Age of Empires III: Difference between revisions

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''Age Of Empires III'' series of video games is the fourth installment (counting the [[Spin Off]] series [[Age of Mythology (Video Game)|Age of Mythology]] as another series) in the [[Age of Empires (Video Game)|Age of Empires]] franchise.
''Age Of Empires III'' series of video games is the fourth installment (counting the [[Spin-Off]] series [[Age of Mythology (Video Game)|Age of Mythology]] as another series) in the [[Age of Empires (Video Game)|Age of Empires]] franchise.


The game of the series, simply called '''Age of Empires III''' was released in October of 2005, and is set during [[The Colonial Period]], with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations.
The game of the series, simply called '''Age of Empires III''' was released in October of 2005, and is set during [[The Colonial Period]], with seven European civilizations (Spanish, British, French, Portuguese, Dutch, Russian and German) and the Ottoman Empire as playable civilizations.
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* [[Horse Archer]]: The Ottomans, Russians, Sioux, Chinese, and Japanese have these.
* [[Horse Archer]]: The Ottomans, Russians, Sioux, Chinese, and Japanese have these.
* [[Immortality Seeker]]: The Circle of Ossus is devoted to finding the Fountain of Youth in ''Blood'', whose water is said to give eternal life to those who drink it. This plot was revisited in ''Steel''. {{spoiler|Morgan has found that the "Immortality" granted by the Fountain of Youth is no myth, as we find out in the closing cutscene of ''III''.}}
* [[Immortality Seeker]]: The Circle of Ossus is devoted to finding the Fountain of Youth in ''Blood'', whose water is said to give eternal life to those who drink it. This plot was revisited in ''Steel''. {{spoiler|Morgan has found that the "Immortality" granted by the Fountain of Youth is no myth, as we find out in the closing cutscene of ''III''.}}
* [[Implausible Fencing Powers]]: The British variation on the explorer unit may be upgraded from the home city to give him a special melee attack that allows him to [[Everythings Better With Spinning|spin around]], [[Spin Attack|causing damage around him]]. Tends to [[One Hit Kill]] skirmishers. Several characters in the main campaigns also have a similar ability.
* [[Implausible Fencing Powers]]: The British variation on the explorer unit may be upgraded from the home city to give him a special melee attack that allows him to [[Everything's Better With Spinning|spin around]], [[Spin Attack|causing damage around him]]. Tends to [[One-Hit Kill]] skirmishers. Several characters in the main campaigns also have a similar ability.
* [[In Name Only]]: Even Ensemble Studios [http://kotaku.com/#!5759801/developer-age-of-empires-3-was-a-huge-mistake didn't think] it was an ''Age of Empires'' game and tried to have Microsoft change the name.
* [[In Name Only]]: Even Ensemble Studios [http://kotaku.com/#!5759801/developer-age-of-empires-3-was-a-huge-mistake didn't think] it was an ''Age of Empires'' game and tried to have Microsoft change the name.
* [[Instant Awesome Just Add Ninja]]: Ninjas are added as mercenaries by the first expansion. Also trainable by the Japanese with certain requirements.
* [[Instant Awesome, Just Add Ninja]]: Ninjas are added as mercenaries by the first expansion. Also trainable by the Japanese with certain requirements.
* [[Katanas Are Just Better]]: The [[Implausible Fencing Powers|Implausible Kendo techniques]] of the Ronin, who have one of the strongest infantry attacks in the game, as well as the Samurai heavy infantry of the Japanese.
* [[Katanas Are Just Better]]: The [[Implausible Fencing Powers|Implausible Kendo techniques]] of the Ronin, who have one of the strongest infantry attacks in the game, as well as the Samurai heavy infantry of the Japanese.
* [[Large Ham]]:
* [[Large Ham]]:
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* [[Ninja]]: Available as mercenaries from ''Warchiefs'' onward. They serve mostly as assassins, dealing massive damage to [[Hero Unit|Hero Units]] and other mercenaries.
