After Burner: Difference between revisions

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The series spans five games:
* ''After Burner'' (Arcade, 1987) <br />The original game, [[No Export for You|released only in Japan]].
* ''After Burner II'' (Arcade, 1987) <br />More of an upgrade to the original rather than a sequel, ''After Burner II'' introduces throttle control for faster gameplay, improved weapon firing, new stages, and revamped music. First AB game to be released outside of Japan.
* ''After Burner III'' (Sega CD, 1992) <br />
* ''[[After Burner Climax]]'' (Arcade, 2006) <br />Released nearly 20 years after ''After Burner II'', ''Climax'' offers brand new graphics, a "Climax Mode" that lets you slow down time to lock on to many enemies at once, two new fighters to choose from, and special "Emergency Order" missions. Later ported in 2010 to Xbox Live Arcade and PlayStation Network.
* ''After Burner: Black Falcon'' ([[Play StationPlayStation Portable]], 2007)
 
There's also a much lesser-known spinoff called ''G-LOC: Air Battle'', in 1992. It is slower paced than ''After Burner'' and puts more emphasis on destroying enemies. Perhaps the only thing anyone remembers about it is that it had a special version designed for the R-360 cabinet, a motion cabinet capable of ''rolling upside-down.''
 
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{{tropelist}}
=== The ''After Burner'' series contains examples of: ===
* [[AirstrikeCool ImpossiblePlane]]: TwoThe or three timesF-14 in ''Climax'', you flythe intofirst afew bunkergames.
* [[Deadly Walls]]: In the first two games, there are occasional levels that swap out enemies in favor of walls. Touch one and you lose a life. In ''Climax'', depending on your speed and angle with the wall, damage will range from [[Scratch Damage]] to an instant life loss.
* [[Always Close]] / [[Foregone Victory]]: In ''Climax'''s last stage, {{spoiler|if you don't destroy the missiles in time, the mission is still counted as complete, because your carrier shoots the missiles and only sustains light damage. However, you don't get the best ending.}}
* [[Death Is a Slap on The Wrist]]: For the most part, dying and continuing do not affect your score. However, in Arcadesarcades, this eats money.
* [[Anti-Frustration Features]]: a good half of the EX Options of the Console version of ''Climax'' fall under this, running the gambit from additional lives to invulnerability to enemy fire.
* [[Excuse Plot]]: ''After Burner II'' apparently has you rescuing a [[DistressedDamsel Damselin Distress]]; it's only mentioned in text at two refuel stops and the ending. ''Climax'' has you take on a terrorist organization attempting to [[Nuke'Em|go nuclear]].
* [[Combos]]: In ''Climax''.
* [[Get Back Here Boss]]: Every boss in ''After Burner Climax''; you are, after all, still tearing up the skies at supersonic speeds.
* [[Cool Plane]]: The F-14 in the first few games; the F-14D, F/A-18E, and F-15E in ''Climax''. And yes, they are all based on [[Real Life/Cool Plane|actual planes]].
* [[Hyperspace Arsenal]]: Your ship starts off with ''50 missiles.'' And in ''Climax'', you [[Unorthodox Reload|regenerate them over time]].
* [[Deadly Walls]]: In the first two games, there are occasional levels that swap out enemies in favor of walls. Touch one and you lose a life. In ''Climax'', depending on your speed and angle with the wall, damage will range from [[Scratch Damage]] to an instant life loss.
* [[Nintendo Hard]]: Good lord, you practically need to be acting like you have a seizure to dodge virtually any of the missiles. In ''After Burner II'', a first-timer can expect to use all three starting lives by the end of stage 2, or 3 (out of 18 stages total) if they're lucky.
* [[Death Is a Slap on The Wrist]]: For the most part, dying and continuing do not affect your score. However, in Arcades, this eats money.
* [[One-Hit-Point Wonder]]: One hit in ''After Burner'' or ''After Burner II'', and you lose a life.
