Advancing Wall of Doom: Difference between revisions

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A rather frustrating form of [[That One Level]] in which the player must make rapid progress to outrun a giant threat. The threat in question can be anything from rising water levels, to giant robots, or, as the name implies, a slowly advancing giant wall lined with all manner of painful things. Other times, there isn't even a visible threat, and the screen simply scrolls on its own. Sometimes going off the screen or contacting the [[Advancing Wall of Doom]] means instant death, at other times, it simply pushes the player forward,over a cliff,or just squishing them to death if necessary.
A rather frustrating form of [[That One Level]] in which the player must make rapid progress to outrun a giant threat. The threat in question can be anything from rising water levels, to giant robots, or, as the name implies, a slowly advancing giant wall lined with all manner of painful things. Other times, there isn't even a visible threat, and the screen simply scrolls on its own. Sometimes going off the screen or contacting the [[Advancing Wall of Doom]] means instant death, at other times, it simply pushes the player forward,over a cliff,or just squishing them to death if necessary.


See also: [[Rise to The Challenge]], [[The Walls Are Closing In]], [[Descending Ceiling]], [[Indy Escape]] and [[Advancing Boss of Doom]] for specific types of this. When the screen itself forces you to keep moving and anchors the camera to the wall, it's a [[Auto Scrolling Level]]. Also compare [[Escape Sequence]] and [[Deadly Walls]].
See also: [[Rise to the Challenge]], [[The Walls Are Closing In]], [[Descending Ceiling]], [[Indy Escape]] and [[Advancing Boss of Doom]] for specific types of this. When the screen itself forces you to keep moving and anchors the camera to the wall, it's a [[Auto Scrolling Level]]. Also compare [[Escape Sequence]] and [[Deadly Walls]].


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== [[Anime]] and [[Manga]] ==
== [[Anime]] and [[Manga]] ==
* Towards the end of the Impel Down arc in ''[[One Piece (Manga)|One Piece]]'', Chief Warden Magellan upgrades to [[Advancing Wall of Doom]]. Previously, the heroes were running from him while occasionally taking potshots to slow him down. Once he loses his temper, he unleashes a poison so deadly it spreads along walls, floors, [[It Makes Sense in Context|wax]], etc. and [[Poison Is Corrosive|dissolves everything it touches]] in a horrible [[Grey Goo]] scenario, and immediate escape becomes priority.
* Towards the end of the Impel Down arc in ''[[One Piece]]'', Chief Warden Magellan upgrades to [[Advancing Wall of Doom]]. Previously, the heroes were running from him while occasionally taking potshots to slow him down. Once he loses his temper, he unleashes a poison so deadly it spreads along walls, floors, [[It Makes Sense in Context|wax]], etc. and [[Poison Is Corrosive|dissolves everything it touches]] in a horrible [[Grey Goo]] scenario, and immediate escape becomes priority.


== [[Comic Books]] ==
== [[Comic Books]] ==
* The anti-matter wave became this for ''[[Crisis On Infinite Earths]]'', while the entropy rifts became this for ''[[Zero Hour|Zero Hour: Crisis In Time]]''.
* The anti-matter wave became this for ''[[Crisis on Infinite Earths]]'', while the entropy rifts became this for ''[[Zero Hour|Zero Hour: Crisis In Time]]''.


== [[Film]] ==
== [[Film]] ==
* The [http://www.youtube.com/watch?v=SIxm3Z7s5ZI death machine] from ''[[Caligula]]''.
* The [http://www.youtube.com/watch?v=SIxm3Z7s5ZI death machine] from ''[[Caligula]]''.
* ''[[Labyrinth (Film)|Labyrinth]]'' had one too. It was apparently called "The Cleaners."
* ''[[Labyrinth]]'' had one too. It was apparently called "The Cleaners."
** Which turned out to be a couple of goblins on a bike with a giant drill attached to the front.
** Which turned out to be a couple of goblins on a bike with a giant drill attached to the front.
* ''[[Curse of the Golden Flower (Film)|Curse of the Golden Flower]]''
* ''[[Curse of the Golden Flower]]''
* The Conductor from ''[[Hellraiser (Film)|Hellraiser]]'', not to be confused with the Conductor from The Hellbound Heart.
* The Conductor from ''[[Hellraiser]]'', not to be confused with the Conductor from The Hellbound Heart.
* ''TRON'' has the Derezzing Wall of Doom that Flynn and Yori must escape from while being trapped on board Sark's Carrier.
* ''TRON'' has the Derezzing Wall of Doom that Flynn and Yori must escape from while being trapped on board Sark's Carrier.
* Han Solo, Luke Skywalker, Princess Leia and Chewbacca found themselves trapped between TWO Advancing Walls of Doom in ''[[Star Wars]]'' when they ended up in the Death Star's trash compactor. Fortunately for our heroes, R2-D2 was able to save them.
* Han Solo, Luke Skywalker, Princess Leia and Chewbacca found themselves trapped between TWO Advancing Walls of Doom in ''[[Star Wars]]'' when they ended up in the Death Star's trash compactor. Fortunately for our heroes, R2-D2 was able to save them.
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== [[Literature]] ==
== [[Literature]] ==
* The final trap in [[Edgar Allan Poe]]'s ''The Pit and the Pendulum''.
* The final trap in [[Edgar Allan Poe]]'s ''The Pit and the Pendulum''.
* The wall of fire that Katniss must escape in the arena in Suzanne Collins' ''[[The Hunger Games (Literature)|The Hunger Games]]''
* The wall of fire that Katniss must escape in the arena in Suzanne Collins' ''[[The Hunger Games (novel)|The Hunger Games]]''
* The Darke Domaine in ''[[Septimus Heap (Literature)|Septimus Heap]]'', once you're caught in it, you can't escape anymore.
* The Darke Domaine in ''[[Septimus Heap]]'', once you're caught in it, you can't escape anymore.


== [[Live Action TV]] ==
== [[Live Action TV]] ==
* The episode "Starship Mine" of ''[[Star Trek the Next Generation]]'' has the Enterprise in spacedock for routine cleaning by an energy ray that must sweep from stern to prow of the temporarily unpopulated ship over the next few hours. Needless to say, its nature as a very effective Advancing Wall of Doom becomes obvious when Picard is trapped aboard while playing cat and mouse with a group of arms smugglers.
* The episode "Starship Mine" of ''[[Star Trek: The Next Generation]]'' has the Enterprise in spacedock for routine cleaning by an energy ray that must sweep from stern to prow of the temporarily unpopulated ship over the next few hours. Needless to say, its nature as a very effective Advancing Wall of Doom becomes obvious when Picard is trapped aboard while playing cat and mouse with a group of arms smugglers.
** Also near the end of "Remember Me", where Dr. Crusher has to escape the steadily collapsing bubble reality she is trapped in.
** Also near the end of "Remember Me", where Dr. Crusher has to escape the steadily collapsing bubble reality she is trapped in.
* Sometimes the dungeon in ''[[Knightmare]]'' featured this.
* Sometimes the dungeon in ''[[Knightmare]]'' featured this.
* The Japanese [[Game Show]] ''[[Dasshutsu Game DERO (TV)|Dasshutsu Game DERO]]'' has a game where a team of players are placed at the end of a corridor with an animatronic stone statue of a [[Super Mario Bros|Chain Chomp]] [[Expy]] that slowly advances on them from behind, a giant button on the opposite end, and three panels blocking their path, one every 5 meters from the start. They have to solve word puzzles to make the panels move aside, in order to reach the button and hit it to win money. If the stone monster catches them, they fail and leave empty-handed.
* The Japanese [[Game Show]] ''[[Dasshutsu Game DERO]]'' has a game where a team of players are placed at the end of a corridor with an animatronic stone statue of a [[Super Mario Bros.|Chain Chomp]] [[Expy]] that slowly advances on them from behind, a giant button on the opposite end, and three panels blocking their path, one every 5 meters from the start. They have to solve word puzzles to make the panels move aside, in order to reach the button and hit it to win money. If the stone monster catches them, they fail and leave empty-handed.


