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{{examples}}
== [[
* In ''[[Runescape (Video Game)|Runescape]]'', back before they changed it, this was actually an effective (if dishonest) strategy for Player Killing. Due to the game's rendering engine, when multiple people crowded onto the same square, the only visible one was the top one. People rounded up 8 of their friends in a multi-way combat area and put the lowest level on top, to act as "Hey, I can kill this!" bait.▼
== [[
* ''[[Top Gun]]'' does this on two separate occasions when pairs of
== [[Literature]] ==▼
* A similar incident to the ''[[Top Gun]]'' example occurs in the [[Star Wars Expanded Universe]] book ''[[X Wing Series|Starfighters of Adumar]]''. Adumari Blade fighters read incoming enemy squadrons as single objects until they get close, due largely to antiquated sensors when compared to the current galactic standard.▼
** However, this is ''inverted'' by the heroes: they reprogram the [[IFF]] codes on their heavy aircraft, including bombers and escort gunships, to respond as though they were fighters. Only when they engage do they realize the contact isn't four mooks at
== [[Tabletop Games]] ==▼
* In ''[[Space Hulk]]'', genestealer monsters start out as "blip" counters until a Space Marine gets them in their line of site. Each blip is between one and three individual genestealers.▼
** Can be taken to the extreme by using the Mate card. Now you're facing 3872 Orcs ''and'' their mates ([[Alternative Character Interpretation|or,]] [[Squick|just the one mate]]).▼
* Then there's [[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'s Goblin attack force▼
* Also the case in ''[[Magic:
== Video Games ==
=== [[Massively Multiplayer Online Role Playing Game|MMORPG]]s ===
▲* In ''[[
* The [[Trope Namer]] is a Flash RPG called ''[[MARDEK]]'', which [[Lampshade Hanging|Lampshades]] many RPG tropes. Early in Chapter 2, you fight a bandit who, just before attacking you, says, "Now, Guards, you stand no chance against me, 'cause I'm actually four blokes!" Cue a battle with four bandits.
** And further parodied in Chapter 3 when Muriance sics his "bandits hiding in the shadows" on you.
* ''[[
** And that's only in the remakes. In the original NES version, all you see on the map is Bikke, so his team just sort of appears out of nowhere.
* ''[[
** A set of 4 doll sprites that were actually 6 that could combine into a boss.
** Hooded enemies that attacked you but were often nothing more than a couple of [[Mook|imps]], soldiers or other weak enemies.
* ''[[
* Pretty much every single fight in ''[[
* Both the ''[[Mario
* In ''[[
* ''[[
** Does play the trope straight in a couple encounters where one enemy will unexpectedly split into multiples.
* In ''[[
* ''[[Romance of the Three Kingdoms|Destiny of an Emperor]]'' has battles between armies of thousands, but only the generals leading each army are seen.
* Happens all the time in ''[[Dubloon]]''. Except for [[Boss Battle
** [http://www.youtube.com/watch?v=DIyPMf3dQ24/ "He had another one hiding in his pants".]
* Both ''[[Lunar]]'' games for the PS1. Enemies are visible on the map as somewhat indistinct figures. Touching one of them starts a battle with up to 8 monsters.
* Played straight in ''[[
* ''[[Persona 3]]'' and ''[[
* Played straight (typically) by ''[[Avernum]]''. The largest overworld sprite graphic can only hold four people. Good enough for your party, not for the empire or wandering tribalists. Exceptions: Stationary guardsmen and triggered encounters.
* ''[[Visions and Voices|Visions & Voices]]'' uses tiny white clouds to represent enemies. Touch one and you're suddenly in battle with 3-5. Since almost all boss battles are [[Bonus Boss|optional]], bosses are also represented on the map as a single sprite that you need to walk up to to fight...most of which turn out to be [[Dual Boss
* In ''[[
** The sequel series, ''[[Mega Man Star Force|Star Force]]'', also works this way
* The ''[[Ultima]]'' series, games numbered III, IV, and V, stack groups of up to ''sixteen'' into the same sized square as the player party - which itself can consist of up to (respectively) four, eight, or six members - whether it's a group of subterranean slime, food-devouring gremlins, human rogues or human-sized orcs, or freakin' ''dragons, sea-serpents, or two-headed giants'', with the odd [[Eldritch Abomination]] thrown in for good measure. Better still, a troop of up to eight or sixteen [[Elite Mooks|guards]] can stand in the same space that a ''single townsperson'' occupies; one wonders how all those ridiculously overmuscled brutes stand so close together. [[Units Not to Scale]] indeed.