* [[Excuse Plot]]: ''II'' apparently has you rescuing a [[Distressed Damsel]]; it's only mentioned in text at two refuel stops and the ending. ''Climax'' has you take on a terrorist organization attempting to [[Nuke'Em|go nuclear]].
* [[Point Defenseless]]: Subverted with the Carrier taking out the missiles with minimal effort and taking only minimal damage to the carrier.
* [[Get Back Here Boss]]: Every boss in ''Climax''; you are, after all, still tearing up the skies at supersonic speeds.
* [[Self-Imposed Challenge]]: A handful of the EX Options in ''After Burner Climax'' bring up red text when selected, and their description always begins with "Caution". Among these include turning you back into a [[One-Hit-Point Wonder]] and removing your missile recovery, restricting your missile spams to Climax Mode.
* [[Hyperspace Arsenal]]: Your ship starts off with ''50 missiles.'' And in ''Climax'', you [[Unorthodox Reload|regenerate them over time]].
* [[Shout-Out]]: When landing to refuel you land on a runway that looks suspiciously like a road. When you take off again, the chase car is a [[Out Run|red Ferrari Testarosa convertible with a hot blonde in the passenger seat]].
* [[Life Meter]]: ''Climax'' offers one. You still take heavy damage from a missile though (50% or 70%).
* [[Macross Missile Massacre]]: Considering the main method of attacking is missiles, inevitable. ''Climax'''s...erm..."Climax" mode causes you to go into [[Bullet Time]] while chain-firing missiles.
** The twelfth stage, Sleepless Sanctuary, deploys a ton of these with much gusto. Be prepared to dodge a whole hell of a lot, and expect to see your ship go down a couple of times if you're not prepared for it.
* [[Nintendo Hard]]
* [[No Export for You]]: The first game.
** [[Sequel First]]: ''After Burner II''.
* [[No Fair Cheating]]: Averted in the console ports of ''Climax'' with the EX Options. You can give yourself unlimited missiles and health, have your Climax gauge always maxed out, have a giant aiming reticule, and disable enemy fire, and STILL rank in on your Arcade Mode leaderboard. And there is no way to differentiate between scores obtained legitimately and scores obtained with options that make the game easier.
* [[One-Hit-Point Wonder]]: One hit in ''After Burner'' or ''After Burner II'' and you lose a life. In ''Climax'', the "Armor: 1%" option [[Exactly What It Says on the Tin|reduces your armor to 1%]], so even the tiniest gunfire or wall scrape = *PEWWWWWWWWWW* [[Most Annoying Sound|"JAGUAR LEADER'S HIT!"]] *BOOM*
* [[Point Defenseless]]: Subverted with the Carrier taking out the missiles with minimal effort and taking only minimal damage to the carrier
* [[Self-Imposed Challenge]]: A handful of the EX Options in ''Climax'' bring up red text when selected, and their description always begins with "Caution". Among these include turning you back into a [[One-Hit-Point Wonder]] and removing your missile recovery, restricting your missile spams to Climax Mode.
* [[Shout-Out]]: When landing to refuel you land on a runway that looks suspiciously like a road. When you take off again, the chase car is a [[Out Run|red Ferrari Testarosa convertible with a hot blonde in the passenger seat]].
* [[Spiritual Successor]]: ''Sky Target''.
* [[The Very Definitely Final Dungeon]]: Stages 14 and 15 in ''Climax'', which can only be unlocked by clearing all of the Emergency Orders.
* [[Where It All Began]]: The final stages of ''II'' and ''Climax'' are set over the ocean to the tune of "Final Takeoff" (the first stage BGM of ''II''). Heck, in ''Climax'', the first and final stages are both called "Boundless Ocean".
* [[World of Ham]]: The voice acting in Climax
 
{{reflist}}
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* [[Category:Nintendo Hard3DS]]
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[[Category:Sega (Creator)]]
[[Category:After Burner]]
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