Zelda II: The Adventure of Link: Difference between revisions

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* [[Experience Points]]: Gain enough, and you can raise your defense, reduce magic costs, or raise attack.
* [[Every Ten Thousand Points]]: Every 9000 experience after maxing out levels gives Link another life.
* [[Fairy Battle]]: You'd be forgiven for thinking this trope was named for this game instead of its usage in ''[[Final Fantasy IX]]'', as ''Zelda II'' has literal "fairy battles". That is, battle screens with nothing but a healing fairy to pick up. More a wandering monster than a [[Random Encounter]], though.
* [[Fan Vid]]: [[The Adventures of Duane and BrandO|The Adventures Of Duane And BrandO's]] gleeful musical retelling of the game, painting Link as a cocky and vaguely confused hero playing through a sequel with completely different gameplay mechanics.
* [[Foreshadowing]]: Beating a boss is the only time Link's shadow is visible.
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* [[Kill It with Fire]]: The fire spell lets your sword shoot fireballs, even when you don't have full energy.
{{quote|WHEN ALL ELSE FAILS USE FIRE.}}
* [[Kissing Discretion Shot]]: A curtain drops at the end of the game, and Link and Zelda get to smooching. Although this was likely more due to [[Limited Animation|lack of sprite animations]] than modesty (you just see the sprites move together).
* [[Ledge Bats]]: There are numerous locations with enemies whose only purpose is to knock you into water or lava.
* [[Lethal Lava Land]]/[[Mordor]]: The Valley of Death. Lava is also a common hazard in caves and dungeons, more so than anywhere else in the series. (Literally every dungeon contains lava somewhere.)
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* [[Useless Useful Spell]]: The [http://www.zeldawiki.org/Spell_Spell#Spell_Spell "Spell" spell] has very little real use in the game: it unlocks a building in New Kasuto and reveals the hidden vault containing the magic key. At no time is it ever really explained what the spell does.
** It also turns several enemies into Bots (those little blue blob things, basically Zelda's [[Super Mario Bros.|Goomba]]), rendering their butts ''far'' more kickable (at the cost of lowering the XP you get from them drastically.) It's a lifesaver in the particularly [[Mook]]-heavy rooms. It's basically the poor man's Thunder Spell (Thunder kills every [[Mook]] enemy onscreen with full XP... if you don't mind ''emptying'' your magic meter. Spell Spell doesn't take much MP at all.) However, enemies killed after being Spelled will respawn as soon as you leave the room, and Spell doesn't work on everything (bird knights, for example).
* [[Video Game Lives]] / [[One 1-Up]]: It's the only game in the series where you have multiple lives, the number of which can be increased by finding little doll versions of Link scattered throughout the countryside. You also get 1-ups in place of level-ups after maxing out Link's levels.
* [[Walk On Water]]: By means of a pair of magical boots, but it only works on a specific body of water around the fifth palace as well as, for some reason, the river south of the fourth, but the only reason players would ever need to use them for the latter case is when [[Sequence Breaking]].
** The fourth palace is where the boots are found in a normal game, so the river acts as a [[Door to Before]].
* [[Witch Hunt]]: Two towns in the game, Saria and Darunia, are full of monster spies disguised as non-important NPC's (the kind that just say "Hello!" or "Sorry I know nothing"). Any of these type of NPC's can be revealed as spies if you talk to them once.
* [[When All Else Fails Go Right]]: All of the bosses are faced after entering their rooms from the left. Most are considerable distances to the right of the dungeon entrance.
** Oddly enough, all the treasures in the temples are to the left. So in order to get everything, you have to go left first, then go right.