Age of Empires II: Difference between revisions
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* [[Construct Additional Pylons]]: Houses, except for the Huns.
* [[Continuity Nod]]: There's a taunt with a pun on the phrase "beat them back to the stone age". It's a reference to the first game:
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* [[Crippling Overspecialization]]: Every unit has only one attack.
* [[Critical Existence Failure]]: Every unit. Defensive buildings lose their ability to hold troops shortly before being destroyed, but otherwise fit into this trope as well.
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* [[Large Ham]]:
** The narrator of the William Wallace tutorial in ''Age of Kings''
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** The Genghis Khan narrator is also quite hammy
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** [[Third Person Person|La Hire]] from Joan of Arc campaign.
** The Egyptians in the Saladin campaign really overreact.
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* [[Leave No Survivors]]: This is often necessary. Even if the player manages to destroy the entire enemy fortress, a lone villager working at a remote mining camp can use the resources stored in [[Hammerspace]] to restart the entire civilization.
* [[Level Editor]]: Perhaps famously, one of the most extensive, yet easy to use. They could literally be used to make a [[Show Within a Show|game within a game]], thanks to the complex trigger system.
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* [[Shoot the Messenger]]: Happens to Barbarossa's Italian enemies in the Barbarossa campaign. Instead of shooting, he has all but one of them blinded - [[Cruel Mercy|the last one only has his nose cut off so he can lead the rest of his party back]].
* [[Shout-Out]]: There's a Saladin mission in which you get to kill the master of the Knights Templar. When you do, he says this:
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* [[Siege Engines]]: Catapults, ballistas, battering rams, and trebuchets.
* [[Silent Protagonist]]: William Wallace and Joan of Arc, plus Attila the Hun and El Cid Campeador in ''The Conquerors''.
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* [[Technology Levels]]: Dark to Imperial Age.
* [[The Computer Shall Taunt You]]: In addition to the taunts available in multiplayer, some campaigns feature specific taunts used by the enemies.
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* [[The Teutonic Knights]]: Provide the special unit for (who else?) the Teutons. Unhistorically, they serve as foot-soldiers and are ''very'' slow, but extremely tough.
* [[Timed Mission]]: None of the campaign scenarios feature a hard time limit. However, there are many time-scripted events that force the player to act fast, such as the AI triggers for building Wonders. Some optional objectives, such as the assassination of the Persian Shah, are also time-limited.
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