Achron: Difference between revisions

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* [[Time Master|Time Masters]]: The titular achrons.
* [[Time Master|Time Masters]]: The titular achrons.
* [[Time Travel Tense Trouble]]: The fans refer to the two orthogonal timelines as "time" (in-game time) and "metatime" (real-life time). Once you hang around the community long enough, it becomes second nature.
* [[Time Travel Tense Trouble]]: The fans refer to the two orthogonal timelines as "time" (in-game time) and "metatime" (real-life time). Once you hang around the community long enough, it becomes second nature.
* [[Timey Wimey Ball]]: Averted hard. The rules for time travel are completely consistent both within the story and the gameplay.
* [[Timey-Wimey Ball]]: Averted hard. The rules for time travel are completely consistent both within the story and the gameplay.


== RTS Tropes ==
== RTS Tropes ==
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* [[Shoot the Medic First]]: The CESO Blackbird can repair units at speeds so fast it can greatly affect the outcome of a battle. This leads to it attracting a lot of focused fire.
* [[Shoot the Medic First]]: The CESO Blackbird can repair units at speeds so fast it can greatly affect the outcome of a battle. This leads to it attracting a lot of focused fire.
** The auto-attack algorithms have now been tweaked so that units prioritize targeting medics like the Blackbird or MFB first! Heck, the trope is even referenced by link within the manual on the Achron Wiki.
** The auto-attack algorithms have now been tweaked so that units prioritize targeting medics like the Blackbird or MFB first! Heck, the trope is even referenced by link within the manual on the Achron Wiki.
* [[Tactical Rock Paper Scissors]]: It is unclear, but this seems mostly averted. Units have at most 2 weapons, generally one for ground targets and one for air targets. Apart from this, the damage is the same against all targets. For Air and Ground units, though, the trope is in full force (some units are significantly stronger against one or another)
* [[Tactical Rock-Paper-Scissors]]: It is unclear, but this seems mostly averted. Units have at most 2 weapons, generally one for ground targets and one for air targets. Apart from this, the damage is the same against all targets. For Air and Ground units, though, the trope is in full force (some units are significantly stronger against one or another)
* [[Tech Tree]]: Each faction has a very small, very flat tech tree (usually amounting to around six upgrades or so) and they are explained away as "improving infrastructure" (as opposed to "research"). The interesting bit is the way this interacts with the time travel mechanics: It's possible to arm your units with weaponry from the future, or reinforce your army with units you can't technically build yet.
* [[Tech Tree]]: Each faction has a very small, very flat tech tree (usually amounting to around six upgrades or so) and they are explained away as "improving infrastructure" (as opposed to "research"). The interesting bit is the way this interacts with the time travel mechanics: It's possible to arm your units with weaponry from the future, or reinforce your army with units you can't technically build yet.
* [[Teleporters and Transporters]]: It is fantastically easy to teleport in this game. The demo tutorials teach you cross-map teleportation before they tell you about ''control groups''. One race can even upgrade units to teleport without a gate, but it isn't as long range. The same race even has a superweapon, a missile, that can ''teleport into the enemy's base''.
* [[Teleporters and Transporters]]: It is fantastically easy to teleport in this game. The demo tutorials teach you cross-map teleportation before they tell you about ''control groups''. One race can even upgrade units to teleport without a gate, but it isn't as long range. The same race even has a superweapon, a missile, that can ''teleport into the enemy's base''.
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**** A version of the list also exists on the forums [http://www.achrongame.com/forums/viewtopic.php?f=73&t=1201#p10185 here]
**** A version of the list also exists on the forums [http://www.achrongame.com/forums/viewtopic.php?f=73&t=1201#p10185 here]
* [[Awesome but Practical]]: Time travel. Play the demo. It's very, very easy. In fact, most of the time you'll be playing a minute or so in the past, and won't even notice because you're using so little chronoenergy.
* [[Awesome but Practical]]: Time travel. Play the demo. It's very, very easy. In fact, most of the time you'll be playing a minute or so in the past, and won't even notice because you're using so little chronoenergy.
* [[Names to Run Away From Really Fast]]: The game is developed by indie studio Hazardous Software, which was founded by [[Morally Ambiguous Doctorate|Dr. Chris Hazard]]. Which doubles as...
* [[Names to Run Away From Really Fast]]: The game is developed by indie studio Hazardous Software, which was founded by [[Morally-Ambiguous Doctorate|Dr. Chris Hazard]]. Which doubles as...
* [[Awesome McCoolname]]
* [[Awesome McCoolname]]
* [[Big Name Fan]]: Shadowfury333, whose Youtube channel has become (starting from late 2010), the main channel for casts of games. Also a source of many maps.
* [[Big Name Fan]]: Shadowfury333, whose Youtube channel has become (starting from late 2010), the main channel for casts of games. Also a source of many maps.