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''LINK SETS OUT ON HIS MOST [[Perfectly Cromulent Word|ADVENTURESOME]] QUEST YET.'' }}
[[Something Completely Different|Radically different]] from both its predecessor and every game in ''[[
The story basically has two threads. On the one hand Link, after his defeat of [[Big Bad|Ganon]] in the original game, is attempting to collect the third piece of the Triforce: the Triforce of Courage. Doing this will help wake the sleeping Princess Zelda ([[Legacy Character|not the same one from the original]]) from her long magical sleep. On the other hand, Ganon's followers are trying to resurrect Ganon, and the only way to do that is with the Hero's blood. Thus, there's lots of enemies standing in Link's way as he attempts to deposit six crystals in the six palaces throughout Hyrule and open the path to the Great Palace, where the Triforce of Courage is kept...
Reviewed by [[
Even if ''[[The Black Cauldron]]'' and ''[[Legend]]'' didn't influence the first game, they certainly did with this one.
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=== This game provides examples of: ===
* [[All There in the Manual]]: The [[Save the Princess]] plot, along with the tie to [[MacGuffin|the third Triforce]], are given much more detail in the manual. Plus it's noted why the [[Game Over]] screen looks like that. It also explains why the princess is named Zelda every time.
* [[Animated Adaptation]]: The [[The Legend of Zelda (
* [[Attack Its Weak Point]]: The enemies named "Horsehead" and "Helmethead". Guess where you need to strike? Inverted with Gooma, a boss [[Regional Bonus|added to the international releases]] in place of a second battle with Helmethead, whose weak point is his body and, in contrast to the boss he replaced, whose head is invulnerable.
* [[Boss in Mook Clothing]]: The most of the entire series. This is a primary reason for the game's difficulty.
** A more clear example are the Eagle Knights<ref>Often known by their Japanese name, Fokka, since the [[Nintendo Power]] Player's Guide for ''The Legend of Zelda: Collector's Edition'' seems to be the first official source to give them a translated name</ref> in the Great Palace. They are similar to the Iron Knuckles, but both types can cast swordbeams at you and leap over you. The Red versions take two to three hits to kill and the blue ones five to six. It doesn't help that they usually appear in a place where it is very difficult to run away from them. The Iron Knuckles can also be this if you don't know the easy way of defeating them (by jumping in the air and striking right before you land). This doesn't really make blue Iron Knuckles much easier to defeat though, thanks to their sword beams.
* [[Bowdlerize]]: The dungeons are called "temples" in Japanese but "palaces" in English, due to Nintendo of America's then-current policy of removing religious references in games. (They left the crosses in, though.) The term "temple" for dungeons persists in later games, and from Ocarina of Time onward the English localizations follow the Japanese lead.
* [[Comic Book Adaptation]]: The [[Valiant Comics]] [[The Legend of Zelda (
* [[Continuing Is Painful]]: A [[Game Over]] reduces Link's XP to zero and sends him all the way back to the Northern Palace in Western Hyrule.
** [[Anti
* [[Continuity Nod]]: The overworld from [[The Legend of Zelda (
* [[Creepy Cool Crosses]]: As in the first game, all the tombstones in the graveyard have crosses on them, as does Link's shield; and in this game, a cross is actually an item retrieved from one of the palaces. [[Word of God]] explains that the motif is caused by the fact that the original plan was to have Christianity as the main religion in Hyrule; the three goddesses weren't invented until after the two NES games were released.
* [[Demoted Boss]]: Rebonack, a mounted Iron Knuckle who starts out as the boss of the Island Palace, appears as a miniboss in later dungeons.
* [[Department of Redundancy Department]]: The Spell spell.
* [[Difficulty
** Nerf: The Famicom version of the 6th boss, Barba, is harder to fight than the NTSC and PAL versions.
** Buff: The Tektites in the Famicom version are easier to kill than the NTSC and PAL versions.
* [[Enemy Without]]: Dark Link.
* [[Engrish]]: [[Memetic Mutation|I Am Error]], despite [[Did Not Do the Research|being a correct translation]], is considered an example, with people assuming [[Japanese Ranguage|his name is supposed to be "Errol"]] or that "I am Error" is actually an error message. However, his friend, Bagu, is [[Spell My Name
** Most dialogue messages are considerably longer in Japanese as well, leading to newspaper headline-style speech from most NPCs in English. This is probably because the same character limit per text box was kept in the English localization as there was in Japanese despite the difference in information per character.
* [[Exactly What It Says
* [[Experience Points]]: Gain enough, and you can raise your defense, reduce magic costs, or raise attack.
* [[Every Ten Thousand Points]]: Every 9000 experience after maxing out levels gives Link another life.
