Allegedly Free Game: Difference between revisions

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* ''[[Air Rivals|Ace Online]]'', also known as ''Air Rivals'' and ''Phi Doi''. You can sign up and fly from L1 to L100 for free, but you need cash credits to buy Enchant protect cards, item seeker units, and fancy holographic banner-like things you can attach to your airframe. At least they give you generous samples of these credit shop exclusives as you gain levels.
* ''[[Air Rivals|Ace Online]]'', also known as ''Air Rivals'' and ''Phi Doi''. You can sign up and fly from L1 to L100 for free, but you need cash credits to buy Enchant protect cards, item seeker units, and fancy holographic banner-like things you can attach to your airframe. At least they give you generous samples of these credit shop exclusives as you gain levels.
* ''[[Adventure Quest (Video Game)|Adventure Quest]]'' boasts itself as a free game - it is... unless you really want to go on the exciting quests, and have advanced classes, pets, and other things that make this online single-player game exciting. Non "guardians" (you guessed it, they're members) have the large nuisance of only getting a 'small server' (which gets full [[Server Cap|often]]) whereas "Guardians" ''always'' get space. Also, they can equip some restricted items. Every other spin-off has its own Guardian counterpart with a very similar theme of 'pay now and get better stuff, etc'.
* ''[[Adventure Quest]]'' boasts itself as a free game - it is... unless you really want to go on the exciting quests, and have advanced classes, pets, and other things that make this online single-player game exciting. Non "guardians" (you guessed it, they're members) have the large nuisance of only getting a 'small server' (which gets full [[Server Cap|often]]) whereas "Guardians" ''always'' get space. Also, they can equip some restricted items. Every other spin-off has its own Guardian counterpart with a very similar theme of 'pay now and get better stuff, etc'.
** [[Artix Entertainment (Creator)|Artix Entertainment]]'s other games have varying amounts of this.
** [[Artix Entertainment]]'s other games have varying amounts of this.
*** In''[[Dragon Fable (Video Game)|Dragon Fable]]'', you can only use one half of each 'class' skills, cannot use epic weapons (which in a particularly cruel twist are actually given to you anyway -- often more frequently than normal weapons -- but you simply ''can't equip'' them!), and you are unable to access 'Titan Dragon' missions (which are the best for level grinding, natch);
*** In''[[Dragon Fable]]'', you can only use one half of each 'class' skills, cannot use epic weapons (which in a particularly cruel twist are actually given to you anyway -- often more frequently than normal weapons -- but you simply ''can't equip'' them!), and you are unable to access 'Titan Dragon' missions (which are the best for level grinding, natch);
**** In ''[[Mechquest (Video Game)|Mechquest]]'' is less of an example of this, and more of an example of [[Bribing Your Way to Victory]], since there are almost no 'upgrade-only' quests arond, but a ''lot'' more upgrade only weapons and mecha.
**** In ''[[Mechquest]]'' is less of an example of this, and more of an example of [[Bribing Your Way to Victory]], since there are almost no 'upgrade-only' quests arond, but a ''lot'' more upgrade only weapons and mecha.
***** In ''[[Adventure Quest Worlds (Video Game)|Adventure Quest Worlds]]'', 'most' of the items are 'Upgrade only', ALL pets (except 1) are upgrade only, also some [[Character Classes]] and some Maps and quests are. Some
***** In ''[[Adventure Quest Worlds]]'', 'most' of the items are 'Upgrade only', ALL pets (except 1) are upgrade only, also some [[Character Classes]] and some Maps and quests are. Some
** AE games (aside from ''AQWorlds'') are a comparatively minor example of this trope, since all "Guardian" upgrades are one-time, full-life, and ''not'' subscription-based. Of course, if you want the ''very'' best equipment, you're still gonna have to shell out for those Z-tokens, Dragon Coins or whatever, and just [[Bribing Your Way to Victory|Bribe Your Way To Victory]]. Though for ''[[Adventure Quest (Video Game)|Adventure Quest]]'' free players have all access to get the Uber and Epic tier item sets, which rival and even surpass Z-Token items ''and'' come with a nice bonus for equipping the whole set. You'll be farming a ''lot'' of Gold for them though. And some of the best pets and trinkets are Guardian Only.
** AE games (aside from ''AQWorlds'') are a comparatively minor example of this trope, since all "Guardian" upgrades are one-time, full-life, and ''not'' subscription-based. Of course, if you want the ''very'' best equipment, you're still gonna have to shell out for those Z-tokens, Dragon Coins or whatever, and just [[Bribing Your Way to Victory|Bribe Your Way To Victory]]. Though for ''[[Adventure Quest]]'' free players have all access to get the Uber and Epic tier item sets, which rival and even surpass Z-Token items ''and'' come with a nice bonus for equipping the whole set. You'll be farming a ''lot'' of Gold for them though. And some of the best pets and trinkets are Guardian Only.
