Adeptus Evangelion: Difference between revisions

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* [[Mind Rape]] - the GM supplement [REDACTED] allows you to RP this.
* [[Mind Rape]] - the GM supplement [REDACTED] allows you to RP this.
* [[Mundane Utility]] - Using the Evas for a Dance Competition, or for sports. Supposedly it's to get more data on Synch Ratios but really?
* [[Mundane Utility]] - Using the Evas for a Dance Competition, or for sports. Supposedly it's to get more data on Synch Ratios but really?
* [[Nerf]] - many things were nerfed and buffed in version 2.5. Skirmishers are less of a [[Game Breaker]], AT Powers aren't as expensive, making the AT Tatician less useless, and the [[Story Breaker Power]] Dirac Breach was severely nerfed.
* [[Nerf]] - many things were nerfed and buffed in version 2.5. Skirmishers are less of a [[Game Breaker]], AT Powers aren't as expensive, making the AT Tatician less useless, and the [[Story-Breaker Power]] Dirac Breach was severely nerfed.
* [[No Endor Holocaust]] - Averted HARD. There's a whole system of subsidiary damage called "Collateral Damage", and it reflects just how badly the surrounding terrain is screwed up after the fighting is over -- the higher it is, the less system upgrade points you get as a result, as your organization spends more and more of its budget on fixing the damage. Taken to its extreme with Jet Alone; its Nuclear Powered trait means that if it takes critical damage to the body, there's a 50% chance (5 or less on a D10) that it'll melt down. It does no physical damage, and it stops Jet Alone but the players inflict 100 Collateral Damage on the battlefield. Jet Alone Prime, meanwhile, goes off almost exactly like an N2 Mine, thanks to having an N2 Reactor.
* [[No Endor Holocaust]] - Averted HARD. There's a whole system of subsidiary damage called "Collateral Damage", and it reflects just how badly the surrounding terrain is screwed up after the fighting is over -- the higher it is, the less system upgrade points you get as a result, as your organization spends more and more of its budget on fixing the damage. Taken to its extreme with Jet Alone; its Nuclear Powered trait means that if it takes critical damage to the body, there's a 50% chance (5 or less on a D10) that it'll melt down. It does no physical damage, and it stops Jet Alone but the players inflict 100 Collateral Damage on the battlefield. Jet Alone Prime, meanwhile, goes off almost exactly like an N2 Mine, thanks to having an N2 Reactor.
* [[One Hit KO]] - Averted using the Fate Point system. In any situation where the pilot would die, they can permanently sacrifice one of their fate points for a miraculous survival. Angels can do this too, so you can't win with a single lucky shot.
* [[One Hit KO]] - Averted using the Fate Point system. In any situation where the pilot would die, they can permanently sacrifice one of their fate points for a miraculous survival. Angels can do this too, so you can't win with a single lucky shot.