100% Heroism Rating: Difference between revisions

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RPGs are a fun way to act as a [[Big Damn Heroes|Big Damn Hero]], though at times they can be frustrating because all the good the player does [[Dude Where's My Respect|never earns fame and respect]], at best [[Grudging Thank You|netting a "thank you"]] ([[Complaining About Rescues They Don't Like|if it's even]] [[Ungrateful Bastard|recognized]]) and [[Dude Where's My Reward|possibly]] a nifty material reward. However, if the game has a [[Famed in Story|Fame]] or [[Alliance Meter|Reputation]] mechanic along with the [[Karma Meter]], then [[One Hundred Percent Completion|completing every]] good-aligned [[Sidequest]] will result in the townspeople everywhere throwing rose petals at the [[Player Character|Player Characters]] feet while unveiling their new [[Elemental Crafting|solid mithril]] statue.
RPGs are a fun way to act as a [[Big Damn Heroes|Big Damn Hero]], though at times they can be frustrating because all the good the player does [[Dude, Where's My Respect?|never earns fame and respect]], at best [[Grudging Thank You|netting a "thank you"]] ([[Complaining About Rescues They Don't Like|if it's even]] [[Ungrateful Bastard|recognized]]) and [[Dude, Where's My Reward?|possibly]] a nifty material reward. However, if the game has a [[Famed in Story|Fame]] or [[Alliance Meter|Reputation]] mechanic along with the [[Karma Meter]], then [[One Hundred Percent Completion|completing every]] good-aligned [[Sidequest]] will result in the townspeople everywhere throwing rose petals at the [[Player Character|Player Characters]] feet while unveiling their new [[Elemental Crafting|solid mithril]] statue.


These are some of the effects of having a 100% Heroism Rating: [[Famed in Story|people know your name]] (and new quests open up because of it), [[Adam Smith Hates Your Guts|Adam Smith]] orders every shopkeep to give you a discount, an [[Infinity Plus One Sword]] or the like, and a [[The Magnificent|fancy title]]. Even the [[Trauma Inn|Trauma Innkeeper]] will ''insist'' on giving you a meal and bed free of charge (after all, you did rescue [[Damsel in Distress|his daughter]] from kobolds, stop the extortion racket targeting him, ''and'' [[Fetch Quest|got him]] a year's supply of wine), and it's all in addition to the [[Videogame Caring Potential|warm glowy feeling inside]] you'll get.
These are some of the effects of having a 100% Heroism Rating: [[Famed in Story|people know your name]] (and new quests open up because of it), [[Adam Smith Hates Your Guts|Adam Smith]] orders every shopkeep to give you a discount, an [[Infinity+1 Sword]] or the like, and a [[The Magnificent|fancy title]]. Even the [[Trauma Inn|Trauma Innkeeper]] will ''insist'' on giving you a meal and bed free of charge (after all, you did rescue [[Damsel in Distress|his daughter]] from kobolds, stop the extortion racket targeting him, ''and'' [[Fetch Quest|got him]] a year's supply of wine), and it's all in addition to the [[Video Game Caring Potential|warm glowy feeling inside]] you'll get.