* ''[[Dragon Quest Monsters]]: Joker'' shows individual monsters roaming around the areas which you touch to enter battles, but you might see two or three monsters once the battle starts.
* This occurs constantly in ''[[Star Ocean: Till the End of Time]]'' and ''[[Star Ocean:
* Played perfectly straight in ''[[
** ''[[
** ''[[
* Enemies in ''[[
* Enemies in ''[[Albion]]'' appear as single sprites of a specific monster while on an Island Map. This is usually the strongest monster in the stack, although one stack may consist of hordes monsters of the same type, sometimes accompanied by stronger versions, or a mixture of different kinds of monsters. In first person dungeons, a single stack is represented by multiple sprites more or less proportionate to the actual composition of the stack (i.e. if you see a large number of Animal Demons coming at you, you can bet they will fill up the entire field - [[Demonic Spiders|instant doom]], or [[Game Breaker|unlimited free XP]], depending on your skills). Beware, though, because sometimes the dungeons play it straight too, with several enemies showing but each of them attacking as more than one.
* Stable in the ''[[Grandia]]'' series; even though you only see 1-3 mooks onscreen there are suddenly more of them in the actual battle.
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* The DS remakes of ''[[SaGa 2]]'' and ''[[SaGa 3|3]]'' got rid of the [[Random Encounters]] in the original games, replacing them with enemies on the map screen which hardly ever represent a single monster. If you run into one of them and there are other enemies close enough, it will turn into a linked encounter. More enemies in the link will result in more enemies in battle.
** Most of the non [[Game Boy]] [[SaGa]] games use this trope, actually.
* This is a common occurrence in ''[[
* Played straight in ''[[
* Several enemies in ''[[TCTRPG]]'' turn into multiple foes, but they are all represented as single units.
* [[Septerra Core]]. When you pick a fight with a cluster of enemies, there are about 50% odds that there's at least one more hiding offscreen.
* ''[[Labyrinth of Touhou]]'' takes this one step further: even in battle, there are some rare enemies that literally stack their sprites on top of one another, preventing you from seeing just how many there are. Isn't it suspicious to just run into a single mook in this otherwise difficult dungeon?
* ''[[Mount
* The ''[[Tales
* In the ''[[Exile]]'' series world map, enemy clusters would be represented by a single unit regardless of size. Worse, in games with multiple-tile units (say, giants, which would take up two squares vertically), these units were ineligible for display on the overmap and were ''always'' shown as whatever smaller escort they had. It wasn't uncommon for an ogre on the worldmap to turn into a squad of ogres and bears, or ogres and ursagi ([[Oh Crap|intelligent bears]]), or ogres and giants, what have you.
** Their 3D remakes, the ''Avernum'' series, work similarly: only four models will be shown on the world map, regardless of the number of individuals.
=== [[Turn
* In ''[[Advance Wars]]'', every unit is depicted as a single soldier or vehicle on the map, but (unless it's a particularly big unit like a bomber or megatank) is shown to contain between one and five units in battle animations, depending on how much HP the unit has left.
** This is a touch of realism: In actual military, a "unit" is usually a group of people.
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** ''Heroes of Might and Magic'' actually takes this a step further as the images on the batlle screen don't represent single monsters either, but whole stacks of them. This can lead to situations where you see a picture of a single green dragon on the map decide to engage it and suddenly find yourself in battle with five pictures of green dragons that actually represent 10 dragons each at which point you probably wished you had checked the size of the enemy group before attacking it. To make matters worse armies aren't always solely composed of the enemies that are shown on the map since sometimes a small number of upgraded versions of the monster is mixed into it.
** This can get ridiculous if you find a stack that you'd ignored for (in-game) months or years, and has steadily grown in that time. If the monsters are weak enough to spawn in great numbers, you might be facing thousands of them, or more!
* ''[[Master of Magic]]'' averts this for everything except overland map. Both in tactical combat and the unit status window, you can see the number of "figures" in the unit. The game
* In ''[[Age of Wonders]]'' a squad was composed of one to eight creatures. On the game map the current strongest creature in the squad, a Wizard (e.g., you, Merlin) or a hero unit if that was the case, was the only member visible and represented the whole.
