Absurdly High Level Cap: Difference between revisions

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* In ''[[Star Ocean: Till the End of Time]]'', the [[Final Boss]] is beatable before level 80, but levels cap at 255. There are ''three'' [[Bonus Dungeon|Bonus Dungeons]] containing numerous enemies and bosses that can help you get to 255. There are even battle trophies for doing this.
* In ''[[Star Ocean: Till the End of Time]]'', the [[Final Boss]] is beatable before level 80, but levels cap at 255. There are ''three'' [[Bonus Dungeon|Bonus Dungeons]] containing numerous enemies and bosses that can help you get to 255. There are even battle trophies for doing this.
** 255 is the typical level cap in the ''[[Star Ocean]]'' series. ''[[Star Ocean: The Last Hope|The Last Hope]]'' breaks this tradition by dropping it down to 200; however, earning half of the Battle Trophies of a character bumps it right back up to 255. Then again, when you're trying to defeat [[Bonus Boss|bonus bosses]] with millions of HP, and earn Battle Trophies that require inflicting max damage, you'll want every last stat point you can get.
** 255 is the typical level cap in the ''[[Star Ocean]]'' series. ''[[Star Ocean: The Last Hope|The Last Hope]]'' breaks this tradition by dropping it down to 200; however, earning half of the Battle Trophies of a character bumps it right back up to 255. Then again, when you're trying to defeat [[Bonus Boss|bonus bosses]] with millions of HP, and earn Battle Trophies that require inflicting max damage, you'll want every last stat point you can get.
* ''[[Paper Mario: The Thousand-Year Door]]'' and the ''[[Mario & Luigi]]'' series play this straight. In both cases, the cap is 99, but it's not needed to achieve [[Hundred-Percent Completion]].
* ''[[Paper Mario: The Thousand-Year Door]]'' and the ''[[Mario & Luigi]]'' series play this straight. In both cases, the cap is 99, but it's not needed to achieve [[100% Completion]].
** ''[[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]]'' also about halves the effect of each level up after 50, making it even more pointless. Doesn't help that you need to keep resetting the final dungeon to even find enemies worth fighting for more experience. However, once you get to "rainbow rank" you can kill most bosses in one hit.
** ''[[Mario & Luigi: Bowser's Inside Story|Bowser's Inside Story]]'' also about halves the effect of each level up after 50, making it even more pointless. Doesn't help that you need to keep resetting the final dungeon to even find enemies worth fighting for more experience. However, once you get to "rainbow rank" you can kill most bosses in one hit.
* In the ''[[Kingdom Hearts]]'' series, you'll likely reach the end of the storyline around level 50, while the level cap is 99. There are usually a few [[Bonus Boss|Bonus Bosses]] that require you to level grind a bit, however.
* In the ''[[Kingdom Hearts]]'' series, you'll likely reach the end of the storyline around level 50, while the level cap is 99. There are usually a few [[Bonus Boss|Bonus Bosses]] that require you to level grind a bit, however.
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* If there is a cap in ''[[Dungeons of Dredmor]]'' no-one has found it yet , you can comfortably beat the game in around the mid 20 range and you stop gaining stats from your levels if you don't have anywhere to spend your skill points, so even if you grind, your level ups become pointless at around the 30+ mark. At ridiculously high levels[[media:WTF_LEVEL_CAP_784.jpg|link]], the XP bar will begin freaking out and demand more XP than a player is ever likely to gain across all their characters and then start rolling back to zero if you keep going. The jump from 98 to 99 alone takes 197828720 XP. The game just was not built with anyone reaching those kinds of levels in mind.
* If there is a cap in ''[[Dungeons of Dredmor]]'' no-one has found it yet , you can comfortably beat the game in around the mid 20 range and you stop gaining stats from your levels if you don't have anywhere to spend your skill points, so even if you grind, your level ups become pointless at around the 30+ mark. At ridiculously high levels[[media:WTF_LEVEL_CAP_784.jpg|link]], the XP bar will begin freaking out and demand more XP than a player is ever likely to gain across all their characters and then start rolling back to zero if you keep going. The jump from 98 to 99 alone takes 197828720 XP. The game just was not built with anyone reaching those kinds of levels in mind.
* ''[[Labyrinth of Touhou]]'' can be beaten with characters in the 100+ range. The post game [[Expansion Pack|Plus Disk]] content will probably require a level upwards of 500. The actual level cap is far higher than that.
* ''[[Labyrinth of Touhou]]'' can be beaten with characters in the 100+ range. The post game [[Expansion Pack|Plus Disk]] content will probably require a level upwards of 500. The actual level cap is far higher than that.
* ''[[Eve Online]]'' has close to 400 skills, which while only have 5 levels each, can take upwards of a month or more to max each skill.
* ''[[EVE Online]]'' has close to 400 skills, which while only have 5 levels each, can take upwards of a month or more to max each skill.
* In [[Sequence]] the [[Bonus Boss]] is typically beaten and the game [[Hundred-Percent Completion|100% completed]] around the mid to late twenties depending on your luck with item drops. The technical level cap is 34, after which it takes ''ten billion'' experience points to reach the next level and being insane enough to actually reach it would probably cause the game to crash.
* In [[Sequence]] the [[Bonus Boss]] is typically beaten and the game [[100% Completion|100% completed]] around the mid to late twenties depending on your luck with item drops. The technical level cap is 34, after which it takes ''ten billion'' experience points to reach the next level and being insane enough to actually reach it would probably cause the game to crash.
* The level cap in ''[[Soul Blazer]]'' is 50. That sounds low, but the amount of experience required to get there is impractically high; you have to reach the cap of 99,999,999 (that's one less than one hundred million), when the strongest enemies give a mere 4,000. For comparison, level 25 requires a total of 150,000 experience -- and at that point your attack and defense are the highest they can get without accessories, and your HP bar has already reached its maximum length and changes color instead to signify additional HP.
* The level cap in ''[[Soul Blazer]]'' is 50. That sounds low, but the amount of experience required to get there is impractically high; you have to reach the cap of 99,999,999 (that's one less than one hundred million), when the strongest enemies give a mere 4,000. For comparison, level 25 requires a total of 150,000 experience -- and at that point your attack and defense are the highest they can get without accessories, and your HP bar has already reached its maximum length and changes color instead to signify additional HP.
* [[Parasite Eve (video game)|Parasite Eve]] has a weird case of this. The cap is 99, but you learn your last ability in the early 30s, and the high 30s require a ridiculous amount of EXP (around ''200,000!''). However, once you reach level 38, level requirements become far, ''far'' lower (a mere 4,500 EXP).
* [[Parasite Eve (video game)|Parasite Eve]] has a weird case of this. The cap is 99, but you learn your last ability in the early 30s, and the high 30s require a ridiculous amount of EXP (around ''200,000!''). However, once you reach level 38, level requirements become far, ''far'' lower (a mere 4,500 EXP).