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(→Tabletop Games: no, GURPS wasn't the earliest game with a TL scale.) |
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** Still, one funny thing. Functional immortality is probably enormously easier to achieve scientifically than FTL travel, as it likely hinges on a mixture of nano, cyber and/or biotechnology already theoretical by our science (just tricky to achieve) as opposed to nudging the laws of physics in ways that we don't even have any idea how for FTL travel.
** The PL scale being lifted wholesale from TSR's defunct RPG [[Alternity]] which Wizards of the Coast inherited and then let die.
* ''[[GURPS]]'' also has its own Tech Level scale, and may have been one of the
** In 2000, Steve Jackson Games [http://www.sjgames.com/pyramid/sample.html?id=1861 officially announced] that we had reached TL8 and that they were forced to rewrite the old Tech Level scale from the 1985 rulebook because science had progressed faster in some fields (like biotech) than expected and slower in others, which affects the Tech Level descriptions in the current 4th Edition rulebook. [http://www.sjgames.com/ill/a/2006-03-21 This article] from March 2006 lists another example that modern bio-science is close to breaking through to TL9.
** Interestingly, even a TL 12 civilization doesn't have much in the way of technology above Type II. This is likely a problem of game balance (when handguns can take out a planet it doesn't really matter what Advantages characters have).
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