== [[Web Original]] ==
== [[Web Original]] ==
* In the [[Youtube Poop (Web Animation)|Youtube Poop]] "[http://www.youtube.com/watch?v=K1yneJSJx3E Dr. Robotnik and his Gameboy]", there's a level in "Super Robotnik Land" (and its [[Defictionalization|defictionalized]] counterpart) where Dr. Robotnik must run from [[Zelda CDI Games|King Harkinian's]] giant advancing head.
* In the [[Youtube Poop]] "[http://www.youtube.com/watch?v=K1yneJSJx3E Dr. Robotnik and his Gameboy]", there's a level in "Super Robotnik Land" (and its [[Defictionalization|defictionalized]] counterpart) where Dr. Robotnik must run from [[Zelda CDI Games|King Harkinian's]] giant advancing head.


== [[Western Animation]] ==
== [[Western Animation]] ==
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** ''[[Castlevania III]]'' has several as well, including one 'rising water' stage, a few auto-scrolling stages towers (one up, one down), and one where the auto-scrolling occurs in noisy "jumps."
** ''[[Castlevania III]]'' has several as well, including one 'rising water' stage, a few auto-scrolling stages towers (one up, one down), and one where the auto-scrolling occurs in noisy "jumps."
** ''Castlevania: The Adventure'' had a level that was ''MADE'' of this trope. Stage 3, Death Fair, featured a corridor where you had to destroy giant screws to keep the spiked ceiling from crushing you, a tower up which you had to slowly climb via ropes while being chased by a spiked floor, and finally another corridor where you had to outrun a spiked wall while killing enemies and balancing over bottomless pits. A [[Scrappy Level]] if there ever was one.
** ''Castlevania: The Adventure'' had a level that was ''MADE'' of this trope. Stage 3, Death Fair, featured a corridor where you had to destroy giant screws to keep the spiked ceiling from crushing you, a tower up which you had to slowly climb via ropes while being chased by a spiked floor, and finally another corridor where you had to outrun a spiked wall while killing enemies and balancing over bottomless pits. A [[Scrappy Level]] if there ever was one.
** ''[[Castlevania Rondo of Blood]]'' has the Behemoth chase you through part of Stage 2. The scenario gets repeated in ''[[Castlevania Portrait of Ruin]]'' (which is not only the direct storyline sequel to ''[[Castlevania Bloodlines]]'' - quite a nice bit of irony there - but also a ''[[Metroidvania]]'' game.)
** ''[[Castlevania Rondo of Blood]]'' has the Behemoth chase you through part of Stage 2. The scenario gets repeated in ''[[Castlevania: Portrait of Ruin]]'' (which is not only the direct storyline sequel to ''[[Castlevania Bloodlines]]'' - quite a nice bit of irony there - but also a ''[[Metroidvania]]'' game.)
* ''[[Kid Chameleon]]'': The "Hills of the Warrior" level (pictured above). Especially bad because the giant wall of doom seems to have fairly strong [[Rubber Band AI]].
* ''[[Kid Chameleon]]'': The "Hills of the Warrior" level (pictured above). Especially bad because the giant wall of doom seems to have fairly strong [[Rubber Band AI]].
** Also a "feature" in two other levels. One is a series of timed block puzzles, and the other gives you a rather unwieldy tank to try (and fail) at navigating the level with.
** Also a "feature" in two other levels. One is a series of timed block puzzles, and the other gives you a rather unwieldy tank to try (and fail) at navigating the level with.
** A [[Scrappy Level]] late in the game has an [[Advancing Wall of Doom]] that ends with a choice between top route and bottom route. If you pick the wrong one, "too bad!", there's a big wall, forcing you to die and start the level from the beginning.
** A [[Scrappy Level]] late in the game has an [[Advancing Wall of Doom]] that ends with a choice between top route and bottom route. If you pick the wrong one, "too bad!", there's a big wall, forcing you to die and start the level from the beginning.
** The difficulty spike represented by these levels (especially Hills of the Warrior, which was the first AWOD level, and Bloody Swamp, which was just plain goddamn sadistic), coupled with their music, can push them very close to the border of horror territory. Have a listen to [http://www.youtube.com/watch?v=ZVUsON3By08&feature=related this] and tell me you wouldn't be soiling yourself if you were fleeing a +9000 Wall of Meat Grinding to the tune of this little number.
** The difficulty spike represented by these levels (especially Hills of the Warrior, which was the first AWOD level, and Bloody Swamp, which was just plain goddamn sadistic), coupled with their music, can push them very close to the border of horror territory. Have a listen to [http://www.youtube.com/watch?v=ZVUsON3By08&feature=related this] and tell me you wouldn't be soiling yourself if you were fleeing a +9000 Wall of Meat Grinding to the tune of this little number.
* Viy in ''[[La-Mulana (Video Game)|La-Mulana]]'' rises up from the bottom of the screen and has you continuously climbing up the endless chamber.
* Viy in ''[[La-Mulana]]'' rises up from the bottom of the screen and has you continuously climbing up the endless chamber.
* ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' LOVES this. The Fire Temple has an advancing wall of fire, and the only way to escape it is to attempt a jump to a ledge that appears to be too far away to be grabbed, and Link does it. He's Just That Good.
* ''[[The Legend of Zelda: Ocarina of Time|The Legend of Zelda Ocarina of Time]]'' LOVES this. The Fire Temple has an advancing wall of fire, and the only way to escape it is to attempt a jump to a ledge that appears to be too far away to be grabbed, and Link does it. He's Just That Good.
** Then there's the room in the Shadow Temple with ''two'' spiked walls that want to crush you.
** Then there's the room in the Shadow Temple with ''two'' spiked walls that want to crush you.
** ''[[Twilight Princess]]'' has a puzzle variation, where you have to move blocks to get the height to leap off a ledge before a wall of flame reaches you.
** ''[[Twilight Princess]]'' has a puzzle variation, where you have to move blocks to get the height to leap off a ledge before a wall of flame reaches you.
* There's also one or two death traps like this in ''Nightshade'', a game that spoofed 30s supernatural noir.
* There's also one or two death traps like this in ''Nightshade'', a game that spoofed 30s supernatural noir.
* In Taito's ''[[Rainbow Islands]]'' the player must keep above the rising water of Doom.
* In Taito's ''[[Rainbow Islands]]'' the player must keep above the rising water of Doom.
* ''[[Tron Two Point Oh (Video Game)|Tron 2.0]]'' also did this in one level, where you had to flee a "Reformat Wall", and got obliterated if it touched you.
* ''[[Tron 2.0]]'' also did this in one level, where you had to flee a "Reformat Wall", and got obliterated if it touched you.


