Ace Online: Difference between revisions

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Whilst in-base, the player uses a typical mouse-and-keyboard interface to walk around; in the air, play control is similar to the "all-range mode" of ''[[Star Fox (Video Game)|Star Fox]] 64''. Quests generally involve dealing with local flora and fauna, much of which (of course) can fly, but there are also [[PvP]] dogfights that can be entered.
Whilst in-base, the player uses a typical mouse-and-keyboard interface to walk around; in the air, play control is similar to the "all-range mode" of ''[[Star Fox (series)|Star Fox]] 64''. Quests generally involve dealing with local flora and fauna, much of which (of course) can fly, but there are also [[PvP]] dogfights that can be entered.


The game has 4 playable classes, known as Gears or Air-Frames:
The game has 4 playable classes, known as Gears or Air-Frames:
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* [[More Dakka]]: What the '''Siege Modes''' are all about.
* [[More Dakka]]: What the '''Siege Modes''' are all about.
** The very best A-gear Standard Weapons often end up with at least ''twice'' the regular rate of fire ''(a combined reattack bonus of -50% or more)''. [http://www.acecalcs.net/wpndirect.htm?weapon=BL3Q1I000900005500000000200 This] is an example of a typical well-enchanted weapon, while '''[http://www.acecalcs.net/wpndirect.htm?weapon=BU0K4A000a00005500040300505 this]''' is a [[Game Breaker]].
** The very best A-gear Standard Weapons often end up with at least ''twice'' the regular rate of fire ''(a combined reattack bonus of -50% or more)''. [http://www.acecalcs.net/wpndirect.htm?weapon=BL3Q1I000900005500000000200 This] is an example of a typical well-enchanted weapon, while '''[http://www.acecalcs.net/wpndirect.htm?weapon=BU0K4A000a00005500040300505 this]''' is a [[Game Breaker]].
* [[Standard Status Effects]]: The '''Snare''' ability slows down the target, which makes it easier for chasing missiles to hit the enemy. WARNING: you can snare ''[[Hoist By His Own Petard|yourself]]'' if you're not careful.
* [[Standard Status Effects]]: The '''Snare''' ability slows down the target, which makes it easier for chasing missiles to hit the enemy. WARNING: you can snare ''[[Hoist by His Own Petard|yourself]]'' if you're not careful.
** The other Status Effect usable by A-gears is the '''Shield Paralyze''', which prevents the target's shields from regenerating. Essential for downing enemy M-gears.
** The other Status Effect usable by A-gears is the '''Shield Paralyze''', which prevents the target's shields from regenerating. Essential for downing enemy M-gears.
* [[Stone Wall]]: '''Siege Defense''' works like siege mode but sacrifices firepower for a massive bonus to defense. Although most players prefer the extra firepower from Siege Mode, some consider it to be a [[Game Breaker]] in the right hands.
* [[Stone Wall]]: '''Siege Defense''' works like siege mode but sacrifices firepower for a massive bonus to defense. Although most players prefer the extra firepower from Siege Mode, some consider it to be a [[Game Breaker]] in the right hands.
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* [[Invisibility Cloak]]: A pair of angel wings flap and then surround the Gear, subsequently turning it invisible to radar and vision. Certain items and skills belonging to the ''M-Gear'' can reveal the cloaked B-Gear. Also, missiles retain their lock even after the Gear cloaks.
* [[Invisibility Cloak]]: A pair of angel wings flap and then surround the Gear, subsequently turning it invisible to radar and vision. Certain items and skills belonging to the ''M-Gear'' can reveal the cloaked B-Gear. Also, missiles retain their lock even after the Gear cloaks.
* [[Lightning Bruiser]]: At level 86 B-Gears can equip an upgraded engine, making them slightly slower than a level 86 I-Gear, but a lot faster than any other gear (including a level 84 I-Gear).
* [[Lightning Bruiser]]: At level 86 B-Gears can equip an upgraded engine, making them slightly slower than a level 86 I-Gear, but a lot faster than any other gear (including a level 84 I-Gear).
* [[Self-Destruct Mechanism]]: "'''[[Exactly What It Says On the Tin|Big Boom]]'''." On par with the A-Gear's "'''Hyper Shot'''," except that the B-Gear is destroyed as a result of using it. The power of the explosion is [[Fixed Damage Attack|based on the amount of Energy]] (armor hitpoints) your B-gear's armor has.
* [[Self-Destruct Mechanism]]: "'''[[Exactly What It Says on the Tin|Big Boom]]'''." On par with the A-Gear's "'''Hyper Shot'''," except that the B-Gear is destroyed as a result of using it. The power of the explosion is [[Fixed Damage Attack|based on the amount of Energy]] (armor hitpoints) your B-gear's armor has.


I-gear: The Fighter
I-gear: The Fighter
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* [[Bribing Your Way to Victory]]: Some players have been known to buy hundreds of thousands of cash credits to load up on stuff from the cash-item shop.
* [[Bribing Your Way to Victory]]: Some players have been known to buy hundreds of thousands of cash credits to load up on stuff from the cash-item shop.
