2½D: Difference between revisions

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** ''[[Sonic Generations]]'' plays with this trope to varying extents with its two playable characters: Modern Sonic's use is similar to [[Sonic Unleashed]] and [[Sonic Colors]] with its 3D/2.5D shifts at certain points of a given level; Classic Sonic's use, on the other hand, is all 2.5D. The 3DS version, meanwhile, is entirely 2.5D except for parts of the final boss battle.
** The ''[[Sonic Rush Series]]'' series plays in 2D (except for bosses, in which the paths curve and twist, thus being 2.5D), but Sonic and Blaze are cel-shaded 3D models. This allows segments where Sonic and Blaze are "closer to or further away" from the screen during certain level specific gimmicks.
** The underrated ''[[Sonic Rivals]]'' series for the PSP has 3D graphics, and linear paths that twist and curve.
** ''[[Sonic CD]]'' had Metallic Madness zone, where you could go behind certain walls to progress and get powerups, before going back infront again to continue the level proper.
* ''[[Mega Man X]] 7'' danced between 2D and 3D without much warning. ''X8'' might be a better example, as it stayed in 2D but had some occasional 3D-esque moments.
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