== [[Action Game]] ==
== [[Action Game]] ==
* ''[[God of War (Video Game)|God of War]]'' has these a few times; the first two (one each in GoW1 and 2) are defeated by killing off the horde of [[Mook|Mooks]] that spawns on top of you, while the second is actually a time-based puzzle where you have to open a door.
* ''[[God of War (series)|God of War]]'' has these a few times; the first two (one each in GoW1 and 2) are defeated by killing off the horde of [[Mook|Mooks]] that spawns on top of you, while the second is actually a time-based puzzle where you have to open a door.
* ''[[Gunstar Super Heroes]]'' has the File Crasher. If you get caught by it, it, um... erases your file. {{spoiler|Actually, it only ''claims'' it will erase your save file, and even then only in the original Japanese version.}}
* ''[[Gunstar Super Heroes]]'' has the File Crasher. If you get caught by it, it, um... erases your file. {{spoiler|Actually, it only ''claims'' it will erase your save file, and even then only in the original Japanese version.}}
* ''[[Inspector Gadget]]: Operation Madkactus'' had quickly rising water in World 2-2, which invoked [[Super Drowning Skills]]. In the final mission, the wall of doom was the vehicle. There were also a [[Scrappy Mechanic]] that made jumps more annoying.
* ''[[Inspector Gadget]]: Operation Madkactus'' had quickly rising water in World 2-2, which invoked [[Super Drowning Skills]]. In the final mission, the wall of doom was the vehicle. There were also a [[Scrappy Mechanic]] that made jumps more annoying.
* Justified in any ''[[Indiana Jones (Franchise)|Indiana Jones]]'' game involving the boulder scene from ''[[Raiders of the Lost Ark (Film)|Raiders of the Lost Ark]]''. Justified as in it was in the movie, so why leave it out of the game?
* Justified in any ''[[Indiana Jones]]'' game involving the boulder scene from ''[[Raiders of the Lost Ark]]''. Justified as in it was in the movie, so why leave it out of the game?
** The same goes for outrunning the water flooding the mineshaft in the second movie.
** The same goes for outrunning the water flooding the mineshaft in the second movie.
* ''Spider-Man''/''X-Men'' for the Super Nintendo had, in Gambit's first level, a gigantic spikey ball of doom, slowly crushing everything in his path.
* ''Spider-Man''/''X-Men'' for the Super Nintendo had, in Gambit's first level, a gigantic spikey ball of doom, slowly crushing everything in his path.
** Wolverine's first level had [[The Juggernaut]] serving this same purpose.
** Wolverine's first level had [[The Juggernaut]] serving this same purpose.
* One of the later levels of ''[[Strider (Video Game)|Strider]]'' has a particularly frustrating one; if you lag at all, you won't have time to come out without being crushed.
* One of the later levels of ''[[Strider Hiryu|Strider]]'' has a particularly frustrating one; if you lag at all, you won't have time to come out without being crushed.
* In ''[[Star Wars]]: The Clone Wars'' (a game that came out with the movie and featured mostly vehicle combat), there is a level where the player has to outrun the purple wave of death created by the Sith Harvester (ball shaped thing that absorbs the force from living things and stores it or some such thing).
* In ''[[Star Wars]]: The Clone Wars'' (a game that came out with the movie and featured mostly vehicle combat), there is a level where the player has to outrun the purple wave of death created by the Sith Harvester (ball shaped thing that absorbs the force from living things and stores it or some such thing).
* In the PC version of ''[[The Fairly Odd Parents]]: Breakin' Da Rules!'', one level has Timmy travel to the past and meet the younger-aged version of Vicky and Tootie's mom (named Nicky here), who romantically pursues him though the stage. The fact that she's the future mother of his nemesis and his [[Stalker With a Crush]] is one reason to keep away from her (the other being that you have to start the level over if she catches you).
* In the PC version of ''[[The Fairly Odd Parents]]: Breakin' Da Rules!'', one level has Timmy travel to the past and meet the younger-aged version of Vicky and Tootie's mom (named Nicky here), who romantically pursues him though the stage. The fact that she's the future mother of his nemesis and his [[Stalker with a Crush]] is one reason to keep away from her (the other being that you have to start the level over if she catches you).


== [[Beat'Em Up]] ==
== [[Beat'Em Up]] ==
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* [[First Encounter Assault Recon|F3AR]] features a cooperative [[Advancing Wall of Doom]] mode, appropriately entitled ''[[Precision F-Strike|F**king Run!]]'', in which a massive black cloud rushes at you throughout the level. Naturally, getting caught in this cloud is [[One-Hit Kill|instantly fatal.]]
* [[First Encounter Assault Recon|F3AR]] features a cooperative [[Advancing Wall of Doom]] mode, appropriately entitled ''[[Precision F-Strike|F**king Run!]]'', in which a massive black cloud rushes at you throughout the level. Naturally, getting caught in this cloud is [[One-Hit Kill|instantly fatal.]]
* A few custom ''[[Doom]]'' levels give the same effect as an AWOD by having the player chased through a maze of [[Insurmountable Waist-Height Fence|Insurmountable Waist Height Fences]] by either [[Exploding Barrels]] or revenants' homing missiles.
* A few custom ''[[Doom]]'' levels give the same effect as an AWOD by having the player chased through a maze of [[Insurmountable Waist-Height Fence|Insurmountable Waist Height Fences]] by either [[Exploding Barrels]] or revenants' homing missiles.
* ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' has the advancing wall of the Citadel at the end of the level Nova Prospekt, which crushes you against a non-moving wall unless you can quickly find a small opening through which you escape in the latter wall.
* ''[[Half-Life 2]]'' has the advancing wall of the Citadel at the end of the level Nova Prospekt, which crushes you against a non-moving wall unless you can quickly find a small opening through which you escape in the latter wall.


== [[MMORPG|MMORPGs]] ==
== [[MMORPG|MMORPGs]] ==
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== [[Party Game]] ==
== [[Party Game]] ==
* Some minigames in ''[[Mario Party (Video Game)|Mario Party]]'' use the collapsing-track version. They're races, and getting caught in the wall means you probably lost regardless.
* Some minigames in ''[[Mario Party]]'' use the collapsing-track version. They're races, and getting caught in the wall means you probably lost regardless.


