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''Academagia'', usually paired with the subtitle ''The Making of Mages'', is a PC life simulation game with [[RPG Elements]]. Released on August 13, 2010.
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{{tropelist}}
* [[Adults Are Useless]]:
* [[A Load of Bull]]: Minotaurs are one of the non-human intelligent species of Elumia. While civilized and not innately hostile, they apparently tend to keep to themselves and don't normally mix with humans or other species. One notable exception to this seclusion is Gorithnak, Academagia's Master Smith and head of The Grand Forge. Although he isn't portrayed as particularly gregarious either...
* [[Calvin Ball]]:
** Just to clarify things, Rimbal has absolutely nothing to do with Quidditch! It's much more like a combination of rugby and basketball, where points are scored either by getting a ball to your opponent's goal '''or''' through a floating goal in the middle of the field. Also the ball must be moved by primarily magical means, too much direct physical contact by players is considered "fouling" the ball.
* [[Child Mage]]: A main premise of the game.
* [[Color Coded for Your Convenience]]: The choices you get to make during adventures are branded by color, which signals your chance of success. Certain success is green, failure is purple, and an assortment of colors in between.
* [[City of Adventure]]: [http://i1223.photobucket.com/albums/dd512/Tom_Kraan/Academagia/UCMFinal.png Mineta] is one of the largest and most important cities in Elumia; as well as the home to "The Academy of Magic of Mineta", more commonly called "[[Title Drop|Academagia]]". The game includes many potential events and adventures set in and around Mineta.
* [[Critical Existence Failure]]:
* [[The Dark Arts]]: [[Mind Manipulation|Mastery]] and [[Summon Magic|Gates]], which was not always banned but deemed evil eventually due to mass abuse and potential dangers.
* [[Downloadable Content]]: Updates and patches come in the form of these. Full expansions will come in the future.
* [[Failure Is the Only Option]]: Many adventures will turn out this way. See [[Unwinnable
* [[Familiar]]: All magic users in this setting eventually end up with one, regardless of if they want on or not.
** During Character Creation you have the choice of:
*** Spending 1 background point (of ~10) to select one the four of the most prevalent familiars (Cat, Dog, Rat, or Owl). And thanks to a later patch - [[Everything's Better
*** Spending 1 background point (of ~10) to have an "exotic familiar" randomly selected from a list 21 animals and fantasy creatures. Which are generally cool but if you have a specific one in mind you'll likely be recreating your character multiple times while cursing the [[Random Number God]]!
*** Not spending any points and getting a Forlorn Spirit, which has garnered some [[The Woobie|popularity]] despite having the worst stats of any familiar and lacking a familiar specific adventure.
** As far as game mechanics go your character's familiar has one or more possible adventures (with various rewards) and if you invest enough time with it bonus to your skills. However, since the main limiting factor in the game is time, many players opt to neglect their familiars in order to focus on building up their PC.
* [[Floating Continent]] / [[World in
* [[Functional Magic]]: The basic magic system in this game is a type of ''Rules Magic'', but also contains ''[[Alchemy Is Magic|Alchemy]]'' and ''Device Magic''. Your character can learn to use all three.
** The basic magic is split between several main disciplines/skills:
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*** Glamour: The source of illusion and other spells that modify perception. Unlike Revision this type of spell does not alter a the actual person, place, or thing in question. Instead it either changes how they are perceived or otherwise influences reactions towards it.
*** Incantation: This is type of magic you learn when you want to throw fireballs, jets of water, or create snowstorms. While it has uses elsewhere, it is heavily used in [[Wizard Duel|dueling]] or certain events and adventures.
*** Mastery: This branch of magic deals with the [[Mind Manipulation|mental and physical domination]] of other living beings, including sapient beings. This means it is open to possible abuse. While there have been some unarguably beneficial and ethical uses of this type of magic (e.g. helping those with traumatic memories, easing crippling phobias, treating [[Trauma
*** Negation: This magic focuses on detecting, preventing, and reversing change, regardless of cause. So in addition to [[Status Buff Dispel|spells to end or remove magic]] it also includes many of the healing spells of the setting (i.e. the spell heals by negating the wound, disease, or poison causing the illness). While not seen in the game, [[Word of God|The Developers state]] that it is possible (temporarily) to negate aging or even death. However, the difficulty to cast and maintain such a spell is proportional to the size and complexity of the organism, as well as how great a change you are trying to reverse. For example while non-trivial it would be far easier to negate the death of a cut flower than a human being. Likewise it would easier to remove a few wrinkles on a person's face, than make their entire body decades younger. Finally, a very specialized type of Negation spells are used to detect magic.
*** Revision: Almost the direct opposite of Negation is Revision, magic discipline focused on changing aspects of living and non-living things. These are the spells that can fundamentally alter the properties of specific pieces of matter, the size of objects, as well as the physical and mental abilities of humans and other living creatures. It differs from Glamour in that a Glamour spell would only make someone's hair ''appear'' [[You Gotta Have Blue Hair|blue]], but a Revision spell would make their hair blue (either temporarily or permenantly). Additionally, Revision is the main source of healing spells.
* [[Guide Dang It]]: Purely intentional. Especially considering the advanced magical arts of Mastery and Gates. While possible for a newbie to learn these (if a genius), it is very unlikely. And since this game is your first year of magical education... you may need a little luck.
* [[High
* [[Jerkass]]: Most characters may come across as this, depending on how you play.
