ARMA: Armed Assault: Difference between revisions

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* [[Hollywood Silencer]]: Averted. And played straight in ''ARMA II: Operation Arrowhead''. [[Zig-Zagging Trope|Kinda sorta]]...
* [[Hyperspace Arsenal]]: Averted. As in ''[[Operation Flashpoint|OFP]]'', you can only carry as much equipment, weaponry and ammo as your webbing or backpack allows. Too big or heavy weapons take up a far bigger slot than a combination of several smaller ones and they also slow you down a little if you're running.
* [[I Call It "Vera"]]: Dixon's aforementioned "Matilda".
* [[Instant Death Bullet]]: Averted - unless you get shot point-blank in the head. You can die very easily, in just a few shots, but you usualy only get injured in certain parts of your body, which affects your overall combat abilities. Getting shot in the legs makes you unable to walk.
* [[In-Universe Marketing]]: Several good examples (i. e. [http://www.aan-online.com/ AAN News Online]), but the viral marketing of the first ''ARMA'' game [[Character Blog|via a fictional blog of an in-game character]] [https://web.archive.org/web/20101225044117/http://www.armedassault.com/william/index.php?paged=6 takes the cake]... There's also a hefty dose of [[Continuity Nod]] towards ''Operation Flashpoint'' in all these [[Viral Marketing]] materials (to nearly [[Continuity Porn]] levels).
* [[Joke Character]]: There is a [[World War II|T-34 tank]] available in ''ARMA II''s Armory and Editor (in the case of the Editor, it's a unit of the NAPA faction).
** With plenty of mods installed, you can quickly turn various WWII and Vietnam-era factions into this. Have fun pitting Nazis with KAR-98s and nothing more than the uniforms on their backs against US Special Forces with SCAR-Hs and [[XM 8 s]]XM8s and body armor.
* [[Knight in Sour Armor]]: Brian Frost, protagonist of ''ARMA II: British Armed Forces'' and ''Private Military Company'', becomes this, fully succumbing to cynicism by the time of ''PMC''.
* [[La Résistance]]: ''ARMA II'' uses guerrillas as both enemies (the "Chedaks" faction of Chernarus) and potential allies (the troops of the "National Party", aka NAPA). You spend most of the campaign fighting irregular troops, unlike previous installments, where you mostly fought organized soldiers.
* [[Mad Libs Dialogue]]: ''Armed Assault''{{'}}s and ''ARMA II''{{'}}s radio voiceovers of the individual soldiers kind of inherited this quality from ''[[Operation Flashpoint]]''. Naturally, the somewhat unnatural sounding style of the voiceovers is caused by the daunting task of having to record each possible combination of a voiceover line separately (it would take ages and require thousands of voice files). There are some community-made [[Game Mod|mods]] in the works for replacing the original voice files with better dubbed ones, and ''ARMA III'' promises to have far better voice acting.{{verify}}
* [[Meaningful Name]]: In the first campaign mission of ''ArmA II'', you and your squad are ordered to mark an enemy communication centre in the remote coastal town of Pusta for aerial bombardment. In the process, you will find that the rebels who occupied the town, {{spoiler|massacred most of the townsfolk, and ditched them in mass graves on the outskirts}}. Now, for everyone who speaks [[Bilingual Bonus|Russian]], the town's name foreshadows this unfortunate turn of events - as ''Pusta'' means "{{spoiler|[[Ghost Town|Empty]]}}" in Russian.
* [[Next Sunday A.D.]]: But kind of subverted by the fact that the series takes place in a somewhat [[Alternate Universe]] version of our own, so ongoing events like the [[War On Terror]] are quite different there.