== [[Platform Game]] ==
== [[Platform Game]] ==
* ''[[Aladdin Capcom (Video Game)|Aladdin Capcom]]'' and ''[[Aladdin Virgin Games (Video Game)|Aladdin Virgin Games]]'' each had a level in which Aladdin uses the [[Flying Carpet]] to escape the enormous wall of lava that is consuming the Cave of Wonders.
* ''[[Aladdin Capcom]]'' and ''[[Aladdin Virgin Games]]'' each had a level in which Aladdin uses the [[Flying Carpet]] to escape the enormous wall of lava that is consuming the Cave of Wonders.
* Towards the end of the Sega Genesis version of ''[[Animaniacs (Animation)|Animaniacs]]'', the entire level begins to disintegrate behind you after you open a door at the beginning, forcing you to run for your life. One mistake in this part of the game spells curtains for the Warner siblings.
* Towards the end of the Sega Genesis version of ''[[Animaniacs]]'', the entire level begins to disintegrate behind you after you open a door at the beginning, forcing you to run for your life. One mistake in this part of the game spells curtains for the Warner siblings.
* In ''Blade Kitten'', Kit has to outrun an Advancing [[Kaiju]] of Doom called Acland at the halfway mark. Every so often, she has to stop and wait for it to smash through the floors so that she can proceed. If she is hit by the monster's large claws during the fixed-scrolling portions, it's usually instant death.
* In ''Blade Kitten'', Kit has to outrun an Advancing [[Kaiju]] of Doom called Acland at the halfway mark. Every so often, she has to stop and wait for it to smash through the floors so that she can proceed. If she is hit by the monster's large claws during the fixed-scrolling portions, it's usually instant death.
* ''[[Conkers Bad Fur Day (Video Game)|Conkers Bad Fur Day]]'' has a rising water level. Although you can swim, the water rises toward exposed high-voltage wires you have to [[Context Sensitive Button|sever]] to prevent electrocution. [[Fridge Logic|Apparently water touching the now-bare but still-live terminals doesn't shock you.]]
* ''[[Conkers Bad Fur Day]]'' has a rising water level. Although you can swim, the water rises toward exposed high-voltage wires you have to [[Context Sensitive Button|sever]] to prevent electrocution. [[Fridge Logic|Apparently water touching the now-bare but still-live terminals doesn't shock you.]]
* The first ''[[Crash Bandicoot]]'' game had levels where you have to run from a giant boulder. The worst part being that you're running ''towards'' the camera, making obstacle dodging and box collecting very much a process of [[Trial And Error]].
* The first ''[[Crash Bandicoot]]'' game had levels where you have to run from a giant boulder. The worst part being that you're running ''towards'' the camera, making obstacle dodging and box collecting very much a process of [[Trial And Error]].
** These levels even carried over to other games of the series, where you run away from such things as giant polarbears, dinosaurs and [[Outrun the Fireball|tsunamis]].
** These levels even carried over to other games of the series, where you run away from such things as giant polarbears, dinosaurs and [[Outrun the Fireball|tsunamis]].
*** And a walrus.
*** And a walrus.
* ''[[Decap Attack]]'' features this in Stage 3-1 with a kind of weird totem pole thing which kills Chuck in a single hit. It can be surprisingly hard to escape from at times.
* ''[[De Cap Attack]]'' features this in Stage 3-1 with a kind of weird totem pole thing which kills Chuck in a single hit. It can be surprisingly hard to escape from at times.
* This is ''[[Dino Run]]'''s entire concept. It manages to still be fun because:
* This is ''[[Dino Run]]'''s entire concept. It manages to still be fun because:
## You can get caught up in the doom wall and still escape with your life, and in fact can get bonuses for doing so, and
## You can get caught up in the doom wall and still escape with your life, and in fact can get bonuses for doing so, and
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** {{spoiler|It's actually the avatar of Yog-Sothoth.}}
** {{spoiler|It's actually the avatar of Yog-Sothoth.}}
* ''[[Donkey Kong Country]]'' has levels set in an ancient temple, where large spinning stone wheels will chase you.
* ''[[Donkey Kong Country]]'' has levels set in an ancient temple, where large spinning stone wheels will chase you.
** ''[[Donkey Kong Country Returns]]'' has one of the most horrifying examples of this trope: a level where you're being chased by [[Wave of Babies|a cascading "wall" made up of thousands of]] [[Big Creepy Crawlies|spiders]]. And because Retro just loves you, the level itself is [[Nintendo Hard]].
** ''[[Donkey Kong Country Returns]]'' has one of the most horrifying examples of this trope: a level where you're being chased by [[Wave of Babies|a cascading "wall" made up of thousands of]] [[Big Creepy-Crawlies|spiders]]. And because Retro just loves you, the level itself is [[Nintendo Hard]].
*** Subverted in a later level. Near the end, a wave of lava chases you for a short time, but no matter what you do, it won't reach you and will be left behind. It's more of a psychological obstacle and [[Scenery Porn]] than anything else.
*** Subverted in a later level. Near the end, a wave of lava chases you for a short time, but no matter what you do, it won't reach you and will be left behind. It's more of a psychological obstacle and [[Scenery Porn]] than anything else.
*** A rare cross-dimensional example in the beach, where you can see waves [[Depth Perplexion|come from the background and wash everything in the game area off the stage]].
*** A rare cross-dimensional example in the beach, where you can see waves [[Depth Perplexion|come from the background and wash everything in the game area off the stage]].
* ''[[Flashback (Video Game)|Flashback]]'' has one of these, with insta-kill pits to jump over and a floating orb that will knock you flat if it gets in melee range. And you have to destroy it to roll into the end of the level. And it's a [[Timed Mission]].
* ''[[Flashback]]'' has one of these, with insta-kill pits to jump over and a floating orb that will knock you flat if it gets in melee range. And you have to destroy it to roll into the end of the level. And it's a [[Timed Mission]].
* ''[[I Wanna Be the Guy (Video Game)|I Wanna Be the Guy]]'' has a segment where you have to outrun a big wall of spikes that originally starts off as just another expanse of spikes that just flips up once you've jumped over it and starts chasing you. And you have to wall jump and dodge flying <s> apples</s> <s>giant cherries</s> Delicious Fruit the entire way.
* ''[[I Wanna Be the Guy]]'' has a segment where you have to outrun a big wall of spikes that originally starts off as just another expanse of spikes that just flips up once you've jumped over it and starts chasing you. And you have to wall jump and dodge flying <s> apples</s> <s>giant cherries</s> Delicious Fruit the entire way.
* ''Jak II'' plays homage to its [[Crash Bandicoot]] roots in one scene where you flee a giant boulder through an underground tomb playing as Daxter. {{spoiler|The boulder is revealed to be a giant spider egg.}}
* ''Jak II'' plays homage to its [[Crash Bandicoot]] roots in one scene where you flee a giant boulder through an underground tomb playing as Daxter. {{spoiler|The boulder is revealed to be a giant spider egg.}}
** A similarly hairy chase sequence occurs towards the end of the game where you must run from a giant centipede - this time away from the camera rather than towards it.
** A similarly hairy chase sequence occurs towards the end of the game where you must run from a giant centipede - this time away from the camera rather than towards it.
* ''[[Jurassic Park]] Rampage Edition'' has a flood variation of this trope in the cargo ship level.
* ''[[Jurassic Park]] Rampage Edition'' has a flood variation of this trope in the cargo ship level.
* From the ''[[Kirby]]'' series:
* From the ''[[Kirby]]'' series:
** ''[[Kirby Super Star (Video Game)|Kirby Super Star]]'' used this, much to the annoyance of some younger players. Particularly notable in the Great Cave Offensive, where one of them is hidden in a room that immediately scrolls extremely fast past the treasure and the door, showing a flaming skull on the wall to the right.
** ''[[Kirby Super Star]]'' used this, much to the annoyance of some younger players. Particularly notable in the Great Cave Offensive, where one of them is hidden in a room that immediately scrolls extremely fast past the treasure and the door, showing a flaming skull on the wall to the right.
** ''[[Kirby 64 The Crystal Shards (Video Game)|Kirby 64 The Crystal Shards]]'' also did this on one level of Rock Star. There was also a segment of the factory stage in Shiver Star involving electric moving walls.
** ''[[Kirby 64 The Crystal Shards]]'' also did this on one level of Rock Star. There was also a segment of the factory stage in Shiver Star involving electric moving walls.
** ''[[Kirbys Epic Yarn (Video Game)|Kirbys Epic Yarn]]'' also had giant angler fish chase you.
** ''[[Kirby's Epic Yarn|Kirbys Epic Yarn]]'' also had giant angler fish chase you.
** The alternate dimensions in ''[[Kirbys Return to Dream Land]]'', made worse by obstacles blocking your path that required a Super Inhale.
** The alternate dimensions in ''[[Kirbys Return to Dream Land]]'', made worse by obstacles blocking your path that required a Super Inhale.
*** Not as bad in Return to Dreamland in that the wall of doom moves SO slowly, and that after using a super inhale, you can spit the resulting star at the wall of doom to beat it back.
*** Not as bad in Return to Dreamland in that the wall of doom moves SO slowly, and that after using a super inhale, you can spit the resulting star at the wall of doom to beat it back.
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* ''[[Little Big Planet]]'' has the {{spoiler|Skulldozer, a giant skeletal machine designed to destroy everything in its path.}} Oh, and it emits an infinite supply of Horrible Gas that dissolves player characters. Not too long afterwards, you are sent running from a giant flaming boulder.
* ''[[Little Big Planet]]'' has the {{spoiler|Skulldozer, a giant skeletal machine designed to destroy everything in its path.}} Oh, and it emits an infinite supply of Horrible Gas that dissolves player characters. Not too long afterwards, you are sent running from a giant flaming boulder.
* ''[[Marble Madness]]'' implemented this wall in two player games, and only advances it when the players go through the track. If one player moved quickly enough and the second player lagged behind, the slow player is teleported forward and loses 5 seconds.
* ''[[Marble Madness]]'' implemented this wall in two player games, and only advances it when the players go through the track. If one player moved quickly enough and the second player lagged behind, the slow player is teleported forward and loses 5 seconds.
* There are also two auto-scrolling segments in Dr. Cossack Stage 3 in ''[[Mega Man 4 (Video Game)|Mega Man 4]]''.
* There are also two auto-scrolling segments in Dr. Cossack Stage 3 in ''[[Mega Man 4]]''.
** ''[[Mega Man 2 (Video Game)|Mega Man 2]]'' has an Advancing ''Boss'' of Doom in the first Skull Castle stage.
** ''[[Mega Man 2]]'' has an Advancing ''Boss'' of Doom in the first Skull Castle stage.
** [[ROM Hack]] ''[[Rock Man 4 Minus Infinity]]'' has a ''very'' fast wall in Dust Man's stage.
** [[ROM Hack]] ''[[Rock Man 4 Minus Infinity]]'' has a ''very'' fast wall in Dust Man's stage.
* ''[[Metal Storm]]'' for the NES has one of these in level 5, but it's so slow that it'll only catch you if you're deliberately waiting.