* [[Fairy Battle]]: You'd be forgiven for thinking this trope was named for this game instead of its usage in ''[[Final Fantasy IX]]'', as ''Zelda II'' has literal "fairy battles". That is, battle screens with nothing but a healing fairy to pick up. More a wandering monster than a [[Random Encounter]], though.
* [[Fan Vid]]: [[The Adventures of Duane and
* [[Foreshadowing]]: Beating a boss is the only time Link's shadow is visible.
* [[Genre Shift]]: This is the only side-scrolling game in the entire series. This is also the only time you can level up with a certain amount of experience points, expanding on the [[RPG Elements]] of the first game.
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* [[Heroes Want Redheads]]: Zelda's predecessor, the princess you need to awaken, has red hair (in both her sprite and the manual).
* [[Hidden Elf Village]]: New Kasuto. A villager states they had to flee Old Kasuto, so it makes sense for them to hide their new hometown.
* [[Inconsistent Dub]]: Between [[All There in the Manual|external sources]] rather than the game itself, but the dragon boss was referred to as Barba for the original release and Volvagia (which was closer to the original Japanese version's name) for the Collector's Edition release (the latter of which also came with [[The Legend of Zelda: Ocarina of Time
* [[Interchangeable Antimatter Key]]: Like the first game, this game has a magic key which can unlock any door in any palace.
* [[Inverse Law of Utility and Lethality]]: The "Thunder" spell severely damages all enemies on screen instantly, but sucks up almost all of your magic. Even when you're completely leveled up and have all the magic containers, it still uses half of them.
* [[
* [[Jump Physics]]: The only ''Legend of Zelda'' game that uses manual jumping without an item.
* [[Kid Hero]]: The manual states that Link is 16 years old, the first time he's ever given a specific age.
* [[Kill It
{{quote| WHEN ALL ELSE FAILS USE FIRE.}}
* [[Kissing Discretion Shot]]: A curtain drops at the end of the game, and Link and Zelda get to smooching. Although this was likely more due to [[Limited Animation|lack of sprite animations]] than modesty (you just see the sprites move together).
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* [[Nuclear Candle]]: If you don't have a candle, you cannot see any enemies in dark rooms, even if they are inches in front of you. Once you get the candle, they're visible even if Link and the enemy are on opposite sides of the screen.
* [[Regional Bonus|(NTSC-U and) PAL Bonus]]: The game received quite a few changes in the localization process; the dungeons are all colored differently, the overworld battle music was changed, Barba/Volvagia is drawn and animated better, the boss Gooma is added to replace what was originally a rematch with Helmethead, etc.
* [[Oddball in
* [[One
* [[Pimped
* [[Princesses Prefer Pink]]: Again, the dress is pink.
* [[Random Effect Spell]]: Just called "Spell".
* [[RPG Elements]]: The only game in the series that comes close to being an [[Action RPG]].
* [[Sequel Difficulty Spike]]: Not that the first game was easy itself, but there's a reason why this installment is generally considered to be the hardest.
* [[Shout
** In the Famicom and GBA versions of Dragon Warrior, there is gravestone in Elftown that features the epitaph "Here lies Link".
* [[Sleeping Beauty]]: The Princess Zelda in this game has been in an enchanted sleep for the last few centuries.
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** Link himself is particularly more badass in this game than the last. With the side-scrolling combat he can now jump, use upwards and downwards thrusts, and fight enemies in one on one sword fights.
* [[Useless Useful Spell]]: The [http://www.zeldawiki.org/Spell_Spell#Spell_Spell "Spell" spell] has very little real use in the game: it unlocks a building in New Kasuto and reveals the hidden vault containing the magic key. At no time is it ever really explained what the spell does.
** It also turns several enemies into Bots (those little blue blob things, basically Zelda's [[Super Mario Bros.|Goomba]]), rendering their butts ''far'' more kickable (at the cost of lowering the XP you get from them drastically.) It's a lifesaver in the particularly [[Mook]]-heavy rooms. It's basically the poor man's Thunder Spell (Thunder kills every [[Mook]] enemy onscreen with full XP... if you don't mind ''emptying'' your magic meter. Spell Spell doesn't take much MP at all.) However, enemies killed after being Spelled will respawn as soon as you leave the room, and Spell doesn't work on everything (bird knights, for example).
* [[Video Game Lives]] / [[One Up]]: It's the only game in the series where you have multiple lives, the number of which can be increased by finding little doll versions of Link scattered throughout the countryside. You also get 1-ups in place of level-ups after maxing out Link's levels.
* [[Walk On Water]]: By means of a pair of magical boots, but it only works on a specific body of water around the fifth palace as well as, for some reason, the river south of the fourth, but the only reason players would ever need to use them for the latter case is when [[Sequence Breaking]].
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