Zelda II: The Adventure of Link: Difference between revisions

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** Link himself is particularly more badass in this game than the last. With the side-scrolling combat he can now jump, use upwards and downwards thrusts, and fight enemies in one on one sword fights.
* [[Useless Useful Spell]]: The [http://www.zeldawiki.org/Spell_Spell#Spell_Spell "Spell" spell] has very little real use in the game: it unlocks a building in New Kasuto and reveals the hidden vault containing the magic key. At no time is it ever really explained what the spell does.
** It also turns several enemies into Bots (those little blue blob things, basically Zelda's [[Super Mario Bros. (video game)|Goomba]]), rendering their butts ''far'' more kickable (at the cost of lowering the XP you get from them drastically.) It's a lifesaver in the particularly [[Mook]]-heavy rooms. It's basically the poor man's Thunder Spell (Thunder kills every [[Mook]] enemy onscreen with full XP... if you don't mind ''emptying'' your magic meter. Spell Spell doesn't take much MP at all.) However, enemies killed after being Spelled will respawn as soon as you leave the room, and Spell doesn't work on everything (bird knights, for example).
* [[Video Game Lives]] / [[1-Up]]: It's the only game in the series where you have multiple lives, the number of which can be increased by finding little doll versions of Link scattered throughout the countryside. You also get 1-ups in place of level-ups after maxing out Link's levels.
* [[Walking on Water]]: By means of a pair of magical boots, but it only works on a specific body of water around the fifth palace as well as, for some reason, the river south of the fourth, but the only reason players would ever need to use them for the latter case is when [[Sequence Breaking]].