* ''[[Metal Storm]]'' for the NES has one of these in level 5, but it's so slow that it'll only catch you if you're deliberately waiting.
* ''[[Psychonauts (Video Game)|Psychonauts]]'' has two: First takes place in an air-bubble at a bottom of a lake, and there's also a rising water level in the Meat Circus level. (shudder)
* ''[[Psychonauts]]'' has two: First takes place in an air-bubble at a bottom of a lake, and there's also a rising water level in the Meat Circus level. (shudder)
* ''[[Rocket Knight Adventures]]'' has a few of them:
* ''[[Rocket Knight Adventures]]'' has a few of them:
** A sort of a maze/descending ceiling hybrid in the middle of Stage 5. This gets extra tough when you consider that rocketing around, your primary means of moving fast, has ricochet. Very easy to bounce yourself right back under the crusher...
** A sort of a maze/descending ceiling hybrid in the middle of Stage 5. This gets extra tough when you consider that rocketing around, your primary means of moving fast, has ricochet. Very easy to bounce yourself right back under the crusher...
** The fifth boss has [[Evil Counterpart|Axle Gear]] coming after you in a giant robot. However, this level redeems itself from being a total [[Scrappy Level]] because you get your OWN giant robot at the end of it, making it one of the few [[Advancing Wall of Doom]] levels where you get to fight back, in rock'em-sock'em style even!
** The fifth boss has [[Evil Counterpart|Axle Gear]] coming after you in a giant robot. However, this level redeems itself from being a total [[Scrappy Level]] because you get your OWN giant robot at the end of it, making it one of the few [[Advancing Wall of Doom]] levels where you get to fight back, in rock'em-sock'em style even!
* In ''[[Rosenkreuzstilette]]'', you have the Cross Wall, which will move menacingly towards you. Like the example above and the Mecha Dragon from ''[[Mega Man 2 (Video Game)|Mega Man 2]]'', you get to destroy it once you get to a certain area.
* In ''[[Rosenkreuzstilette]]'', you have the Cross Wall, which will move menacingly towards you. Like the example above and the Mecha Dragon from ''[[Mega Man 2]]'', you get to destroy it once you get to a certain area.
* The Genesis ''[[Sonic the Hedgehog (Franchise)|Sonic the Hedgehog]]'' games had a few.
* The Genesis ''[[Sonic the Hedgehog]]'' games had a few.
** In [[Sonic the Hedgehog (Video Game)|the first game]], Act 2 of Marble Zone has lava that starts flowing from left to right when you get to its level, if not before. It's only one narrow, if longish, passage before you can jump up to a high open area, but for the length of that passage, there's an Advancing Wall of Doom--and if you're not careful, it'll advance almost as fast as you do.
** In [[Sonic the Hedgehog (video game)|the first game]], Act 2 of Marble Zone has lava that starts flowing from left to right when you get to its level, if not before. It's only one narrow, if longish, passage before you can jump up to a high open area, but for the length of that passage, there's an Advancing Wall of Doom--and if you're not careful, it'll advance almost as fast as you do.
** In Angel Island Zone, Act 2 of ''[[Sonic 3 and Knuckles (Video Game)|Sonic 3]]'', there's a portion before the [[Boss Battle]] where the screen starts scrolling to the right, then Robotnik's airship starts dropping bombs at you. If you let off the speed for a second, you'll drift too far left and get hit. All you have to do is hold right for 20 seconds.
** In Angel Island Zone, Act 2 of ''[[Sonic 3 and Knuckles|Sonic 3]]'', there's a portion before the [[Boss Battle]] where the screen starts scrolling to the right, then Robotnik's airship starts dropping bombs at you. If you let off the speed for a second, you'll drift too far left and get hit. All you have to do is hold right for 20 seconds.
** On the other hand, the advancing brick wall in the very next level -- the beginning of Act 2 of [[Underwater Ruins|Hydrocity]] Zone -- was pretty darn nerve-wracking.
** On the other hand, the advancing brick wall in the very next level -- the beginning of Act 2 of [[Underwater Ruins|Hydrocity]] Zone -- was pretty darn nerve-wracking.
** Then there's the section in Marble Garden Zone where an earthquake starts bringing the land and the ceiling together and you have run like hell before your escape window is closed and you're crushed between the two.
** Then there's the section in Marble Garden Zone where an earthquake starts bringing the land and the ceiling together and you have run like hell before your escape window is closed and you're crushed between the two.
** In ''[[Sonic 3 and Knuckles (Video Game)|Sonic and Knuckles]]'', in between the two Boss Battles in Flying Battery Zone, Act 2, you have to run through the collapsing airship quickly, otherwise you'll be crushed between it and the single wall and floor that remain airborne.
** In ''[[Sonic 3 and Knuckles|Sonic and Knuckles]]'', in between the two Boss Battles in Flying Battery Zone, Act 2, you have to run through the collapsing airship quickly, otherwise you'll be crushed between it and the single wall and floor that remain airborne.
** Then in the ''next'' level, Act 2 of Sandopolis Zone had several areas where throwing a switch would cause sand to pour from the ceiling, and the sand would form a floor rising from below. With the winding passageways of the level, you could easily get crushed between the sand and the ceiling if you dawdled.
** Then in the ''next'' level, Act 2 of Sandopolis Zone had several areas where throwing a switch would cause sand to pour from the ceiling, and the sand would form a floor rising from below. With the winding passageways of the level, you could easily get crushed between the sand and the ceiling if you dawdled.
** Yet again, the Death Egg Zone [[Final Boss]] isn't really an Advancing Wall of Doom, but sorta becomes one if you die on your first try (there's no place to get rings on subsequent attempts). He pretty easy though, it's the run afterward thats tough as you have to stay ahead of a collapsing platform and hit the fleeing Robotnik at the same time.
** Yet again, the Death Egg Zone [[Final Boss]] isn't really an Advancing Wall of Doom, but sorta becomes one if you die on your first try (there's no place to get rings on subsequent attempts). He pretty easy though, it's the run afterward thats tough as you have to stay ahead of a collapsing platform and hit the fleeing Robotnik at the same time.
** And then there's the pachinko-themed bonus levels, in which you collect powerups while outrunning a glowing double helix that crawls steadily upward.
** And then there's the pachinko-themed bonus levels, in which you collect powerups while outrunning a glowing double helix that crawls steadily upward.
** ''[[Sonic CD (Video Game)|Sonic CD]]'s'' Stardust Speedway Act 3. You are racing against Metal Sonic and Dr. Robotnik/Eggman is chasing after the two of you in his pod shooting lasers of death out from the bottom. If you touch it, you die. If you beat Metal Sonic, it slams against the locked door and then Robotnik flies at the door, blasting the mech to pieces.
** ''[[Sonic the Hedgehog CD|Sonic CD]]'s'' Stardust Speedway Act 3. You are racing against Metal Sonic and Dr. Robotnik/Eggman is chasing after the two of you in his pod shooting lasers of death out from the bottom. If you touch it, you die. If you beat Metal Sonic, it slams against the locked door and then Robotnik flies at the door, blasting the mech to pieces.
** ''[[Sonic the Hedgehog 2006 (Video Game)|Sonic the Hedgehog 2006]]'' contains infamous mach speed (mock speed) levels where Sonic was forced to run forward regardless of what happened to him, including if he died. If hit, he reacted by what appeared to be break dancing ''while still barreling forward at insane speeds''. [http://www.viddler.com/explore/pokecapn/videos/10/ It has] [http://www.viddler.com/explore/pokecapn/videos/11/ to be seen] to be believed.
** ''[[Sonic the Hedgehog 2006 (video game)|Sonic the Hedgehog 2006]]'' contains infamous mach speed (mock speed) levels where Sonic was forced to run forward regardless of what happened to him, including if he died. If hit, he reacted by what appeared to be break dancing ''while still barreling forward at insane speeds''. [http://www.viddler.com/explore/pokecapn/videos/10/ It has] [http://www.viddler.com/explore/pokecapn/videos/11/ to be seen] to be believed.
** ''[[Sonic Heroes (Video Game)|Sonic Heroes]]'' features a section where you have to climb out of a vat of "energy" (lava) that's rising up below you in Power Plant. It's more difficult if you're playing Team Dark.
** ''[[Sonic Heroes]]'' features a section where you have to climb out of a vat of "energy" (lava) that's rising up below you in Power Plant. It's more difficult if you're playing Team Dark.
*** In the Ocean Palace level (the first level), there's a section where you run from one...then two...then ''three'' gigantic, ornately carved stone wheels. Apparently created and placed there for no reason other than to harass anyone who should happen upon that particular hill.
*** In the Ocean Palace level (the first level), there's a section where you run from one...then two...then ''three'' gigantic, ornately carved stone wheels. Apparently created and placed there for no reason other than to harass anyone who should happen upon that particular hill.
** The Master System ''Sonic The Hedgehog'' had a version during Jungle Zone Act 2. Most of the level is a vertical climb. The camera followed you up the level, but not downwards. If you fell and hit the bottom of the screen during that section it was instant death time. The near identical Game Gear version didn't have this, I'd guess because it would've made the level stupidly hard with the Game Gear's lower resolution.
** The Master System ''Sonic The Hedgehog'' had a version during Jungle Zone Act 2. Most of the level is a vertical climb. The camera followed you up the level, but not downwards. If you fell and hit the bottom of the screen during that section it was instant death time. The near identical Game Gear version didn't have this, I'd guess because it would've made the level stupidly hard with the Game Gear's lower resolution.
** ''[[Sonic the Hedgehog 4 (Video Game)|Sonic the Hedgehog 4]]'' gives us [[Sonic the Hedgehog 2 (Video Game)|Mad]] [[Eternal Engine|Gear Zone]] Act 3: [[Exactly What It Says On the Tin|Impending Doom]], featuring an Advancing Wall Of Horrible Whirling Death accompanied by [[Red Alert]] lights and sirens.
** ''[[Sonic the Hedgehog 4]]'' gives us [[Sonic the Hedgehog 2|Mad]] [[Eternal Engine|Gear Zone]] Act 3: [[Exactly What It Says on the Tin|Impending Doom]], featuring an Advancing Wall Of Horrible Whirling Death accompanied by [[Red Alert]] lights and sirens.
*** Lost Labyrinth Act 3 also has a wall of doom, but it's much shorter.
*** Lost Labyrinth Act 3 also has a wall of doom, but it's much shorter.
** The last level of [[Sonic Colors (Video Game)|Sonic Colors]], Terminal Velocity. Act 1 requires dashing along the space elevator's girders while avoiding fleeing robots that pursue you from behind. Act 3 is a straighter example; Sonic must outrun the black hole that is consuming the space station. [[Failure Is the Only Option|It gets him anyway]], but the Wisps [[Big Damn Heroes|save him at the last minute,]] ala [[Super Mario Galaxy]]'s ending.
** The last level of [[Sonic Colors]], Terminal Velocity. Act 1 requires dashing along the space elevator's girders while avoiding fleeing robots that pursue you from behind. Act 3 is a straighter example; Sonic must outrun the black hole that is consuming the space station. [[Failure Is the Only Option|It gets him anyway]], but the Wisps [[Big Damn Heroes|save him at the last minute,]] ala [[Super Mario Galaxy]]'s ending.
** This is the entire premise of the ''SegaSonic the Hedgehog'' arcade game. One of these is always after you, be it lava, ice stalactites, tornadoes, or gears.
** This is the entire premise of the ''SegaSonic the Hedgehog'' arcade game. One of these is always after you, be it lava, ice stalactites, tornadoes, or gears.
* ''Stargirl and the Thief from the Exploded Moon'' has two. The second makes is much more annoying, since it randomly stops the scrolling for one of its attacks, either causing you to either miss a planned jump or throw the bomb just short of its hitbox.
