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Occasionally, this is humorously extended way past 100%. See also [[100% Heroism Rating]]. Often related to [[Gotta Catch Them All]]. For the items a game requires you to collect to achieve this, see [[Pickup Hierarchy]].
 
The trope has become more popular with the rise of [[Xbox 360|Achievements]] and [[PlayStationPlay Station 3|Trophies]], allowing the player to not only get one hundred percent completion, but [[Bragging Rights Reward|show everyone online that they did]].
 
Have fun finding the [[Last Lousy Point]].
 
See also [[True Final Boss]].
 
{{endingtrope}}
 
{{examples}}
 
== Internet Series ==
* Jirard Khalil, a.k.a. "The Completionist," does 100% completions on video games, and does humorously informative videos about them on Youtube[[YouTube]], completing games like ''[[Catherine]]'' and ''[[Super Meat Boy]]''. ( http://www.youtube.com/user/ThatOneVideoGamer )
 
== [[Video Games]] ==
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** Not to mention the museum, or the town models.
** Or what about having your freaking house paid off, completely. Having your town weed free for a month, or having your house given a perfect score for style? Most of these things give you furniture in the end, but for some people accomplishing them is its own reward.
* ''[[Ace Combat]] Zero: The Belkan War]]'' had this by way of getting all Ace Records, buying all weapons and aircraft, and beating the game on [[Nintendo Hard|Ace difficulty]] with S ranks in each mission. [[And Your Reward Is Clothes|Doing so makes Ustian flags appear in the hangar]].
* ''[[Airforce Delta]] Strike'': Get all the endings and unlock all the bonus planes.
* The ''[[Armored Core]]'' series of games usually have hidden parts for your [[Humongous Mecha]] in some stages along with getting [[Rank Inflation|graded]] for beating the stage. There's also a combat arena in most games which also net you parts. Then and some games even count your mission complete/fail ratio. So getting 100% can take some time and true 100% means [[Nintendo Hard|you can't screw up once]]. Getting 100% usually gets you more parts. But the Armored Core series has a lot of [[Mission Pack Sequel]] games [[Capcom Sequel Stagnation|between next instalments]] so it means something in the end. Armored Core for Answer takes the cake by getting 100% nets you an [[Cosmetic Award|emblem.]] Then again {{spoiler|it's Nineballs emblem the game series [[Memetic Badass|memetic]] [[That One Boss]].}} Also in universe some of the characters have 100% mission success rates, but that doesn't mean anything.
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* A gamer finished up [[Dragon Quest]] IX with a 100% completion rate. Amount of hours played? 773 HOURS.
* The fifth ending of ''[[Drakengard]]'' requires that you collect every weapon in the game first, which is completely arbitrary as what weapon you have equipped [[Unexpected Gameplay Change|doesn't even matter]] to the plot of this ending. And the ending itself is rather [[Dropped a Bridge on Him|anticlimactic.]]
** [[Nie RNieR]] (which takes place in the future of the fifth ending) uses the same formula for getting all the endings, but the weapons are infinitely easier to get. Unlike Drakengard however the endings are more climactic and all [[Tear Jerker|Tearjerkers]].
* ''[[Final Fantasy X-2]]'' is the only game in the series that scores players based on how much of the game they've completed, and it's notoriously sadistic about it—miss a single obscure, time-sensitive quest, pick the wrong option in an arbitrary choice, neglect to sleep at the [[Trauma Inn]] at least once a chapter ''even though it serves no gameplay purpose'', or even ''skip a cutscene'', and you lose any hope of 100% completion. Fortunately, your completion percentage will carry over to a [[New Game+]].
** ''[[Final Fantasy VII]]'' had the Master materia; collect and master one of every kind of materia of a particular type, and you would be rewarded with a single materia that gives you all of the capabilities of all the rest of them combined, giving you more options in combat than you could possibly have otherwise. The optional bosses might count, though they generally don't give you any items that you couldn't get somewhere else.
** Getting the highest clan rank in ''[[Final Fantasy XII]]'' requires you not only to kill every mark, but also to complete the Sky Pirate's Den, the game's proto-achievement list. Among the achievements are things like encountering every monster in the game (including all the rare monsters), triggering every Quickening finisher at least once and having visited every section of every game area (thankfully excepting the ones you can't return to.)
** Rewards for completing side quests are becoming more popular in Final Fantasy; ''[[Crisis Core]]: [[Final Fantasy VII]]'' featured 300 extra missions that needed to be done for full completion of the game, not to mention many a [[Guide Dang It]] side quest. The reward is a literally God-level Zack, though. New entry to the series ''[[Dissidia Final Fantasy]]'' features an achievement system with some very obvious goals such as completing each character's story line and number of battles fought, along with some obscure ones such as distance traveled across the game's maps and how high you can raise your luck level, to make 150 "missions" in all.
