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{{trope}}
Sometimes playing as a [[Puny Earthlings|mere mortal]] just isn't [[Rule of Cool|awesome]] enough. Some games are content to give the player godlike power over their worlds, or a [[Fog of War|nigh]]-omniscient perspective, but others make no bones about it and say "
This is a gaming trope that comes in two flavors:
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Games featuring this often have the potential to have ridiculously extreme [[Video Game Cruelty Potential]].
{{examples}}▼
Not to be confused with the Andrew Greeley novel ''[[God Game (novel)|God Game]]'', which is about how one such game suddenly became so much more.
==== Flavor A ====▼
== Tabletop Games ==▼
▲{{examples}}
▲=== Tabletop Games ===
* ''[[Nobilis]]'', where you start out capable of destroying the world and only go up.
* ''[[Scion]]'', where the player characters are "merely" children of the gods to start with, but can eventually become a mighty pantheon.
* Similarly, divinity is one of the possible "Epic Destinies" for characters in Fourth Edition ''[[Dungeons
** Though you don't get to actually play the character as a god (or, at least, there aren't any rules for it).
** An older edition had the "Immortals Rules", which are exactly that, although the word "god" was never uttered to keep things PC
** ''Deities and Demigods'', provided two things: stats for the D&D pantheon and various historical pantheons (Greek, Egyptian, Norse), and rules for building your own deities. Along with suggestions for how to get your PC party into godhood/keep the game running afterwards.
* ''[[Exalted]]'', wherein you play already heroic mortals granted power by the gods to become veritable divinities in their own right. Or corrupted versions of these divine champions that serve [[Eldritch Abomination
** Infernals can eventually evolve into new Primordials. As in, the beings that ''created'' the gods.
* ''[[The Whispering Vault]]'': player characters are godlike beings right from the start.
* ''[[Genius: The Transgression]]'', a fan-written [[New World of Darkness]] game about playing mad scientists. Letting characters become powerful enough to change history or conquer the world was a deliberate design goal.
* ''Amber Diceless'', which is based on the [[Book of Amber]] novels. Basic PCs come in two flavors (Princes of Amber and Lords of Chaos), each of which can use their special power (the Pattern and the Logrus, respectively) to essentially create [[Alternate Dimension
=== Video Games ===
▲* ''[[Act Raiser]]''
* ''Arcanum''
* ''[[Too Human]]''
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* ''[[God of Thunder]]'': You play as Thor. He doesn't seem to have particularly godlike powers, though.
=== Card Games ===▼
▲== Card Games ==
* ''[[Magic: The Gathering|Magic the Gathering]]'' features the tagline "You Are A Planeswalker". Planeswalkers are the closest you can get to godhood in the MTG universe: [[Charles Atlas Superpower|with enough study]], a planeswalker can do just about anything short of creating life.
=== Literature ===
== Video Games ==▼
* The anonymous narrator of ''[[God Game]]'' by Andrew Greeley finds himself thrust into the role of God for a small, and apparently very real, [[Swords and Sorcery]] world when an [[Interactive Fiction]] game he's beta-testing suddenly becomes ''much'' more.
▲=== Video Games ===
* You have a sort of character in ''[[Black and White]]'', but you never see it and supplicants address the screen directly.
** The other gods you see are points of light with a hand.
* ''[[Super Paper Mario]]'' uses this as a way to [[Lampshade]] the gameplay instructions. Mario doesn't know what all of this [[He Knows About Timed Hits|"Press A" business]] is, but the other characters assure him that the great being that watches over them all understands.
* This is the twist at the end of ''[[Panzer Dragoon]] Saga''.
* ''[[
** The final boss is dealt the death-blow by the player him/herself, inflicting unreasonably high damage by the standard of that game. Definitely counts.
* A controller of ''[[The Sims]]''' world is you!
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* ''[[Dissidia Final Fantasy]]'' refers to the player as "The Great Will," and the driving force behind everything.
* Implied in the first series of ''[[Dawn of War]]'' games, as the units (barring [[The Voiceless|the Necrons]]) seem to talk to the player as if they're even higher-ranked than their commanders, or if the commanders themselves are referring to someone higher ranked than them. And the bad guy units even [[Rage Against the Heavens|talk]] ''[[Rage Against the Heavens|back]]'' to the user.
{{quote|[[Chaotic Stupid|Ork Boyz]]: [[Rule of Funny|"Up yours!"]]
Chaos Lord: [[A God Am I|"Don't think you can order]] ''[[A God Am I|me]]'' [[A God Am I|around!"]]
Imperial Psyker: [[Schmuck Bait|"You know not... what you... ask..."]]
Tau Shas'o: "As [[Standardized Leader|Aun-Va]] wishes." (About as close to a god reference as the [[Flat Earth Atheist]] [[Planet of Hats|race]] gets.) }}
* ''[[Dwarf Fortress]]'' Fortress
* The "Virtual Villagers" series of games has always done this to a certain extent, with villagers engaging in festivals to honor the "Guiding Hand," a reference to the hand-shaped cursor. The fifth game, "New Believers," takes this one step further, giving the player godlike powers that they earn by building their "god points"
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[[Category:Video Game Characters]]
[[Category:A Troper Is You]]
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[[Category:Tabletop Game Tropes]]
{{DEFAULTSORT:God Is You, A}}
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