* ''Stargirl and the Thief from the Exploded Moon'' has two. The second makes is much more annoying, since it randomly stops the scrolling for one of its attacks, either causing you to either miss a planned jump or throw the bomb just short of its hitbox.
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** ... a later boss filled the whole space between the floor and the ceiling, advancing inexorably. You had to throw eggs to pound its jello body until its heart was exposed, then shooting its heart. [http://www.youtube.com/watch?v=nBH2fw9jO1o&feature=channel_page Quite stressful].
** ... a later boss filled the whole space between the floor and the ceiling, advancing inexorably. You had to throw eggs to pound its jello body until its heart was exposed, then shooting its heart. [http://www.youtube.com/watch?v=nBH2fw9jO1o&feature=channel_page Quite stressful].
** ...the [[Genre Shift]] [[Final Boss|final]] [[Make My Monster Grow|boss]], [[Turns Red|on its last hit]]: it just [[Self-Destructive Charge|runs toward the screen]] and must be [[For Massive Damage|hit in the mouth]] before it [[Collision Damage|touches you]]... [[Failure Is the Only Option|not that it would matter]], because it simultaneously destroys [[Above the Ruins|what's left of the final castle]], leaving only a [[Bottomless Pit]]. [[We Only Have One Chance|You only get one chance]]. Video [http://www.youtube.com/watch?v=bjwLnUSoaig&hl=fr here].
** ...the [[Genre Shift]] [[Final Boss|final]] [[Make My Monster Grow|boss]], [[Turns Red|on its last hit]]: it just [[Self-Destructive Charge|runs toward the screen]] and must be [[For Massive Damage|hit in the mouth]] before it [[Collision Damage|touches you]]... [[Failure Is the Only Option|not that it would matter]], because it simultaneously destroys [[Above the Ruins|what's left of the final castle]], leaving only a [[Bottomless Pit]]. [[We Only Have One Chance|You only get one chance]]. Video [http://www.youtube.com/watch?v=bjwLnUSoaig&hl=fr here].
** ''[[Yoshis Island (Video Game)|Yoshis Island]] DS'' often has you running from a giant spiked ball, over floating platforms that become fewer and [[Crunchtastic|fallier]]. Yes, it eventually gets [[Nintendo Hard]].
** ''[[Yoshis Island]] DS'' often has you running from a giant spiked ball, over floating platforms that become fewer and [[Crunchtastic|fallier]]. Yes, it eventually gets [[Nintendo Hard]].
* ''[[Super Mario Galaxy (Video Game)|Super Mario Galaxy]]'' continues the trend, with two of the of the missions in the Dusty Dune Galaxy including a rising floor of sand trying to crush the player against the roof, and a later mission involving a whole mountain sinking into lava ([http://www.youtube.com/watch?v=v3aUa6Qongc&feature=PlayList&p=C23D878909A93659&playnext=1&playnext_from=PL&index=61 at 3:25]).
* ''[[Super Mario Galaxy]]'' continues the trend, with two of the of the missions in the Dusty Dune Galaxy including a rising floor of sand trying to crush the player against the roof, and a later mission involving a whole mountain sinking into lava ([http://www.youtube.com/watch?v=v3aUa6Qongc&feature=PlayList&p=C23D878909A93659&playnext=1&playnext_from=PL&index=61 at 3:25]).
* ''[[New Super Mario Bros (Video Game)|New Super Mario Bros]]'' has Mega Unagi.
* ''[[New Super Mario Bros]]'' has Mega Unagi.
** The Wii game has such a wall of doom in the first level of world 8, with a giant wall of smoke/fire coming from behind Mario. Oddly enough, it's actually too slow for a whole lot of people to notice its existence.
** The Wii game has such a wall of doom in the first level of world 8, with a giant wall of smoke/fire coming from behind Mario. Oddly enough, it's actually too slow for a whole lot of people to notice its existence.
*** It's actually a Pyroclastic Flow, which are known in real life to ''vaporize'' anything not-burned that gets engulfed in them. It's a bit of realism that touching it is an instant death. Major props to Nintendo for making a creative and somewhat realistic [[Advancing Wall of Doom]].
*** It's actually a Pyroclastic Flow, which are known in real life to ''vaporize'' anything not-burned that gets engulfed in them. It's a bit of realism that touching it is an instant death. Major props to Nintendo for making a creative and somewhat realistic [[Advancing Wall of Doom]].
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* ''Taz: Escape From Mars'' has the Moleworld drilling machine.
* ''Taz: Escape From Mars'' has the Moleworld drilling machine.
* The ''[[Tomb Raider]]'' series is chock full of spiked walls/ceilings that are too eager to impale and crush Lara. A secret room in the first level of ''3'' is guarded by such a spiked wall of doom.
* The ''[[Tomb Raider]]'' series is chock full of spiked walls/ceilings that are too eager to impale and crush Lara. A secret room in the first level of ''3'' is guarded by such a spiked wall of doom.
* ''[[Trine (Video Game)|Trine]]'' includes a variation on the rising water version, with rapidly rising lava instead.
* ''[[Trine]]'' includes a variation on the rising water version, with rapidly rising lava instead.
* An extremely annoying version can be seen in [http://www.youtube.com/watch?v=a3fPfDgm1SE&feature=channel_page this] ''VIP Mario 4'' video by [[Raocow]] in the Temple of Homing level, where the entire second half the level is trying desperately to outrun a homing missile at top speed, including flight.
* An extremely annoying version can be seen in [http://www.youtube.com/watch?v=a3fPfDgm1SE&feature=channel_page this] ''VIP Mario 4'' video by [[Raocow]] in the Temple of Homing level, where the entire second half the level is trying desperately to outrun a homing missile at top speed, including flight.
* The indie game ''[[VVVVVV (Video Game)|VVVVVV]]'' has this in two areas with spikes, and it has a catch; you can't go too fast than the screen, or spikes get you. Of course, like other examples, you can't go too slow either.
* The indie game ''[[VVVVVV]]'' has this in two areas with spikes, and it has a catch; you can't go too fast than the screen, or spikes get you. Of course, like other examples, you can't go too slow either.
* The first ''[[Wario Land (Video Game)|Wario Land]]'' uses an advancing wall of lava (which stays straight vertical the entire time, oddly) for the first in the volcanic stages.
* The first ''[[Wario Land]]'' uses an advancing wall of lava (which stays straight vertical the entire time, oddly) for the first in the volcanic stages.
* ''X-Men: Mutant Apocalypse'' opted for the pursuing wall of lava approach, first horizontally, then vertically. Made even nastier by random walls dropping into your path that had to be destroyed. This, in turn, made the section nearly impossible for some characters (while others, such as Wolverine, could plow through with relative ease)
* ''X-Men: Mutant Apocalypse'' opted for the pursuing wall of lava approach, first horizontally, then vertically. Made even nastier by random walls dropping into your path that had to be destroyed. This, in turn, made the section nearly impossible for some characters (while others, such as Wolverine, could plow through with relative ease)
* Taken to its logical conclusion with a giant 30 foot high [[Super Mario Bros|Mario]] that destroys everything in its path in this video of the aptly named [http://www.youtube.com/watch?v=yvKAE6E8To8&feature=channel_page The Mario] by raocow.
* Taken to its logical conclusion with a giant 30 foot high [[Super Mario Bros.|Mario]] that destroys everything in its path in this video of the aptly named [http://www.youtube.com/watch?v=yvKAE6E8To8&feature=channel_page The Mario] by raocow.
* ''[[The Legendary Starfy]]'' (the localized one) featured a series of stages in which fire chased our five-armed hero upwards. Touching it meant losing a heart and restarting that bit of the stage.
* ''[[The Legendary Starfy]]'' (the localized one) featured a series of stages in which fire chased our five-armed hero upwards. Touching it meant losing a heart and restarting that bit of the stage.
* ''[[Rayman (Video Game)|Rayman]] 2'' features three walls of doom. One is in the cave of nightmares, where the monster pursues you down a slide - hit too many obstacles and it catches up, which means you have to start over. The other two are the cliff levels where the brittle bridges you hurry along break down as they are shot at.
* ''[[Rayman]] 2'' features three walls of doom. One is in the cave of nightmares, where the monster pursues you down a slide - hit too many obstacles and it catches up, which means you have to start over. The other two are the cliff levels where the brittle bridges you hurry along break down as they are shot at.
** The first game has an interesting variation, which can't really be explained very well verbally. See [http://www.youtube.com/watch?v=y3anfBkIcn0&fmt=18 here], about 2:25 in.
** The first game has an interesting variation, which can't really be explained very well verbally. See [http://www.youtube.com/watch?v=y3anfBkIcn0&fmt=18 here], about 2:25 in.
** ''[[Rayman Origins]]'' requires the protagonist/s to outrun an advancing wall of evil red fish in one of the swimming levels.
** ''[[Rayman Origins]]'' requires the protagonist/s to outrun an advancing wall of evil red fish in one of the swimming levels.
* In the Titus game ''Prehistorik 2'', one level has you platforming your way down a giant hollow tree. The screen steadily goes down and if you go completely off the top, ''or'' fall to the bottom before another platform appears, you die.
* In the Titus game ''Prehistorik 2'', one level has you platforming your way down a giant hollow tree. The screen steadily goes down and if you go completely off the top, ''or'' fall to the bottom before another platform appears, you die.
** The SNES version ''[[Prehistorik Man]]'' has no slow-descending level, but it has [[Rise to The Challenge|the tree on fire level]].
** The SNES version ''[[Prehistorik Man]]'' has no slow-descending level, but it has [[Rise to the Challenge|the tree on fire level]].
* The Flash game [http://www.newgrounds.com/portal/view/582472 Discount Mayonnaise] ([[Word Salad Title|yes, really]]) uses a [[Sand Worm]].
* The Flash game [http://www.newgrounds.com/portal/view/582472 Discount Mayonnaise] ([[Word Salad Title|yes, really]]) uses a [[Sand Worm]].