** ''[[Final Fantasy XIII]]'', being on the [[PlayStationPlay Station 3]] and 360, supports Trophies/Achievements, which provides a percentage figure to work towards. To get all of the trophies, you will have to (among other things) earn a five-star rating on all 64 Marks, and acquire every weapon and accessory in the game (not all at the same time, but you have to have had at least one of every unique item at some point). Given the game's Upgrade system, this means not only acquiring all of the basic weapons and accessories, but also leveling them up.
** With ''[[Final Fantasy IX]]'''s Tetra Master, getting perfection in the form of a perfect Collector's Rank of 1700 is insane. To do this, you have to collect all 100 card types (and you can only have 100 cards total at a time). On top of that, you have to "level up" your cards by using them enough so that they all have an attack type of A, and ''have a different pattern of attack arrows on each one''. Your reward for doing this, however, is very disappointing. {{spoiler|"Would you like to discard?" is superimposed over the other text in the card menu. Yes, that's right, for all your hard work, you get a glitch}}.
** One bit of 100% Completion in [[Final Fantasy IV: The After Years]] devolves into [[What the Hell, Player?]] territory. To complete the bestiary, you have to {{spoiler|kill [[An Ice Person|Shiva]], [[Wizard Beard|Ramuh]], [[Multi-Armed and Dangerous|Asura]], [[Cool Old Guy|Leviathan]], and [[Instant Awesome, Just Add Dragons|Bahamut]] instead of rescuing them from the [[Big Bad|Big Bad's]] [[Brainwashed and Crazy|control.]]}} You're a heartless bastard if you're proud to kill {{spoiler|Rydia's}} family, AGAIN, just to fill a few blank entries.
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* ''Graffiti Kingdom'''s story portion is relatively easy to get through, but obtaining all the attacks and monster cards can be [[Guide Dang It|insanely tough at times]]. (How were you supposed to figure out that defeating a certain number of frogs on that bridge would cause the only monster in the game with Poison Breath to appear?) The only thing you get for obtaining everything is the ability to create anything you want and see all the enemy models in detail.
* The ''[[Gran Turismo]]'' series of games is demanding enough to achieve 100% completion on, but ''Gran Turismo 2'' was especially noteworthy—due to a rushed port job, it was only possible to recieve a maximum of 98.2% Completion on the official status screen! Sony fixed this, however, and offered replacement discs to people who bought the first run of GT2.
* ''[[Grand Theft Auto]]'' games often give neato whiz-bang prizes for completing 100% of all the optional tasks, tests, and races. All the required tasks for plot completion total around 20%. In ''[[Grand Theft Auto: San Andreas]]'', the player's childhood home in Ganton is upgraded with spawns for a Rhino tank and a Hydra jump jet.
** In ''[[Grand Theft Auto Vice City]]'' you get infinite ammo, upgraded health, maximum armor, the ability to recruit two gang members and a t-shirt that says, "I beat ''Grand Theft Auto Vice City'' and [[Lampshade Hanging|all I got was]] [[And Your Reward Is Clothes|this lousy t-shirt]]." Oh, and an easily accessible Hunter helicopter - toughly armoured and armed with infinite double missiles and a chaingun.
** In ''[[Grand Theft Auto IV]]', getting 100% only removes the ammo cap.
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** In the DS versions, though, it's made tougher by the fact that in vehicle levels, in order to get a minikit piece, ''[[No Death Run|you must not die]]''.
** This is made easier when you find the 'Invulnerable' red brick. Then you can't die no matter what you do.
** The PC version of ''[[LegoLEGO Rock Raiders]]'' features a cinematic of the LMS ''Explorer'' getting its engines charged up and heading home, one that plays when the player gets a score of 100% on every level. But because one level doesn't contain enough energy crystals to meet its crystal requirement, it's impossible to see the movie without digging through Program Files.
* The [[Loco Roco]] games have a goal of obtaining 20 LocoRoco in each level (which is tougher than it sounds), as well as excessive [[Randomly Drops]]-[[Level Grinding]] to completely build the MuiMui house.
** One of the LocoRoco 2 unlockable levels seems to assume that people are going for 100% Completion, much like a Yoshi's Island GBA-exclusive level is (see its entry below). The goal is just downstream (really), while the challenge comes in [[Wreaking Havok]] upon realistic [[Jump Physics]] to obtain all 20 LocoRoco.
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* Subverted in ''[[The Path]]'': It isn't possible to collect all items on any run-through with any single girl, and because some events unlock items and events only accessible by another girl, it's not possible to get 100% completion on the first complete playthrough. And even after collecting all secret flowers and inventory items, visiting every site, unlocking every secret room, and encountering The Wolf with all girls, the player is rewarded with a purely arbitrary, semi-random letter grade between D and B...you can never get an 'A' and there will always be some items counted as not discovered.