* Utilized to save on hardware calcing time in Big Time Software's ''[[Combat Mission]]'', which due to being 3D instead of top-down like other ww2 strategy games, meaning limitations require this trope to exist. However, averted with single or dual-man units like observers and tank hunter teams. They represent from 3 to 5 soldiers each depending on setting. (as many as 8 for large conscript/fusilier groups, small groups may have a 2:1 ratio) Sometimes gets confusing with large mixed weapons columns. Also works with open-topped transport vehicles, especially double-packed transports.
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* ''[[Super Robot Wars Alpha]] 2'' and ''3'' have the Platoon System, where you can make a team of up to four mecha (depending on the size of the unit). This goes double for your opponents. So, what will look like a single mook (or even boss character), will actually be up to four mooks (though, thankfully, not four bosses.)
=== Other ===
* In [[Hearts of Iron]] this can be either upheld or subverted. If you play with sprites, you see only one sprite representing the most dangerous unit type (hard/soft for land, carrier/battleship/cruiser/destroyer/submarine/transport for sea, and a one-sprite-fits-all for air) in that province. Switch to counters, and that one infantry sprite turns into a 4+ divisions army of motorised infantry, backed up by half a dozen single-division units of light tanks and mechanised infantry.
** It's also affected by comparative Intelligence level. If you have advanced decryption and the enemy only has basic encryption, with a mouse-over you'll see an exact breakdown of the stack. If you've both got similar encryption/decryption levels, you'll be lucky if you're shown more than the enemy country's name.
* In [[Europa Universalis]] III (also by Paradox), all land armies (which come in 1000-troop blocks, and which powerful nations can muster in very large numbers by mid-game at worst) are represented on the map as a single, [[Units Not to Scale|gigantic infantryman]].
* Certain versions of ''[[
* In ''[[
* [[Ikari Warriors]]: All of the mooks die in 1 hit. When you get further in the game, the computer will send multiple mooks with identical sprites that are stacked on top of each other. Thus you have a pile of mooks that are look like a single mook. When you shoot the stack, you would see one of the sprites go into the death animation, but the rest of the stack was still coming toward you. There was no way to know exactly how many mooks were stacked like this until after you started shooting.
▲== [[Card Games]] ==
▲* Spoofed in ''[[Munchkin (Tabletop Game)|Munchkin]]'' with the monster card "3872 Orcs".
▲** Can be taken to the extreme by using the Mate card. Now you're facing 3872 Orcs ''and'' their mates ([[Alternative Character Interpretation|or,]] [[Squick|just the one mate]]).
▲* Then there's [[Yu-Gi-Oh (Tabletop Game)|Yu-Gi-Oh]]'s Goblin attack force
▲* Also the case in ''[[Magic the Gathering]]'', since the good old days of Grizzly Bears and Scathe Zombies, each of which was one card, representing multiple creatures as a single card. The most impressive could be the Skute Mob from Worldwake, which represents ''ridiculous numbers of swarming bugs'' as a single card that gets massive very quickly.
▲* The Slasher Brothers of ''[[Fullmetal Alchemist (Manga)|Fullmetal Alchemist]]''.
▲== [[Film]] ==
▲* ''[[Top Gun]]'' does this on two separate occasions when pairs of [[Mi G]]-28s in close formation are read as a single plane by the F-14s' radar.
▲== [[Literature]] ==
▲* A similar incident to the ''[[Top Gun]]'' example occurs in the [[Star Wars Expanded Universe]] book ''[[X Wing Series|Starfighters of Adumar]]''. Adumari Blade fighters read incoming enemy squadrons as single objects until they get close, due largely to antiquated sensors when compared to the current galactic standard.
▲** However, this is ''inverted'' by the heroes: they reprogram the [[IFF]] codes on their heavy aircraft, including bombers and escort gunships, to respond as though they were fighters. Only when they engage do they realize the contact isn't four mooks at all -- it's one [[Giant Mook]].
▲== [[Tabletop Games]] ==
▲* In ''[[Space Hulk]]'', genestealer monsters start out as "blip" counters until a Space Marine gets them in their line of site. Each blip is between one and three individual genestealers.
== [[Web Comics]] ==
* Spoofed in [http://www.nuklearpower.com/2008/06/10/episode-1003-not-up-to-code/ this] ''[[8-
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▲[[Category:Role Playing Game]]
[[Category:Video Game Characters]]
[[Category:Mooks]]
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