== [[Puzzle Game]] ==
== [[Puzzle Game]] ==
* In ''[[Braid (Video Game)|Braid]]'', the character (Tim) {{spoiler|has to outrun a flaming wall of doom in one of the final worlds of the game.}}
* In ''[[Braid]]'', the character (Tim) {{spoiler|has to outrun a flaming wall of doom in one of the final worlds of the game.}}
** Even weirder, (bigger spoiler) {{spoiler|since the whole level is actually playing in reverse of what "really" happened, the wall is actually ''The Future receding into the past.'' Cross the barrier between present and future and you enter the oblivion of what hasn't happened yet.}}
** Even weirder, (bigger spoiler) {{spoiler|since the whole level is actually playing in reverse of what "really" happened, the wall is actually ''The Future receding into the past.'' Cross the barrier between present and future and you enter the oblivion of what hasn't happened yet.}}
* ''[[Henry Hatsworth in The Puzzling Adventure]]'' has a monster fish that chases you in one of the mid-game stages.
* ''[[Henry Hatsworth in the Puzzling Adventure]]'' has a monster fish that chases you in one of the mid-game stages.


== [[Real Time Strategy]] ==
== [[Real Time Strategy]] ==
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** ''One'' square? Try ''three'' to your ''one''. That's why you can't merely pace the stuff. Unless I'm recalling it wrongly?
** ''One'' square? Try ''three'' to your ''one''. That's why you can't merely pace the stuff. Unless I'm recalling it wrongly?
*** In the Test of Speed, the solution is to enter combat mode, where you get about six steps to its three. Made a little harder by the goblins you have to fight in the tunnels.
*** In the Test of Speed, the solution is to enter combat mode, where you get about six steps to its three. Made a little harder by the goblins you have to fight in the tunnels.
* ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' manages to get one into a turn-based RPG -- the [[That One Boss|Demon Wall]]. If you don't beat it before it gets halfway across the screen, it starts using its Crush attack, which is instant death.
* ''[[Final Fantasy IV]]'' manages to get one into a turn-based RPG -- the [[That One Boss|Demon Wall]]. If you don't beat it before it gets halfway across the screen, it starts using its Crush attack, which is instant death.
** ''[[Final Fantasy XII (Video Game)|Final Fantasy XII]]'' brings back Demon Walls twice in the same area. The first one is near impossible to kill unless you do some serious level grinding, or come back later in the game (or you spam Quickenings or Reflected magick). The 2nd Demon Wall in the next room is much easier to beat and is required to kill to advance the plot. Both Demon Walls keep moving forward and if they press you against the door, it's an instant Game Over. The 2nd Demon Wall has a lot more space to work with than the first one and if you touch a correct flame during the fight, you can slow it down for a bit. Touching the wrong one will speed up the enemy's movement. It should also be noted that speeding up the game's battle system through the options menu does not speed up either wall's advancement.
** ''[[Final Fantasy XII]]'' brings back Demon Walls twice in the same area. The first one is near impossible to kill unless you do some serious level grinding, or come back later in the game (or you spam Quickenings or Reflected magick). The 2nd Demon Wall in the next room is much easier to beat and is required to kill to advance the plot. Both Demon Walls keep moving forward and if they press you against the door, it's an instant Game Over. The 2nd Demon Wall has a lot more space to work with than the first one and if you touch a correct flame during the fight, you can slow it down for a bit. Touching the wrong one will speed up the enemy's movement. It should also be noted that speeding up the game's battle system through the options menu does not speed up either wall's advancement.
** ''[[Final Fantasy Tactics a 2 (Video Game)|Final Fantasy Tactics a 2]]'' has the same thing too, a giant demon wall that pushes the player units forward, eventually past the edge of the map (where units are promptly KO'd). Thankfully the wall has ridiculously low health and is easily dispatched.
** ''[[Final Fantasy Tactics a 2]]'' has the same thing too, a giant demon wall that pushes the player units forward, eventually past the edge of the map (where units are promptly KO'd). Thankfully the wall has ridiculously low health and is easily dispatched.
*** Or you can avoid the wall altogether by equipping the Fairy Shoes, which lets you teleport instead of walk, thus you can attack the wall from behind and it can't move backwards.
*** Or you can avoid the wall altogether by equipping the Fairy Shoes, which lets you teleport instead of walk, thus you can attack the wall from behind and it can't move backwards.
**** It has a spell called Telega which teleports the target in front of the wall (and inflict Immobilize).
**** It has a spell called Telega which teleports the target in front of the wall (and inflict Immobilize).
** ''[[Final Fantasy X 2 (Video Game)|Final Fantasy X 2]]'' has an irritating subversion in one area. The [[Advancing Wall of Doom]] is easily avoided, but you have to ''let it hit you'' to progress. Not because of anything special about the wall -- it just cues a cutscene which lets the characters make a jump impossible in actual gameplay.
** ''[[Final Fantasy X 2]]'' has an irritating subversion in one area. The [[Advancing Wall of Doom]] is easily avoided, but you have to ''let it hit you'' to progress. Not because of anything special about the wall -- it just cues a cutscene which lets the characters make a jump impossible in actual gameplay.
** One word: Tonberries.
** One word: Tonberries.
* The mining equipment in Armored Armadillo's stage in ''[[Mega Man X (Video Game)|Mega Man X]]'' can be destroyed with concentrated firepower.
* The mining equipment in Armored Armadillo's stage in ''[[Mega Man X]]'' can be destroyed with concentrated firepower.
** The same cannot be said of the advancing wall of ''magma'' in Area K of ''[[Mega Man ZX (Video Game)|Mega Man ZX]]''.
** The same cannot be said of the advancing wall of ''magma'' in Area K of ''[[Mega Man ZX]]''.
* In ''[[Secret of Mana]]'', there's a particular boss that you have to fight, whilst trapped in a room, that's a wall that slowly pushes you towards a pit of spikes on the other side of the room. Not defeating it in time means game over.
* In ''[[Secret of Mana]]'', there's a particular boss that you have to fight, whilst trapped in a room, that's a wall that slowly pushes you towards a pit of spikes on the other side of the room. Not defeating it in time means game over.
* ''[[Valkyria Chronicles]]'' features a mission where Squad 7 must divert the Marmota, the Imperials' ''battleship-sized tank'' into a detour. At the end of each turn, the Marmota would advance downwards on the map, decimating anything it ran over. If any of Squad 7 is unfortunate enough to be caught underneath the Marmota, they were not only instantly incapacitated, but instantly killed with no chance of a medic rescue.
* ''[[Valkyria Chronicles]]'' features a mission where Squad 7 must divert the Marmota, the Imperials' ''battleship-sized tank'' into a detour. At the end of each turn, the Marmota would advance downwards on the map, decimating anything it ran over. If any of Squad 7 is unfortunate enough to be caught underneath the Marmota, they were not only instantly incapacitated, but instantly killed with no chance of a medic rescue.
* In ''[[The Reconstruction (Video Game)|The Reconstruction]]'', the [[Bonus Boss|Tatzylvurm]] has powerful "Ceiling Drop" attack which starts out at the backmost row but increases its area of effect by one column every time it's used.
* In ''[[The Reconstruction]]'', the [[Bonus Boss|Tatzylvurm]] has powerful "Ceiling Drop" attack which starts out at the backmost row but increases its area of effect by one column every time it's used.
** The Cryomancer has an attack that is nearly identical, though it also freezes the squares it affects.
** The Cryomancer has an attack that is nearly identical, though it also freezes the squares it affects.


