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100% Completion: Difference between revisions

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* A gamer finished up [[Dragon Quest]] IX with a 100% completion rate. Amount of hours played? 773 HOURS.
* The fifth ending of ''[[Drakengard]]'' requires that you collect every weapon in the game first, which is completely arbitrary as what weapon you have equipped [[Unexpected Gameplay Change|doesn't even matter]] to the plot of this ending. And the ending itself is rather [[Dropped a Bridge on Him|anticlimactic.]]
** [[Nie RNieR]] (which takes place in the future of the fifth ending) uses the same formula for getting all the endings, but the weapons are infinitely easier to get. Unlike Drakengard however the endings are more climactic and all [[Tear Jerker|Tearjerkers]].
* ''[[Final Fantasy X-2]]'' is the only game in the series that scores players based on how much of the game they've completed, and it's notoriously sadistic about it—miss a single obscure, time-sensitive quest, pick the wrong option in an arbitrary choice, neglect to sleep at the [[Trauma Inn]] at least once a chapter ''even though it serves no gameplay purpose'', or even ''skip a cutscene'', and you lose any hope of 100% completion. Fortunately, your completion percentage will carry over to a [[New Game+]].
** ''[[Final Fantasy VII]]'' had the Master materia; collect and master one of every kind of materia of a particular type, and you would be rewarded with a single materia that gives you all of the capabilities of all the rest of them combined, giving you more options in combat than you could possibly have otherwise. The optional bosses might count, though they generally don't give you any items that you couldn't get somewhere else.
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