** Of special note is a behaviour referred to by players as "Kitting", which is to rapidly consume many energy and shield kits as you fight (and take damage). Kitters are disrespected in one on one combat and even in odds reasonable for kitting, such as ten versus one.
** Of special note is a behaviour referred to by players as "Kitting", which is to rapidly consume many energy and shield kits as you fight (and take damage). Kitters are disrespected in one on one combat and even in odds reasonable for kitting, such as ten versus one.
* [[Call a Hit Point A Smeerp]]: Hit points are divided into "Shields" and "Energy." Skill usage points are simply referred to as "SP".
* [[Call a Hit Point a Smeerp]]: Hit points are divided into "Shields" and "Energy." Skill usage points are simply referred to as "SP".
* [[Charged Attack]]: The skills "Hyper Shot," "Charged Shot," and "Big Boom."
* [[Charged Attack]]: The skills "Hyper Shot," "Charged Shot," and "Big Boom."
* [[Clingy MacGuffin]]: Any mission- or event-specific item. Sometimes the [[Game Master|Game Masters]] give these to people as a punishment.
* [[Clingy MacGuffin]]: Any mission- or event-specific item. Sometimes the [[Game Master|Game Masters]] give these to people as a punishment.
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** The [[Tower Defense|second Infinity Field instance]] has you defend a freaking planet destroyer (that's even its japanese name for crying out loud) with a [[Wave Motion Gun|big-ass laser]] that's supposedly pointed towards the Shrines' home planet called the Hydrogen Driver. Unfortunately, those Shrines are not very happy about you blowing up their homes so they decide to try and destroy the Driver, which you must defend. To aid you are NPC laser turrets, support units that heal you and some fighters that arrive late (but nontheless can put up a fight against the mobs, for an NPC at least). The last mob that comes is the [[The Mothership|Shrine Mothership]] itself, [[Names to Run Away From Really Fast|Calzaghe]], and usually it doesn't pose much of a threat (compared to bosses like the Bishops, [[Oh Crap|which also appear earlier in the waves]]), although it has some [[Game Breaker|damn good]] [[Random Drop|drops]].
** The [[Tower Defense|second Infinity Field instance]] has you defend a freaking planet destroyer (that's even its japanese name for crying out loud) with a [[Wave Motion Gun|big-ass laser]] that's supposedly pointed towards the Shrines' home planet called the Hydrogen Driver. Unfortunately, those Shrines are not very happy about you blowing up their homes so they decide to try and destroy the Driver, which you must defend. To aid you are NPC laser turrets, support units that heal you and some fighters that arrive late (but nontheless can put up a fight against the mobs, for an NPC at least). The last mob that comes is the [[The Mothership|Shrine Mothership]] itself, [[Names to Run Away From Really Fast|Calzaghe]], and usually it doesn't pose much of a threat (compared to bosses like the Bishops, [[Oh Crap|which also appear earlier in the waves]]), although it has some [[Game Breaker|damn good]] [[Random Drop|drops]].
* [[Elite Mook]]: {{color|Orange| Gold}} Mobs, which [[[[Random Drop]] have nice rare items to drop... [[Rare Random Drop|sometimes]].
* [[Elite Mook]]: {{color|Orange| Gold}} Mobs, which [[[[Random Drop]] have nice rare items to drop... [[Rare Random Drop|sometimes]].
* [[Eternal Engine]]: The power source for the ''G-ARK'' is called the "[[Exactly What It Says On the Tin|Infinity Cylinder"]]. The map it's found in also fits the trope.
* [[Eternal Engine]]: The power source for the ''G-ARK'' is called the "[[Exactly What It Says on the Tin|Infinity Cylinder"]]. The map it's found in also fits the trope.
* [[Fake Difficulty]]: The game is [[Interface Screw|notoriously laggy]].
* [[Fake Difficulty]]: The game is [[Interface Screw|notoriously laggy]].
** For some although most don't experience lag of any kind while others get network or system lag from having below required specs
** For some although most don't experience lag of any kind while others get network or system lag from having below required specs
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* [[Floating Platforms]]: "Supply Pads" all hover stationary above the ground or in space.
* [[Floating Platforms]]: "Supply Pads" all hover stationary above the ground or in space.
** Most supply pads in the normal chain are grounded.
** Most supply pads in the normal chain are grounded.
* [[Fun With Acronyms]]: Why does the word ACE is ACE Online is always capitalized? One source has it that ACE stands for [[Exactly What It Says On the Tin|Air Combat Extreme]].
* [[Fun with Acronyms]]: Why does the word ACE is ACE Online is always capitalized? One source has it that ACE stands for [[Exactly What It Says on the Tin|Air Combat Extreme]].
* [[Game Breaking Bug|Game Breaking Bugs]]: A recent example - This recent '''{{color|Red| Bloody Valentine's}}''' event saw '''{{color|Blue| Elusive Scout Guards}}''' spawn for each nation in the various faction-aligned maps; these Elusive Scouts were aligned to the native nation, and were only enemies for the opposing side. For the '''[[Escort Mission|Horos Mothership Defense]]''' of February 19, the Elusive Scouts on the ANI side formed such a dense cloud, they greatly interfered with the movements of the BCU pilots due to the sheer clouds of missiles they would launch at the poor Bygeniou Regulars trying to attack the Arlington Mothership, even downing a few unlucky pilots and winging many others.