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* ''[[Gears of War]] 2'' is full of these in the level "Intestinal Fortitude," which is set {{spoiler|inside the Riftworm.}} The Gears are trying to find a way out and to kill [[The Dragon]]'s giant pet. At one point they have to avoid a "Debris Wall" or get crushed. Later in the level, while chainsawing {{spoiler|the Riftworm's cardiovascular arteries (or whatever they are)}}, you have to do it quickly and then escape the room before the rising water {{spoiler|actually blood}} drowns you.
* ''[[Gears of War]] 2'' is full of these in the level "Intestinal Fortitude," which is set {{spoiler|inside the Riftworm.}} The Gears are trying to find a way out and to kill [[The Dragon]]'s giant pet. At one point they have to avoid a "Debris Wall" or get crushed. Later in the level, while chainsawing {{spoiler|the Riftworm's cardiovascular arteries (or whatever they are)}}, you have to do it quickly and then escape the room before the rising water {{spoiler|actually blood}} drowns you.


== [[Turn Based Strategy]] ==
== [[Turn-Based Strategy]] ==
* ''[[Advance Wars]]: Days of Ruin'' had a map where you had to get at least one allied (uncontrollable) unit to an allied city which was on the other side of two Laser Walls. Behind you follows a whole army, who can deploy new units (you can't) and outnumbers you from the start. Your strongest unit is uncontrollable and works as a temporary wall (until it's destroyed).
* ''[[Advance Wars]]: Days of Ruin'' had a map where you had to get at least one allied (uncontrollable) unit to an allied city which was on the other side of two Laser Walls. Behind you follows a whole army, who can deploy new units (you can't) and outnumbers you from the start. Your strongest unit is uncontrollable and works as a temporary wall (until it's destroyed).