Aladdin (Capcom): Difference between revisions

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A [[Platform Game]] based on [[Disney]]'s ''[[Aladdin (Disney film)|Aladdin]]'', released by [[Capcom]] in 1993.
 
This ''Aladdin'' game, in which Aladdin uses a bedsheet as a parachute, was initially an exclusive for the [[Super Nintendo Entertainment System]], though there were bootleg versions for the [[Nintendo Entertainment System]] and [[Sega Genesis]] (for which ''[[Aladdin (Virgin Games)|Aladdin]]'' was legitimately released), and it was ported to the the [[Game Boy Advance]] eleven years later.
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{{tropelist}}
=== Tropes appearing in this game: ===
* [[Adaptation Expansion]]: The pyramid level never really happened in the movie.
* [[Advancing Wall of Doom]]: The wall of lava in the Cave of Wonders.
* [[Annoying Arrows]]: One of the more frequent hazards in the game are spindly, hunchbacked archers. Their aim is not particularly good.
* [[Auto-Scrolling Level]]: The first cave escape stage.
* [[Bonus Stage]]: "A Whole New World" is an enemy-free carpet ride.
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* [[Bubbly Clouds]]: The Genie stages have some areas with cloud platforms.
* [[Build Like an Egyptian]]: Aladdin goes into an Egyptian-type pyramid to rescue Abu.
* [[Catastrophic Countdown]]: The Escape from the Cave of Wonder's walls of lava and falling rocks get more and more frequent the closer the end of the stage is.
* [[Edible Ammunition]]: Apples can be thrown at enemies, but it only stuns them.
* [[Covers Always Lie]]: Aladdin has a sword in the cover art. See three entries below. Surprisingly, the new GBA release cover art repeated this.
* [[Dem Bones]]: There's a living skeleton in the Cave of Wonders treasure room, wearing a crown and armored shoulder pads, wielding a scimitar. It has no lower half, but it's still pretty menacing. Iago also appears a few times in the final level carrying skulls, which he drops when you get close enough, and the way they bounce along the ground seems to indicate they're alive.
* [[Disney Acid Sequence]]: Capcom seemed determined to outdo Disney themselves with their interpretation of the "Friend like Me" sequence.
* [[Edible Ammunition]]: Apples can be thrown at enemies. It will defeat small ones, but itguards will only stunsbe themstunned.
* [[Funny Background Event]]: We see Abu clinging at Carpet in the background at Genie's stage.
* [[Genius Programming]]: Capcom managed to get a version of "Friend Like Me" that went through the entire song in the Genie's level, while most other tracks are just forty-second loops.
* [[The Goomba]]: Those little birds that are covered in upside down pots. Some of them even have wings, but they're all weak enough to be defeated by apples.
* [[Goomba Stomp]]: The main way for Aladdin to defeat enemies.
* [[Mercy Mode]]: In the Genie's level, the difficulty of the platforming is proportional to the number of lives you have left.
* [[Roof Hopping]]: The third stage of Agrabah is primarily about jumping across crumbling rooftops.
* [[Scaled Up]]: Jafar, in the final battle.
* [[Spikes of Doom]]
* [[Stalactite Spite]]: Tons of falling stalactites on later levels.
* [[Tactical Suicide Boss]]: Jafar has an attack where he throws his scepter into the ground, and another where he summons a group of pot birds, both of which let you [[Goomba Springboard]] high enough to stomp him when he swoops down. If he never did either of these attacks, or even if he just never swooped down at you, he'd be unbeatable.
* [[Unique Enemy]]: The scimitar-wielding skeleton in the Cave of Wonders treasure room. There's no other enemy even similar to it in the entire game.
* [[Wackyland]]: Inside the Genie's lamp.
 
{{reflist}}
[[Category:Fantasy Video Games]]
[[Category:Platform Game]]
[[Category:Licensed Game]]
[[Category:Super Nintendo Entertainment System]]
[[Category:Game Boy Advance]]
[[Category:Aladdin (Capcom){{PAGENAME}}]]
[[Category:Video Game]]