* Maxing out all your social links in ''[[Persona 3]] Portable'' or ''FES'' gives you the colorless mask. With that, once you reach level 99, you can fuse Orpheus Telos, a [[Palette Swap]] of your first persona, but one that is strong against every attack in the game (except Almighty attacks), and can inherit any move in the game. With a lot of work, time, and intensive planning, you can create persona with the eight best moves in the game, which would normally require 8 different persona. Of course, maxing all the social links requires an absolutely perfect understanding of the games relationship sim mechanics, and fighting normal gamer instincts to move the plot forward for as long as possible, as you just don't have the time to succeed otherwise. Or in other words: a [[Guide Dang It|guide]]. He is also necessary to get 100% of the persona compendium, meaning you've had every persona at least once, although achieving that gives you absolutely nothing. Completing all of Elizabeth's side quests gets you nothing, but completing certain ones are necessary to get all the items and persona in the game.
* The Trophy system for [[PlayStationPlay Station 3]] games (which works similarly to Xbox 360's Achievements) has a whole tier—Platinum—that represents collecting every other trophy in the game. In some games, there is a separate trophy for completing 100%.
* Taken to ridiculous levels in ''[[Pokémon Ruby and Sapphire]]''. [[Gotta Catch Them All|Completing your Pokédex]] means trading across [[One Game for the Price of Two|seven different games and two systems]]: ''FireRed'', ''LeafGreen'', ''Ruby'', ''Sapphire'', and ''Emerald'' on the [[Game Boy Advance]], and ''[[Pokémon Colosseum]]'' and ''XD: Gale of Darkness'' on the [[Game Cube]]. After that, going to Nintendo events is required for the infamously impossible-to-catch Mew, Celebi, Jirachi, and Deoxys (though Celebi can be obtained without an event in Japan), although these Pokémon aren't required for the game's recognition and you'll still get the diploma without them.
** Completing the Pokédex just awards you with a star on your Trainer card. If you really want to get technical, 100% completion would involve the player getting all 5 possible stars on their cards. This includes challenges such as winning a Master Rank Super Contest (DPPt), stealing 50 flags from friends in an underground minigame and winning 100 battles in a row at the Battle Tower (just so you know, after around 50 the game begins fielding teams full of legendaries and cheating like no tomorrow).
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* [[Meat Boy|Super Meat Boy]] has a percentage for each world. Getting 100% in a world means completing all levels (both Light and Dark Worlds) with an A+ rating, defeating the boss, getting all the bandages, and completing all warp zones. There's even an achievement for getting 100% on all worlds. The glitch levels don't count towards percentage, though.
* ''[[Super Smash Bros.]]. Melee'' has nearly 300 trophies (290, plus three special ones), special items that you receive by fulfilling certain conditions in-game. Each trophy is modelled after a character, item, or setting from a Nintendo game, and comes with a little bit of trivia regarding the item it represents.
** ''Brawl'' adds stickers to the mix. SEVEN HUNDRED OF THEM. Oh, and 544 trophies. And 128 challenges. [https://web.archive.org/web/20121101032511/http://www.smashbros.com/en_us/gamemode/various/various35_list.html Here's a list of all the unlockables.]
* Like most ''Tales'' games, ''[[Tales of Symphonia]]'' has an item completion book which records all the items that come into your inventory. It takes two whole playthroughs and going through another 85% of the game before you complete the listing. And that was only if you were very careful in manipulating relationships between characters.
** In addition, there's also the "Monster Book", which records every monster you encounter. Since there is one point where depending on which choice you made at an earlier time the boss is different it will take at least 2 playthroughs to record every enemy. The one good thing is that, contrary to popular belief, you don't need to record all the stats (which requires you to have a certain character use a certain item on each enemy). Your reward? A title for one character.
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* ''[[Katamari Damacy|We Love Katamari]]'' takes this to the point of insanity: beating the game once opens a bonus level in which you are asked to collect ''one million roses'', '''no more than 10 at a time'''. (Thankfully, you aren't required to do this all in one sitting.) Completing this task unlocks {{spoiler|some slight graphical tweaks (roses everywhere) and a new song}}.
** In most Katamari games, there's a catalog of all the items you can roll up, with a brief description of it by the King of All Cosmos. It doesn't contribute to overall game completion and is totally optional, but many completionists strive to fill it in, which can be a very daunting task.
* Most ''[[Wild ArmsARMs]]'' games will offer special Ex. Game rewards for completing particular challenges, such as opening every chest in the game, filling in every spot on the world map, getting to Level 100 with all characters, or beating particular bosses.
* ''[[The World Ends With You]]'' has 22 secret reports, 96 Noise reports, 472 items, and 304 pins to collect (and a [[Speed Run]] [[Boss Rush]] which only counts on tougher difficulties). Completing each set gets you a star rank for that collection and a new character on the save screen. Collecting all the secret reports also unlocks [[The Stinger]].
** Then there's your ESP'er score... You gain one point for each battle cleared and each item bought worth more than 10,000 yen. And you need ''exactly'' 10,000 points in the US version to achieve God rank. One more and you're back down to Demon.
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[[Category:Ending Tropes]]
[[Category:Videogame Culture]]
[[Category:Hundred-Percent Completion{{PAGENAME}}]]
[[Category:Self-Imposed Challenge]]