Compare [[Only the Pure of Heart]]. A ruler (not an adventurer) treated this way has a [[Hundred Percent Adoration Rating]].
Compare [[Only the Pure of Heart]]. A ruler (not an adventurer) treated this way has a [[Hundred Percent Adoration Rating]].
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* In ''[[World of Warcraft]]'', reaching the highest reputation level with certain factions will occasionally result in some NPCs greeting/complimenting you as you walk past. The most commonly seen example is probably the two [[The Magocracy|Kirin Tor]] mages standing by the doorway of the Dalaran flight point.
* In ''[[World of Warcraft]]'', reaching the highest reputation level with certain factions will occasionally result in some NPCs greeting/complimenting you as you walk past. The most commonly seen example is probably the two [[The Magocracy|Kirin Tor]] mages standing by the doorway of the Dalaran flight point.
** In addition to the reputation mechanic itself, there are several [[Easter Egg|Easter Eggs]] where NPCs acknowledge particularly important feats if the player character has done them, but has more impersonal dialogue if not. For example, if a player did the quest chain to enter Onyxia's lair way back in original, classic [[WoW]] (obsolete since 2008 if not earlier and removed from the game entirely a little after that), a certain lord general greets the player like an old friend when encountered in Northrend. If the player hadn't done that quest, though, they're just greeted like some stranger.
** In addition to the reputation mechanic itself, there are several [[Easter Egg|Easter Eggs]] where NPCs acknowledge particularly important feats if the player character has done them, but has more impersonal dialogue if not. For example, if a player did the quest chain to enter Onyxia's lair way back in original, classic [[WoW]] (obsolete since 2008 if not earlier and removed from the game entirely a little after that), a certain lord general greets the player like an old friend when encountered in Northrend. If the player hadn't done that quest, though, they're just greeted like some stranger.
* ''[[Baldurs Gate]]'' and its sequel do this with its Reputation mechanic, which doubles as its [[Karma Meter]]. Effects range from half prices in shops at the high end, higher morale in party members of a good alignment (making them more resistant to fear effects) and (very rarely) allows you to [[Talking the Monster To Death|solve certain situations by talking instead of fighting]]. On the flip side, playing evil (and keeping in mind that in ''[[Baldurs Gate]]'', evil equals [[Stupid Evil]]) gives you higher shop prices, sics guards and bounty hunters at you inside of towns, [[Arson Murder and Jaywalking|and makes certain NPCs call you names]].
* ''[[Baldurs Gate]]'' and its sequel do this with its Reputation mechanic, which doubles as its [[Karma Meter]]. Effects range from half prices in shops at the high end, higher morale in party members of a good alignment (making them more resistant to fear effects) and (very rarely) allows you to [[Talking the Monster To Death|solve certain situations by talking instead of fighting]]. On the flip side, playing evil (and keeping in mind that in ''[[Baldurs Gate]]'', evil equals [[Stupid Evil]]) gives you higher shop prices, sics guards and bounty hunters at you inside of towns, [[Arson, Murder, and Jaywalking|and makes certain NPCs call you names]].
* ''[[Mass Effect 1 (Video Game)|Mass Effect 1]]'' allows you to get a substantial discount on purchases in a shop if your Paragon meter/Charm skill is high enough, while a high Renegade meter/Intimidate skill will allow you to sell your items at a better price. You also get other benefits, like hearing reports of your actions (and how they ended) on the news in the Citadel, and people on Feros and Noveria will thank you if you saved their lives and contained the alien monsters threatening to kill them. Saving Captain Kirrahae's salarian commando team on Virmire also ends with him thanking you and promising he will not forget your bravery and sacrifice for his team. At the end of the game, if you saved the Council, they will also express their gratitude for saving their lives and also praise either your ruthlessness or your compassion and honor.
* ''[[Mass Effect 1 (Video Game)|Mass Effect 1]]'' allows you to get a substantial discount on purchases in a shop if your Paragon meter/Charm skill is high enough, while a high Renegade meter/Intimidate skill will allow you to sell your items at a better price. You also get other benefits, like hearing reports of your actions (and how they ended) on the news in the Citadel, and people on Feros and Noveria will thank you if you saved their lives and contained the alien monsters threatening to kill them. Saving Captain Kirrahae's salarian commando team on Virmire also ends with him thanking you and promising he will not forget your bravery and sacrifice for his team. At the end of the game, if you saved the Council, they will also express their gratitude for saving their lives and also praise either your ruthlessness or your compassion and honor.
** These carry over into ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'', which is filled with references to your past deeds, people recognize you all over the place, and you can even parley your fame and reputation into discounts at some stores by giving them an endorsement.
** These carry over into ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'', which is filled with references to your past deeds, people recognize you all over the place, and you can even parley your fame and reputation into discounts at some stores by giving them an endorsement.
*** Conversely, because of this, there will be some instances where people from the first game will chew you out for what happens in the second game. Fist; who was going to have Tali killed, can be found as a drunk in Omega if you spare him.
*** Conversely, because of this, there will be some instances where people from the first game will chew you out for what happens in the second game. Fist; who was going to have Tali killed, can be found as a drunk in Omega if you spare him.
{{quote| Fist: I'm a good boy now, so ''PISS OFF.''}}
{{quote| Fist: I'm a good boy now, so ''PISS OFF.''}}
** Also it can turn a bit into [[Dude Where's My Respect]] when people who do know who you are [[Suicidal Overconfidence|NEVER SURRENDER]]. You stop feeling sorry for them after a while and wish they would die faster.
** Also it can turn a bit into [[Dude, Where's My Respect?]] when people who do know who you are [[Suicidal Overconfidence|NEVER SURRENDER]]. You stop feeling sorry for them after a while and wish they would die faster.
** And all of the choices from ''[[Mass Effect 1 (Video Game)|Mass Effect 1]]'' and ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'' will be carried over for the finale in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]''.
** And all of the choices from ''[[Mass Effect 1 (Video Game)|Mass Effect 1]]'' and ''[[Mass Effect 2 (Video Game)|Mass Effect 2]]'' will be carried over for the finale in ''[[Mass Effect 3 (Video Game)|Mass Effect 3]]''.
* ''[[Grand Theft Auto San Andreas]]'' has various character ratings (fat, muscle, sex appeal, and respect), which affect how NPCs react in your presence. You can even say something back, determined by hitting Y or N. However, no amount of sex appeal or respect will completely stop people from telling CJ he smells bad.
* ''[[Grand Theft Auto San Andreas]]'' has various character ratings (fat, muscle, sex appeal, and respect), which affect how NPCs react in your presence. You can even say something back, determined by hitting Y or N. However, no amount of sex appeal or respect will completely stop people from telling CJ he smells bad.