamic Difficulty]] -: One of the first in shoot'em ups. The NES/MSX games also has sprite limits to keep the difficulty level from getting too high. (and to keep away flickering/slowdown).
* [[Easter Egg]]
* [[Expy]] -: Some enemies from ''Zanac'' actually originate from ''E.I. Exa Innnova''.
* [[Flash of Pain]] -: Present in ''Zanac Neo''.
* [[Flunky Boss]] -: Most bosses have normal enemies fighting alongside it.
* [[Getting Crap Past the Radar]] -: Weapon 4 in the original is a vibrating projectile weapon. Hence it's called vibrator.
* [[Idiot Ball]] -: Someone who opened the "Icon" improperly.
* [[Last Ditch Move]] -: Capital ships in the original which spawn projectiles when destroyed.
* [[Macross Missile Massacre]] -: The enemies shoot out missiles. There is one enemy that shoots out an endless stream of missiles so tight that they're pretty much head against a tail.
* [[Magikarp Power]] -: Weapon 5 on the original game.
* [[Mercy Invincibility]] -: Inverted. Collecting power chips and special weapons is the way to grand 1 or 4-second invulnerability time.
* [[Nintendo Hard]]
* [[One-Man Army]] -: It's a shmup, so what else do you expect. Handwaved of describing the "System" being able to cope with large-scale attacks, but not small-scale ones.
* [[Precursors]] -: Organic Intelligence Body.
* [[Recurring Boss]] -: In the NES version, 3 of the capital ships and many of the fortresses.
* [[Sentry Gun]] -: Basically any surface-mounted turret.
* [[Sequential Boss]] -: The final boss in the original and several bosses in ''Zanac Neo''.
* [[Shoot the Bullet]] -: Pretty much every projectile is destroyable in some way.
* [[Shows Damage]] -: In the original, ,capital ships and boxes belong to category 1 while the final phase of the final boss belongs to category 3.
** In ''Zanac Neo'', most of the enemies with multiple hitpoints blink red when low on health.
* [[Smart Bomb]] -: Enemy Erasers and weaponWeapon 6 in the original which clear all the non-boss air targets. Fairies are even stronger since after they're used as such, they blow up the fortress as soon as you reach one.
* [[Space Is Noisy]]
* [[Spy Satellites]] -: Sarts in the original which fly around.
* [[Stalked by the Bell]] -: Each boss (save for the [[Final Boss]]) is on a timer. Fail to defeat the boss in time, and you continue the stage (or advance to the next in the case of an endboss)... and the [[Dynamic Difficulty]] goes up.
* [[Super Prototype]] -: Your Zanac fighter.
* [[Warmup Boss]] -: The first boss in MSX and NES versions of ''Zanac'' is a simple ground turret.
* [[Warp Zone]] -: Smiling Icons in the original game spawn Enemy Erasers which then turn into these. A few of them take you backwards though.
* [[Wasted Song]] -: One of the songs doesn't play in any level. Although it still can be accessed by pressing certain buttons after defeating each fortress in area 10.
* [[Womb Level]] -: Area 8 in the original NES version.
 
{{reflist}}
[[Category:MSX]]
[[Category:Nintendo Entertainment System]]
[[Category:PlayStation]]
[[Category:Zanac]]
[[Category:Video Game]]