Advancing Wall of Doom: Difference between revisions

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** The difficulty spike represented by these levels (especially Hills of the Warrior, which was the first AWOD level, and Bloody Swamp, which was just plain goddamn sadistic), coupled with their music, can push them very close to the border of horror territory. Have a listen to [http://www.youtube.com/watch?v=ZVUsON3By08&feature=related this] and tell me you wouldn't be soiling yourself if you were fleeing a +9000 Wall of Meat Grinding to the tune of this little number.
** The difficulty spike represented by these levels (especially Hills of the Warrior, which was the first AWOD level, and Bloody Swamp, which was just plain goddamn sadistic), coupled with their music, can push them very close to the border of horror territory. Have a listen to [http://www.youtube.com/watch?v=ZVUsON3By08&feature=related this] and tell me you wouldn't be soiling yourself if you were fleeing a +9000 Wall of Meat Grinding to the tune of this little number.
* Viy in ''[[La-Mulana (Video Game)|La-Mulana]]'' rises up from the bottom of the screen and has you continuously climbing up the endless chamber.
* Viy in ''[[La-Mulana (Video Game)|La-Mulana]]'' rises up from the bottom of the screen and has you continuously climbing up the endless chamber.
* ''[[The Legend of Zelda Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' LOVES this. The Fire Temple has an advancing wall of fire, and the only way to escape it is to attempt a jump to a ledge that appears to be too far away to be grabbed, and Link does it. He's Just That Good.
* ''[[The Legend of Zelda: Ocarina of Time (Video Game)|The Legend of Zelda Ocarina of Time]]'' LOVES this. The Fire Temple has an advancing wall of fire, and the only way to escape it is to attempt a jump to a ledge that appears to be too far away to be grabbed, and Link does it. He's Just That Good.
** Then there's the room in the Shadow Temple with ''two'' spiked walls that want to crush you.
** Then there's the room in the Shadow Temple with ''two'' spiked walls that want to crush you.
** ''[[Twilight Princess]]'' has a puzzle variation, where you have to move blocks to get the height to leap off a ledge before a wall of flame reaches you.
** ''[[Twilight Princess]]'' has a puzzle variation, where you have to move blocks to get the height to leap off a ledge before a wall of flame reaches you.
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* In ''Condemned 2'', you have to outrun a rabid bear through a deserted hunting lodge. And when you finally do get a chance to kill it, it's in a [[One Buwwet Weft]] situation.
* In ''Condemned 2'', you have to outrun a rabid bear through a deserted hunting lodge. And when you finally do get a chance to kill it, it's in a [[One Buwwet Weft]] situation.
* [[First Encounter Assault Recon|F3AR]] features a cooperative [[Advancing Wall of Doom]] mode, appropriately entitled ''[[Precision F-Strike|F**king Run!]]'', in which a massive black cloud rushes at you throughout the level. Naturally, getting caught in this cloud is [[One-Hit Kill|instantly fatal.]]
* [[First Encounter Assault Recon|F3AR]] features a cooperative [[Advancing Wall of Doom]] mode, appropriately entitled ''[[Precision F-Strike|F**king Run!]]'', in which a massive black cloud rushes at you throughout the level. Naturally, getting caught in this cloud is [[One-Hit Kill|instantly fatal.]]
* A few custom ''[[Doom]]'' levels give the same effect as an AWOD by having the player chased through a maze of [[Insurmountable Waist Height Fence|Insurmountable Waist Height Fences]] by either [[Exploding Barrels]] or revenants' homing missiles.
* A few custom ''[[Doom]]'' levels give the same effect as an AWOD by having the player chased through a maze of [[Insurmountable Waist-Height Fence|Insurmountable Waist Height Fences]] by either [[Exploding Barrels]] or revenants' homing missiles.
* ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' has the advancing wall of the Citadel at the end of the level Nova Prospekt, which crushes you against a non-moving wall unless you can quickly find a small opening through which you escape in the latter wall.
* ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' has the advancing wall of the Citadel at the end of the level Nova Prospekt, which crushes you against a non-moving wall unless you can quickly find a small opening through which you escape in the latter wall.


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[[Category:This Index Is in The Way]]
[[Category:This Index Is in The Way]]
[[Category:Advancing Wall Of Doom]]
[[Category:Advancing Wall Of Doom]]
[[Category:Trope]]