Ability Required to Proceed: Difference between revisions
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See also: [[But Thou Must!]]. For something that requires you to be at a certain level to proceed before it kills you, see [[Beef Gate]]. When used carelessly, this can result in [[Cardboard Obstacle|Cardboard Obstacles]].
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== Action Adventure Game ==
* In the PC version of ''[[Harry Potter (
** You cannot use Spongify pads to jump until you are taught the Spongify spell, but various Spongify pads outside the castle are visible throughout the game.
* A literal example of this trope is the arcade game ''Bubbles''. In this game you control a scrubbing bubble in a sink, and advance to the next level by sending your bubble down the drain. But you have to grow your bubble big enough before you can go down the drain; if the bubble is too small, it'll pop.
* In ''[[The Legend of Zelda: Ocarina of Time
** And as a series hallmark, every dungeon in the series will have puzzles that can't be solved without the item found in the respective dungeon.
** It's worth mentioning that in the original ''[[The Legend of Zelda (
** In ''[[The Legend of Zelda:
** Let's just call this like it is - the entire Zelda series is ''littered'' with this.
** ''Nearly every single boss'' is an example of this trope in the ''Zelda'' series. Any time you find a new item in a dungeon that could ''possibly'' be used in combat, expect to use it against that dungeon's boss.
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== Eastern RPG ==
* In the ''[[
* ''[[
* ''[[Mario and Luigi Superstar Saga
** This gets particularly annoying in later game ''[[Mario and Luigi Bowsers Inside Story
** In Toad Town there's a ''shop'' which won't sell the Bros gear until their rank (based on experience level) is high enough. Leaving aside the usual question of [[No Hero Discount|why you're being charged for equipment when you're on a mission to save the Princess]], let's think about that for a second. If Mario and Luigi aren't high enough level to shop here, ''who the hell in the Mushroom Kingdom is''?
* ''[[Paper Mario (
* In each of the ''[[
* A mainstay of the ''[[Wild Arms]]'' series where characters use tools to pass certain obstacles. The location where they are introduced often requires extensive use of the tool which was never required before that point.
* ''[[Phantasy Star]] [[Phantasy Star III|III]]'' makes use of caverns to transport your party between various worlds. To keep you from advancing too far too soon, several of them are locked and require specific gemstones to enter; you acquire those either from [[Inexplicable Treasure Chests]] or from recruited party members.
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* ''[[Banjo-Kazooie|Banjo-Tooie]]'' does this to limit progress through the [[Hub Level]]. You need to have learned Grip Grab to get into Plateau, Fire Eggs to get into Pine Grove, Split Up to get into Cliff Top, Talon Torpedo to get into Wasteland, Springy Step Shoes to get into Quagmire, and Claw Clamber Boots to enter the Cauldron Keep. Even the in-game cheats don't get around these requirements.
** The Zubba hive in Cloud Cuckooland presents a variation. You're not allowed in unless you demonstrate you can shoot a target 20 times in 10 seconds, which effectively means You Must Be A Bee To Enter.
* In the second level of ''[[
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