* [[Game Breaking Bug|Game Breaking Bugs]]: A recent example - This recent '''{{color|Red| Bloody Valentine's}}''' event saw '''{{color|Blue| Elusive Scout Guards}}''' spawn for each nation in the various faction-aligned maps; these Elusive Scouts were aligned to the native nation, and were only enemies for the opposing side. For the '''[[Escort Mission|Horos Mothership Defense]]''' of February 19, the Elusive Scouts on the ANI side formed such a dense cloud, they greatly interfered with the movements of the BCU pilots due to the sheer clouds of missiles they would launch at the poor Bygeniou Regulars trying to attack the Arlington Mothership, even downing a few unlucky pilots and winging many others.
** On the bad side of things, those same Elusive Scouts spawned in the Safe Maps as well, where the enemy nation could not cull them. This resulted in a critical point where the Relic map of ANI was full of nothing ''but'' [[media:motivator252941.jpg|Elusive Scouts]], filling the map's mook-quota and preventing normal mobs from spawning, thus stopping the poor ANI pilots from doing missions in the safe zone.
** On the bad side of things, those same Elusive Scouts spawned in the Safe Maps as well, where the enemy nation could not cull them. This resulted in a critical point where the Relic map of ANI was full of nothing ''but'' [[media:motivator252941.jpg|Elusive Scouts]], filling the map's mook-quota and preventing normal mobs from spawning, thus stopping the poor ANI pilots from doing missions in the safe zone.
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* [[Infinity+1 Sword]]: Again, the {{color|Purple| Legendary}} Weapons.
* [[Infinity+1 Sword]]: Again, the {{color|Purple| Legendary}} Weapons.
* [[In Universe Game Clock]]: Players can observe a day/night cycle while warring on the Phillon Planet. What it does is affect the spawn rates of certain mobs.
* [[In Universe Game Clock]]: Players can observe a day/night cycle while warring on the Phillon Planet. What it does is affect the spawn rates of certain mobs.
* [[Irrelevant Sidequest]]: There's an entire list of so-called "Standard Missions" which are your run-of-the-mill "[[Zero Punctuation (Web Animation)|kill X amount of monster Y for cock-head Z.]]"
* [[Irrelevant Sidequest]]: There's an entire list of so-called "Standard Missions" which are your run-of-the-mill "[[Zero Punctuation|kill X amount of monster Y for cock-head Z.]]"
** [[Forced Level Grinding]]: sometimes, those [[Standard Missions]] are the only ones available to you.
** [[Forced Level Grinding]]: sometimes, those [[Standard Missions]] are the only ones available to you.
* [[Item Crafting]]: How players obtain upgraded weapons, armor, and {{color|Purple| Legendary}} equipment. Some advanced alloys can only be manufactured by crafting.
* [[Item Crafting]]: How players obtain upgraded weapons, armor, and {{color|Purple| Legendary}} equipment. Some advanced alloys can only be manufactured by crafting.
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* [[Scunthorpe Problem]]: While Air Rivals has an excessively draconian filter that bleeps out entire sentences, the Ace Online filter is rather more lenient, only *****ing out the offending word or fragment.
* [[Scunthorpe Problem]]: While Air Rivals has an excessively draconian filter that bleeps out entire sentences, the Ace Online filter is rather more lenient, only *****ing out the offending word or fragment.
* [[Serious Business]]: Some players treat the trading "economy" of the game in this way, keeping track of the value of various essential and/or ''rare'' items like a stockbroker would monitor Wall Street. More common are the warring players who battle very, [[Determinator|very]] seriously, and treat victories and defeats in Strategic Point and Mothership battles like a ''real'' matter of life and death.
* [[Serious Business]]: Some players treat the trading "economy" of the game in this way, keeping track of the value of various essential and/or ''rare'' items like a stockbroker would monitor Wall Street. More common are the warring players who battle very, [[Determinator|very]] seriously, and treat victories and defeats in Strategic Point and Mothership battles like a ''real'' matter of life and death.
* [[Shout-Out]]: Two of the new credit (purchasable) armors are called Sonic Binder and Shadow Binder. They are both for I-Gears (same type), and they are very similar in looks too, except that Sonic Binder is blue and Shadow Binder is black. My two cents to whoever guesses where [[Sonic the Hedgehog (Franchise)|the ideas for those came from]].
* [[Shout-Out]]: Two of the new credit (purchasable) armors are called Sonic Binder and Shadow Binder. They are both for I-Gears (same type), and they are very similar in looks too, except that Sonic Binder is blue and Shadow Binder is black. My two cents to whoever guesses where [[Sonic the Hedgehog|the ideas for those came from]].
* [[Space Does Not Work That Way]]: The outer space maps of the game have the same mechanics as the terrestrial ones, which results in...
* [[Space Does Not Work That Way]]: The outer space maps of the game have the same mechanics as the terrestrial ones, which results in...
** [[Space Friction]]
** [[Space Friction]]