* [[Ninja]]: Available as mercenaries from ''Warchiefs'' onward. They serve mostly as assassins, dealing massive damage to [[Hero Unit|Hero Units]] and other mercenaries.
* [[Omniscient Council of Vagueness]]: About all that we know about the Circle of Ossus for sure is that they are the enemy, their elite units are called 'Boneguards' and they want to obtain {{spoiler|The Fountain of Youth.}} Absolutely everything else is up for grabs.
* [[Omniscient Council of Vagueness]]: About all that we know about the Circle of Ossus for sure is that they are the enemy, their elite units are called 'Boneguards' and they want to obtain {{spoiler|The Fountain of Youth.}} Absolutely everything else is up for grabs.
* [[One Hit Kill]]: The European explorers have the Sharpshooter and, later on, the Crack Shot abilities: the first one allows you to kill a Treasure Guardian instantly, the second one allows you to kill any unit (except villagers and ships) instantly.
* [[One-Hit Kill]]: The European explorers have the Sharpshooter and, later on, the Crack Shot abilities: the first one allows you to kill a Treasure Guardian instantly, the second one allows you to kill any unit (except villagers and ships) instantly.
* [[Pirate]]: Lizzie's pirates, and The Woukou pirates in the ''China'' campaign and many scenarios. ''The Warchiefs'' introduces a specialised building that can train mercenaries, amongst which the player finds pirates and corsairs.
* [[Pirate]]: Lizzie's pirates, and The Woukou pirates in the ''China'' campaign and many scenarios. ''The Warchiefs'' introduces a specialised building that can train mercenaries, amongst which the player finds pirates and corsairs.
* [[Private Military Contractors]]: The player can recruit teams of specialized mercenaries from the home city at a price in gold and a shipment card. ''Warchiefs'' allows them to be trained normally at a saloon, depending on the map, but at increased price.
* [[Private Military Contractors]]: The player can recruit teams of specialized mercenaries from the home city at a price in gold and a shipment card. ''Warchiefs'' allows them to be trained normally at a saloon, depending on the map, but at increased price.
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** No matter what graphics level you have the game at, damaging weapons caches in the Campaign will cause them to blow up.
** No matter what graphics level you have the game at, damaging weapons caches in the Campaign will cause them to blow up.
* [[Symbology Research Failure]]: The Chinese "Confucian Academy" Wonder can ''automatically produce heavy siege weapons''. Riiight.
* [[Symbology Research Failure]]: The Chinese "Confucian Academy" Wonder can ''automatically produce heavy siege weapons''. Riiight.
* [[Tactical Rock Paper Scissors]]: While it's less clear-cut than in the other games in the series, generally, Infantry > Cavalry > Artillery > Infantry applies. It generally gets a bit complex, but the intent remains clear.
* [[Tactical Rock-Paper-Scissors]]: While it's less clear-cut than in the other games in the series, generally, Infantry > Cavalry > Artillery > Infantry applies. It generally gets a bit complex, but the intent remains clear.
** Infantry is divided into Heavy Infantry (Musketeers and Pikemen/Spearmen) which are effective against both kinds of Cavalry, and Light Infantry (Skirmishers, some types of Melee Infantry, Riflemen, and Archers) which are effective against Heavy Infantry and Ranged Cavalry.
** Infantry is divided into Heavy Infantry (Musketeers and Pikemen/Spearmen) which are effective against both kinds of Cavalry, and Light Infantry (Skirmishers, some types of Melee Infantry, Riflemen, and Archers) which are effective against Heavy Infantry and Ranged Cavalry.
** Cavalry is divided into Melee Cavalry ([[Exactly What It Says On the Tin]]) which are effective against Artillery and Light Infantry, and Ranged Cavalry ([[Exactly What It Says On the Tin|Likewise]].) which are effective against Melee Cavalry.
** Cavalry is divided into Melee Cavalry ([[Exactly What It Says On the Tin]]) which are effective against Artillery and Light Infantry, and Ranged Cavalry ([[Exactly What It Says On the Tin|Likewise]].) which are effective against Melee Cavalry.