* [[Magic Versus Science]]: Mostly averted. While the [[Technology Levels|technology level]] is described as "on the cusp of an Industrial Revolution" in most of Elumia (with minor deviations like some regions having primitive steam engines and a couple with slightly more advanced metallurgy than the rest), this is not seen as a challenge to Magic's place in human society. Also, [[Word of God|the Devs have stated]] that technology can be heavily blended with magic, "which has both benefits and drawbacks." Furthermore, there are skills for both science and technology (those appropriate to the setting) and characters can learn them along with magic. There's even one student that thinks of herself more as an inventor that uses magic to make her inventions safer and more effective than a mage.
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* [[Oh Crap]]: You, the player, shall have this reaction when seeing nearly all your options are red. Or, heaven forbid, [[Failure Is the Only Option|purple]].
* [[Our Dragons Are Different]]: The dragons are a mixture of Eastern and Western in appearance (as seen [http://basia-almostthebrave.deviantart.com/art/by-the-Fountain-of-Dragons-127101353?q=boost%3Apopular+academagia&qo=17 here]) and mostly Western style in personality, with a healthy dose of [[Abusive Precursors]]. They are probably extinct on the surface of the world and not very numerous in the floating islands of Elumia (much to the relief of the human population).
* [[Politeness Judo]]: While there are at least a few examples this trope in the various Adventures and Events, the most [[Egregious]] example is actually a game mechanic. With a very high Calligraphy skill your character has access to an Action called Create Formal Invitation. When this action is used on another student it's possible to create a written request so elegant in form and content that compels the recipient to agree, basically allowing you to control them for up to two days! The only way to gain more control over another character is through [[Mind Manipulation|Mastery spells]], and that's a [[The Dark Arts|highly prohibited]] form of magic. Furthermore, unlike most other available ways to force [[NPC
* [[Promoted Fanboy|Promoted Fanbase]]: The developers have started to include many player-written Adventures and Events as part of [[
* [[Reasonable Authority Figure]]: Legate Orso Orsi, head of Academagia, usually fulfills this trope. However, YMMV when it comes to the Regents of the seven colleges within Academagia or the other instructors.
* [[The Red Mage]]: Your character can easily become this during the game. They can learn just about any combination of the different magic skills, including with the right circumstances the forbidden magic of [[Summon Magic|Gates]] and [[Mind Manipulation|Mastery]] and the only real limitation is the finite school year.
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* [[School Uniforms Are the New Black]]: During the school year all students of Academagia are required to were clearly identifiable school uniforms basically everywhere but their rooms. Furthermore, each college has its own variation on design and color scheme. The main reason for this is to assuage the understandable concerns the general populace and government of Mineta, over the hundreds of potentially mischievous and/or incompetent magic-users-in-training.
* [[Sequel Hook]]: The entirety of the game, as it is only the first year of a five year education.
* [[Sky Pirate]]: Because the game takes place on a [[World in
* [[Spell Construction]]: In this setting magic spells are cast using special symbols, called "phemes", that are combined to produce spells a bit like phonetic sounds are combined to produce words. Spells are usually inscribed on magical three dimensional space, called a "palette", using a [[Magic Wand|wand]]. However, it is the phemes that are essential to spell casting, specialized tools like palettes and wand are helpful in a number of ways but not necessary. Theoretically, a skilled mage could draw the phemes in dust or mud with a stick and still cast spells, provided the phemes are made accurately.
* [[Status Buff]]: Nearly all types are present and depending on the specific spell they can be cast on your character, [[NPC
* [[True Companions]]: An important, but not necessary, aspect of the game is being part of a "clique".
** Cliques are groups of students and can be formed both by the [[PC]] or [[NPC
** Membership in a clique has a few in-game benefits. First, each student has a unique bonus that is shared with all clique members (either passive buffs, or an additional action/ability). Second, during adventures the if another clique-member's skill is higher than the [[PC]]'s it will be used instead on the given option's skill role. Finally, in an odd version of [[Gameplay and Story Segregation]], no matter the clique-mate's skills during an adventure you can select a clique member to complete the current phase of the adventure, allowing your character to progress but forfeiting any particular reward for that specific phase, but [[It Only Works Once|only once per clique-member]]. While these benefits are useful they are not powerful enough to invoke [[Ineffectual Loner]] on a PC that forgoes clique-memberships.
* [[Unwinnable
* [[Up to Eleven]]: All skills go up to 10, but all have an eleventh level to unlock. You just have to figure out how.
* [[Video Game Caring Potential]]: While there are in-game ways to do [[Video Game Cruelty Potential|physical, emotional, or psychological harm]] to your fellow students; there are just as many beneficial ways to interact with [[NPC
* [[Video Game Cruelty Potential]]: From straightforward physical harm such as punching and setting your classmate on fire to social cruelty ([[Malicious Slander|Slander Character]], break up friendships between NPC, make everyone hate a NPC) to forbidden evil magic (Induce Coma and Master, which does [[Exactly What It Says
* [[Wizard Duel]]: While frowned upon by the faculty, it is possible to duel other students. There are even specialized dueling actions, skills, and spells.
* [[Wizarding School]]: As one might guess from the title, the game revolves around an academy that teaches students about magic. In this setting there are a small number of magical schools but they usually specialize in at most a few disciplines. Academagia is one of only two schools that teach all forms of (legal) magic, and it is by far the oldest (Academagia has been around for centuries, the other one has existed for less than a decade). [http://sapiento.deviantart.com/art/The-Academagia-184675707?q=gallery%3ASapiento%2F9233345&qo=4 Here] is a view of the academy campus and its environs.
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[[Category:Simulation Game]]
[[Category:Academagia]]
[[Category:Video Games of the 2010s]]
[[Category:Video Game]]
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