Airforce Delta: Difference between revisions

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[[File:Airforce_Delta_Strike_4676.jpg|frame| Where's yer drive? Gawddammit!]]
 
Often referred to as the [[Dueling Games|Dueling Game]] and Konami's response to the [[Ace Combat]] series, it enjoyed success on the [[Sega Dreamcast]], but less so on the [[PlayStation 2]] due to competion with the aforementioned. For the most part, it was considered inferior to the Ace Combat games due to inferior handling performance of many of its early game aircraft, [[Damn You, Muscle Memory!|a vastly different default control scheme]](correctable with the fully customizable control settings), and [[Large Ham|hammy]] [[Ham and Cheese|voice]] [[Ham-to-Ham Combat|acting]].
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Aside from that, the series is notable among flight sim shooters for its wide variety of unique missions, settings, objectives and customizable aircraft. Actual customizing options are limited to weapons and paint jobs but are not locked. It makes heavy use of anime artwork, character designs and anime influenced enemies, plot devices, bosses and cutscenes. There are multiple playable characters with unique personalities, missions and aircraft. Aside from that, a player can fail individual missions, crash or get shot down and keep playing. The player must pay to repair aircraft lost in crashes/shoot downs. Most players just [[Save Scumming|save after each mission success]].
 
There are [[Rule of Three|three]] games in the series: '''[[Airforce Delta''']] on Dreamcast, Air Force Delta Storm on [[Xbox]], and Air Force Delta Strike on [[PlayStation 2]]. All three games feature the same basic gameplay but different plots.
 
 
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{{quote|"WHERE'S YER DRIVE, GAWD-DAMMIT?!"}}
 
Air Force Delta Strike was the last entry in the series and contained no less than 70 total missions—thoughmissions--though many are skippable [[Fake Longevity|Stand By Missions]]—on--on any one story line and some characters' stories had 90+. It also features a level system reminiscent of ''[[Armored Core]]'', with the ability to select from multiple available missions. This allows players to choose the missions within each "phase" in the order they want. Each phase has specific missions that must be won before the last turn of the chapter or it's [[Nonstandard Game Over|Game Over]]. Late in the game, players may also customize certain aircraft with a space operations-adaptor. Essentially, it's an array of thrusters which when applied, gives all aircraft the same (unremarkable) flight characteristics and weapons load-out. This adaptor is standard for all space missions until the player has the plane, itself refitted for space flight. It also featured a mission map, where the player sometimes had to use up chapter turns to move from one location to another.
 
The story goes as follows: In the somewhat distant future, Earth and the space colonies—bandedcolonies--banded together under the banner of "Orbital Citizens Community"—are--are embroiled in a major war and the titular Delta squadron, a [[Ragtag Bunch of Misfits]], is right in the middle of it on Earth's side. The OCC have a substantial technology advantage, but the EDAF have (supposedly) greater numbers and are fighting on home turf. The game opens with the OCC occupying roughly 80% of the land.
 
{{franchisetropes}}
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* [[Kick the Dog]]: The OCC has their moment when they relentlessly attack a stranded , unarmed hospital ship.
* [[Large Ham]]: In Strike, it is so extreme that even the stillshot character interactions between missions convey this.
** Leads to major Narm when you see Grandpa Bob's angry face—whichface--which looks like {{spoiler|he is suffering major constipation.}}
* [[Last Stand]]: The space-based part of Strike has this along with [[Ass Pull|aliens secretly behind the whole war.]]
* [[Leeroy Jenkins]]: John in the first mission; he disobeys direct orders and breaks off from destroying the bombers to go after more fighters.
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[[Category:Xbox]]
[[Category:Video Game]]
[[Category:Airforce Delta{{PAGENAME}}]]
[[Category:Multiple Works Need Separate Pages]]