After Burner: Difference between revisions

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* [[Airstrike Impossible]]: Two or three times in ''Climax'', you fly into a bunker.
* [[Airstrike Impossible]]: Two or three times in ''Climax'', you fly into a bunker.
* [[Always Close]] / [[Foregone Victory]]: In ''Climax'''s last stage, {{spoiler|if you don't destroy the missiles in time, the mission is still counted as complete, because your carrier shoots the missiles and only sustains light damage. However, you don't get the best ending.}}
* [[Always Close]] / [[Foregone Victory]]: In ''Climax'''s last stage, {{spoiler|if you don't destroy the missiles in time, the mission is still counted as complete, because your carrier shoots the missiles and only sustains light damage. However, you don't get the best ending.}}
* [[Anti Frustration Features]]: a good half of the EX Options of the Console version of ''Climax'' fall under this, running the gambit from additional lives to invulnerability to enemy fire.
* [[Anti-Frustration Features]]: a good half of the EX Options of the Console version of ''Climax'' fall under this, running the gambit from additional lives to invulnerability to enemy fire.
* [[Combos]]: In ''Climax''.
* [[Combos]]: In ''Climax''.
* [[Cool Plane]]: The F-14 in the first few games; the F-14D, F/A-18E, and F-15E in ''Climax''. And yes, they are all based on [[Real Life/Cool Plane|actual planes]].
* [[Cool Plane]]: The F-14 in the first few games; the F-14D, F/A-18E, and F-15E in ''Climax''. And yes, they are all based on [[Real Life/Cool Plane|actual planes]].
* [[Deadly Walls]]: In the first two games, there are occasional levels that swap out enemies in favor of walls. Touch one and you lose a life. In ''Climax'', depending on your speed and angle with the wall, damage will range from [[Scratch Damage]] to an instant life loss.
* [[Deadly Walls]]: In the first two games, there are occasional levels that swap out enemies in favor of walls. Touch one and you lose a life. In ''Climax'', depending on your speed and angle with the wall, damage will range from [[Scratch Damage]] to an instant life loss.
* [[Death Is a Slap On The Wrist]]: For the most part, dying and continuing do not affect your score. However, in Arcades, this eats money.
* [[Death Is a Slap on The Wrist]]: For the most part, dying and continuing do not affect your score. However, in Arcades, this eats money.
* [[Excuse Plot]]: ''II'' apparently has you rescuing a [[Distressed Damsel]]; it's only mentioned in text at two refuel stops and the ending. ''Climax'' has you take on a terrorist organization attempting to [[Nuke'Em|go nuclear]].
* [[Excuse Plot]]: ''II'' apparently has you rescuing a [[Distressed Damsel]]; it's only mentioned in text at two refuel stops and the ending. ''Climax'' has you take on a terrorist organization attempting to [[Nuke'Em|go nuclear]].
* [[Get Back Here Boss]]: Every boss in ''Climax''; you are, after all, still tearing up the skies at supersonic speeds.
* [[Get Back Here Boss]]: Every boss in ''Climax''; you are, after all, still tearing up the skies at supersonic speeds.
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** [[Sequel First]]: ''After Burner II''.
** [[Sequel First]]: ''After Burner II''.
* [[No Fair Cheating]]: Averted in the console ports of ''Climax'' with the EX Options. You can give yourself unlimited missiles and health, have your Climax gauge always maxed out, have a giant aiming reticule, and disable enemy fire, and STILL rank in on your Arcade Mode leaderboard. And there is no way to differentiate between scores obtained legitimately and scores obtained with options that make the game easier.
* [[No Fair Cheating]]: Averted in the console ports of ''Climax'' with the EX Options. You can give yourself unlimited missiles and health, have your Climax gauge always maxed out, have a giant aiming reticule, and disable enemy fire, and STILL rank in on your Arcade Mode leaderboard. And there is no way to differentiate between scores obtained legitimately and scores obtained with options that make the game easier.
* [[One-Hit-Point Wonder]]: One hit in ''After Burner'' or ''After Burner II'' and you lose a life. In ''Climax'', the "Armor: 1%" option [[Exactly What It Says On the Tin|reduces your armor to 1%]], so even the tiniest gunfire or wall scrape = *PEWWWWWWWWWW* [[Most Annoying Sound|"JAGUAR LEADER'S HIT!"]] *BOOM*
* [[One-Hit-Point Wonder]]: One hit in ''After Burner'' or ''After Burner II'' and you lose a life. In ''Climax'', the "Armor: 1%" option [[Exactly What It Says on the Tin|reduces your armor to 1%]], so even the tiniest gunfire or wall scrape = *PEWWWWWWWWWW* [[Most Annoying Sound|"JAGUAR LEADER'S HIT!"]] *BOOM*
* [[Point Defenseless]]: Subverted with the Carrier taking out the missiles with minimal effort and taking only minimal damage to the carrier
* [[Point Defenseless]]: Subverted with the Carrier taking out the missiles with minimal effort and taking only minimal damage to the carrier
* [[Self-Imposed Challenge]]: A handful of the EX Options in ''Climax'' bring up red text when selected, and their description always begins with "Caution". Among these include turning you back into a [[One-Hit-Point Wonder]] and removing your missile recovery, restricting your missile spams to Climax Mode.
* [[Self-Imposed Challenge]]: A handful of the EX Options in ''Climax'' bring up red text when selected, and their description always begins with "Caution". Among these include turning you back into a [[One-Hit-Point Wonder]] and removing your missile recovery, restricting your missile spams to Climax Mode.
* [[Shout Out]]: When landing to refuel you land on a runway that looks suspiciously like a road. When you take off again, the chase car is a [[Out Run|red Ferrari Testarosa convertible with a hot blonde in the passenger seat]].
* [[Shout-Out]]: When landing to refuel you land on a runway that looks suspiciously like a road. When you take off again, the chase car is a [[Out Run|red Ferrari Testarosa convertible with a hot blonde in the passenger seat]].
* [[Spiritual Successor]]: ''Sky Target''.
* [[Spiritual Successor]]: ''Sky Target''.
* [[The Very Definitely Final Dungeon]]: Stages 14 and 15 in ''Climax'', which can only be unlocked by clearing all of the Emergency Orders.
* [[The Very Definitely Final Dungeon]]: Stages 14 and 15 in ''Climax'', which can only be unlocked by clearing all of the Emergency Orders.