"Wake-Up Call" Boss: Difference between revisions

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* To some extent, the enemy ace squadron encountered in the player's first trip to the Round Table in ''[[Ace Combat]] Zero'' counts. They're the first major aerial enemies you face and can be quite difficult to take down in starter fighters. With more advanced birds, they are a good deal less [[Chasing Your Tail|tedious]]. Most of the ace squadrons across the series, in fact, qualify.
* The first three missions in [[Mechwarrior]] 3 are relatively easy with the toughest enemy you face being a suit identical to yours, that being a 55-ton Bushwhacker. Then mission 4 comes up and pits you against the first heavy mech of the game, a 70-ton Orion. Due to the fact that the Bushwhacker is not really a great mech and the rather weak weaponry you have this early in the game, if you have not mastered the art of "legging" (shooting out the leg of a mech to take it down quickly), the Orion will most likely tear you apart.
* ''[[Armored Core]]'':
** ''[[Armored Core]] For Answer'' has White Glint, who is notorious for chewing through newbies to the game, using its overwhelming speed to dodge all of their attacks.
 
** ''6'' has not one but two. A PCA Heavy Combat Helicopter at the end of the tutorial serves to make the player aware that this game isn't a mindless spamming experience and check whether the player's been paying attention to the instructions and hints given up to that point. Balteus at the end of the first chapter further checks that the player didn't just get this far on beginner's luck.
 
== Sports Game ==