Allegedly Free Game: Difference between revisions

Content added Content deleted
(→‎RPGs: NetHack is not an example of the trope)
(Rescuing 2 sources and tagging 0 as dead.) #IABot (v2.0)
Line 116: Line 116:
** You can play free, buy areas piece by piece, or subscribe. But the "play free" section is one tiny corner of the world with about a dozen areas (only three of which have fightable opponents, if you don't count dungeons). And I've already managed to beat all the freebie quests before hitting level 10 (another player just informed me that no, getting to level 10 does not open up additional free quests). On the up side, the pay-as-you-go is in increments of $5, with each area being $1 to $3 (so each time you ante up, you can open two or three new areas).
** You can play free, buy areas piece by piece, or subscribe. But the "play free" section is one tiny corner of the world with about a dozen areas (only three of which have fightable opponents, if you don't count dungeons). And I've already managed to beat all the freebie quests before hitting level 10 (another player just informed me that no, getting to level 10 does not open up additional free quests). On the up side, the pay-as-you-go is in increments of $5, with each area being $1 to $3 (so each time you ante up, you can open two or three new areas).
*** Also, they give you a friend only to yank her away behind the payware wall. You do a couple quests for the NPC, start to get to like her, even see some hint of the mystery of her character and her family... and then she disappears, leaving a note to come look for her in Payville. Or, rather, the Dark Scary Cave that she has no business adventuring in when she can't even manage to walk fifteen feet to turn in her own registration paperwork.
*** Also, they give you a friend only to yank her away behind the payware wall. You do a couple quests for the NPC, start to get to like her, even see some hint of the mystery of her character and her family... and then she disappears, leaving a note to come look for her in Payville. Or, rather, the Dark Scary Cave that she has no business adventuring in when she can't even manage to walk fifteen feet to turn in her own registration paperwork.
* ''ZT Online''. [http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php This game is one of the biggest offender of this trope], and '''by far''' the most popular [[MMORPG]] in [[Red China]].{{when}} Think about that.
* ''ZT Online''. [https://web.archive.org/web/20080511221059/http://www.danwei.org/electronic_games/gambling_your_life_away_in_zt.php This game is one of the biggest offender of this trope], and '''by far''' the most popular [[MMORPG]] in [[Red China]].{{when}} Think about that.


== Fighting ==
== Fighting ==
Line 188: Line 188:
** [[It Got Worse]] recently. The February 23rd update will increase the number of Actions that a paying player can make per (real-time) day (by 10), and decrease the number of actions that a non-paying player can make (by 30).
** [[It Got Worse]] recently. The February 23rd update will increase the number of Actions that a paying player can make per (real-time) day (by 10), and decrease the number of actions that a non-paying player can make (by 30).
** Before getting better again when the January 2012 update gave everyone unlimited actions a day.
** Before getting better again when the January 2012 update gave everyone unlimited actions a day.
* [http://www.geocaching.com Geocaching.] The site charges to download lists of caches to a GPS, receive notifications of new caches and access certain premium caches.
* [https://web.archive.org/web/20141202192741/http://www.geocaching.com/ Geocaching.] The site charges to download lists of caches to a GPS, receive notifications of new caches and access certain premium caches.
* A lot of games by UK-based Jolt (''Utopia Kingdoms'', ''Legend of [[Zork]]'', and the defunct ''Nationstates 2'', among others) didn't charge for the initial account...and that's about it. ''Nationstates 2'' in particular was pretty bad, requiring real money for a lot of things that were free in the original, and basically making wars unwinnable without real money extras.
* A lot of games by UK-based Jolt (''Utopia Kingdoms'', ''Legend of [[Zork]]'', and the defunct ''Nationstates 2'', among others) didn't charge for the initial account...and that's about it. ''Nationstates 2'' in particular was pretty bad, requiring real money for a lot of things that were free in the original, and basically making wars unwinnable without real money extras.
* In ''[[Moon Breakers]]'' while it was ''possible'' to get new ships with the in-game currency, the cheapest one costs 216,000 credits. Your average reward per match is around 2000. Do the math.
* In ''[[Moon Breakers]]'' while it was ''possible'' to get new ships with the in-game currency, the cheapest one costs 216,000 credits. Your average reward per match is around 2000. Do the math.