Ability Required to Proceed: Difference between revisions

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* In the ''[[Dragon Ball]] Z Legacy of Goku 2'' and ''Buu's Fury'' games for the [[Game Boy Advance]], certain areas can only be entered by certain characters having reached certain levels. This is evidenced by the number they must be at, bearing a color associated with the proper character (blue for Vegeta, green for Piccolo, orange for Goku, etc.).
* In the ''[[Dragon Ball]] Z Legacy of Goku 2'' and ''Buu's Fury'' games for the [[Game Boy Advance]], certain areas can only be entered by certain characters having reached certain levels. This is evidenced by the number they must be at, bearing a color associated with the proper character (blue for Vegeta, green for Piccolo, orange for Goku, etc.).
* ''[[Final Fantasy III]]'' has a `you must be this short to enter' feature -- certain areas are accessibly only through tiny doorways, only available once a member of the party has the `mini' spell.
* ''[[Final Fantasy III]]'' has a `you must be this short to enter' feature -- certain areas are accessibly only through tiny doorways, only available once a member of the party has the `mini' spell.
* ''[[Mario and Luigi Superstar Saga|Mario & Luigi: Superstar Saga]]'' also has some areas that are blocked off or otherwise inaccessible until the brothers have learned some ability.
* ''[[Mario & Luigi: Superstar Saga]]'' also has some areas that are blocked off or otherwise inaccessible until the brothers have learned some ability.
** This gets particularly annoying in later game ''[[Mario and Luigi Bowsers Inside Story|Mario & Luigi: Bowser's Inside Story]]'', where the Bros are simply [[Bag of Spilling|remembering moves they knew in previous games but mysteriously forgot]]. They don't remember the first time you find an appropriate obstacle, oh no; you have to wait until the plot gets to the right point, and then backtrack later.
** This gets particularly annoying in later game ''[[Mario & Luigi: Bowser's Inside Story]]'', where the Bros are simply [[Bag of Spilling|remembering moves they knew in previous games but mysteriously forgot]]. They don't remember the first time you find an appropriate obstacle, oh no; you have to wait until the plot gets to the right point, and then backtrack later.
** In Toad Town there's a ''shop'' which won't sell the Bros gear until their rank (based on experience level) is high enough. Leaving aside the usual question of [[No Hero Discount|why you're being charged for equipment when you're on a mission to save the Princess]], let's think about that for a second. If Mario and Luigi aren't high enough level to shop here, ''who the hell in the Mushroom Kingdom is''?
** In Toad Town there's a ''shop'' which won't sell the Bros gear until their rank (based on experience level) is high enough. Leaving aside the usual question of [[No Hero Discount|why you're being charged for equipment when you're on a mission to save the Princess]], let's think about that for a second. If Mario and Luigi aren't high enough level to shop here, ''who the hell in the Mushroom Kingdom is''?
* ''[[Paper Mario (franchise)|Paper Mario]]'' has this with the obstacles cleared by partners' abilities.
* ''[[Paper Mario (franchise)|Paper Mario]]'' has this with the obstacles cleared by partners' abilities.