Albion: Difference between revisions

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Albion includes a complex back-story and detailed descriptions of the game world. Talking to the right people will reveal much information about topics relevant to the area you're currently in, including their cultures, philosophies, history, and many many more. Only little of this is actually relevant to the plot.
Albion includes a complex back-story and detailed descriptions of the game world. Talking to the right people will reveal much information about topics relevant to the area you're currently in, including their cultures, philosophies, history, and many many more. Only little of this is actually relevant to the plot.


The game features an interesting mix of 2D and 3D perspectives: while most indoor and outdoor places are seen from two isometric views, all dungeon crawling has to be done in 3D. Most of these dungeons lack light sources, forcing the party to rely on [[Ten Second Flashlight|rather short-lived torches]] to get anywhere, making dungeon exploration downright scary. This is done especially well in the very first planetside dungeon: while exploring the [[Noob Cave|decidedly unassuming cellar]] of their host house, the main characters suddenly get stranded in almost total darkness, armed with nothing but daggers and knives, hearing only the growls of resident [[Our Monsters Are Weird|feral kangaroos]] out to get them. You get treated to some [[Survival Horror]] right there, if only for a few minutes. (Unless you've found {{spoiler|a gun}} in the prologue. Then you can go [[Doom]] on them right there)
The game features an interesting mix of 2D and 3D perspectives: while most indoor and outdoor places are seen from two isometric views, all dungeon crawling has to be done in 3D. Most of these dungeons lack light sources, forcing the party to rely on [[Ten-Second Flashlight|rather short-lived torches]] to get anywhere, making dungeon exploration downright scary. This is done especially well in the very first planetside dungeon: while exploring the [[Noob Cave|decidedly unassuming cellar]] of their host house, the main characters suddenly get stranded in almost total darkness, armed with nothing but daggers and knives, hearing only the growls of resident [[Our Monsters Are Weird|feral kangaroos]] out to get them. You get treated to some [[Survival Horror]] right there, if only for a few minutes. (Unless you've found {{spoiler|a gun}} in the prologue. Then you can go [[Doom]] on them right there)


[[I Thought It Meant|Not to be confused with the setting of]] ''[[Fable (Video Game)|Fable]]''.
[[I Thought It Meant|Not to be confused with the setting of]] ''[[Fable (Video Game)|Fable]]''.
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** The [[Our Demons Are Different|Fears]] consist of large hands with glowing eyes on the palms. They're called so for a reason.
** The [[Our Demons Are Different|Fears]] consist of large hands with glowing eyes on the palms. They're called so for a reason.
* [[Eldritch Location]] - The planet is probably the most pleasant example in existence.
* [[Eldritch Location]] - The planet is probably the most pleasant example in existence.
* [[Eleventh Hour Ranger]] - {{spoiler|Joe}}, who only joins you for [[The Very Definitely Final Dungeon]].
* [[Eleventh-Hour Ranger]] - {{spoiler|Joe}}, who only joins you for [[The Very Definitely Final Dungeon]].
* [[Emotions vs. Stoicism]] - The game's central narrative ({{spoiler|the conflict between Animenkna and Animebona}}) falls squarely in the "emotions good, logic bad" side.
* [[Emotions vs. Stoicism]] - The game's central narrative ({{spoiler|the conflict between Animenkna and Animebona}}) falls squarely in the "emotions good, logic bad" side.
* [[Empty Room Psych]]
* [[Empty Room Psych]]
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* [[The Lifestream]] - The Iskai idea of afterlife.
* [[The Lifestream]] - The Iskai idea of afterlife.
* [[Let's Play]] - A ''long'' one by [[Kikoskia]], starting [http://www.youtube.com/watch?v=TNdrSweF30c here], as well as [http://bloggingalbion.blogspot.com this funny blog].
* [[Let's Play]] - A ''long'' one by [[Kikoskia]], starting [http://www.youtube.com/watch?v=TNdrSweF30c here], as well as [http://bloggingalbion.blogspot.com this funny blog].
* [[Linear Warriors Quadratic Wizards]] - Even moreso than usual, since even after spells are learnt, they need to be cast a few dozen times before they're more than a waste of SP. [[Magikarp Power|Once you do, though...]]
* [[Linear Warriors, Quadratic Wizards]] - Even moreso than usual, since even after spells are learnt, they need to be cast a few dozen times before they're more than a waste of SP. [[Magikarp Power|Once you do, though...]]
* [[Lost Forever]] - Everything in {{spoiler|the Khamulon}}, since you can't return there after you complete it.
* [[Lost Forever]] - Everything in {{spoiler|the Khamulon}}, since you can't return there after you complete it.
** In addition, {{spoiler|Khunag}} will never rejoin your party if you kick {{spoiler|him}} out after {{spoiler|obtaining the High Knowledge}}.
** In addition, {{spoiler|Khunag}} will never rejoin your party if you kick {{spoiler|him}} out after {{spoiler|obtaining the High Knowledge}}.
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* [[Magikarp Power]]: All spells start out kind of weak and need to be practised to get them to really work as advertised. The more powerful the spell is, the more it is like this; the most extreme example is naturally Goddess' Wrath, which simply destroys all opponents when it's finally learnt properly, but is useless for a long time before that.
* [[Magikarp Power]]: All spells start out kind of weak and need to be practised to get them to really work as advertised. The more powerful the spell is, the more it is like this; the most extreme example is naturally Goddess' Wrath, which simply destroys all opponents when it's finally learnt properly, but is useless for a long time before that.
* [[Mega Corp]] - The DDT Corporation.
* [[Mega Corp]] - The DDT Corporation.
* [[Mix and Match Critters]] - While the game is generally pretty original in its exotic elements, warniaks can be described as being kind of like flying scorpion-insect hybrids - except that they're actually vertebrates, adding yet another aspect.
* [[Mix-and-Match Critters]] - While the game is generally pretty original in its exotic elements, warniaks can be described as being kind of like flying scorpion-insect hybrids - except that they're actually vertebrates, adding yet another aspect.
* [[Non-Lethal KO]] - Defeated enemies die normally, but party members are merely rendered unconscious by even the most lethal enemy attacks.
* [[Non-Lethal KO]] - Defeated enemies die normally, but party members are merely rendered unconscious by even the most lethal enemy attacks.
** Except for the first boss, who's nursed back on his feet later. That doesn't mean you don't get to take his equipment though (which includes one of the more decent weapons in the game).
** Except for the first boss, who's nursed back on his feet later. That doesn't mean you don't get to take his equipment though (which includes one of the more decent weapons in the game).