** It should be noted that you can earn (in small amounts) Z-tokens/Dragon Coins/Nova Gems/Adventure Coins without buying them. Originally, this was only in ''[[Adventure Quest (Video Game)|Adventure Quest]]'', but has now been implemented in all of the games.
** It should be noted that you can earn (in small amounts) Z-tokens/Dragon Coins/Nova Gems/Adventure Coins without buying them. Originally, this was only in ''[[Adventure Quest]]'', but has now been implemented in all of the games.
** Artix Entertainment's 6th game, ''[[Epic Duel (Video Game)|Epic Duel]]'' had also implemented a little of both. Before being purchased by Artix, the game featured a one-time upgrade, where players had access to premium weapons, armours, and hairstyles. After the merger, the game added a secondary in-game currency "Varium" that works similar to Z-tokens/Dragon Coins/Adventure Coins/etc. and the elite upgrade has since been transferred to a considerable amount of the in-game currency and a badge that players can show off. Since it's a [[PvP]] game, the increased stat bonuses of premium items offer an [[Bribing Your Way to Victory|edge to paying players]].
** Artix Entertainment's 6th game, ''[[Epic Duel]]'' had also implemented a little of both. Before being purchased by Artix, the game featured a one-time upgrade, where players had access to premium weapons, armours, and hairstyles. After the merger, the game added a secondary in-game currency "Varium" that works similar to Z-tokens/Dragon Coins/Adventure Coins/etc. and the elite upgrade has since been transferred to a considerable amount of the in-game currency and a badge that players can show off. Since it's a [[PvP]] game, the increased stat bonuses of premium items offer an [[Bribing Your Way to Victory|edge to paying players]].
** ''[[Warp Force (Video Game)|Warp Force]]'' continues the tradition, using the same engine as ''[[Adventure Quest (Video Game)|Adventure Quest]]''.
** ''[[Warp Force]]'' continues the tradition, using the same engine as ''[[Adventure Quest]]''.
* ''[[Age of Conan]]'' converted from a subscription-only model to a hybrid model in July 2011. While much of the content was made available to free players; a substantial amount, especially at higher levels, remains available only to paid subscribers, or cafeteria-type purchase. This includes over half the character races/classes, and nearly the entire Khitai region; as well as several of the advancement and ability mechanics.
* ''[[Age of Conan]]'' converted from a subscription-only model to a hybrid model in July 2011. While much of the content was made available to free players; a substantial amount, especially at higher levels, remains available only to paid subscribers, or cafeteria-type purchase. This includes over half the character races/classes, and nearly the entire Khitai region; as well as several of the advancement and ability mechanics.
** Qualifies for this trope, as the game is advertised as "Free To Play!"; and it takes a little poking around the website to find out that a substantial portion of the game is pay-to-play only. Even then, it takes going into the official forums to find out just how much is content unavailable to free players.
** Qualifies for this trope, as the game is advertised as "Free To Play!"; and it takes a little poking around the website to find out that a substantial portion of the game is pay-to-play only. Even then, it takes going into the official forums to find out just how much is content unavailable to free players.
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* ''[[Battlefield Heroes]]'' recently underwent this. It used to be you could buy clothing and other extras for real money, and buy the guns and essential using in-game currency. Then, EA (of course) jacked up the prices in in-game currency by 20 times, no exaggeration, and made it a lot easier to buy stuff using real money, making it effectively useless to use in-game currency. Then added new, better guns, available ''only'' with real money. Interestingly enough, this is the exact thing they promised ''wouldn't'' happen when they introduced the game.
* ''[[Battlefield Heroes]]'' recently underwent this. It used to be you could buy clothing and other extras for real money, and buy the guns and essential using in-game currency. Then, EA (of course) jacked up the prices in in-game currency by 20 times, no exaggeration, and made it a lot easier to buy stuff using real money, making it effectively useless to use in-game currency. Then added new, better guns, available ''only'' with real money. Interestingly enough, this is the exact thing they promised ''wouldn't'' happen when they introduced the game.
** They took out the cheaper bandages and wrenches. [[Dude, Not Funny|Not cool]].
** They took out the cheaper bandages and wrenches. [[Dude, Not Funny|Not cool]].
* [[Battlefield Play 4 Free]], also from Dice. Bonus points for being this trope ''while still in closed beta''. It's most egregious with sniper rifles, where there are paid sniper rifles that are longer range than the free ones and do significantly more damage. Headshots that don't kill? Never mind that bodyshots from those guns should put thumb-sized holes in people ...
* [[Battlefield Play4Free]], also from Dice. Bonus points for being this trope ''while still in closed beta''. It's most egregious with sniper rifles, where there are paid sniper rifles that are longer range than the free ones and do significantly more damage. Headshots that don't kill? Never mind that bodyshots from those guns should put thumb-sized holes in people ...
** And made some weapons unrealistic and underpowered ([[PP 2000]] for one) so that they didn't compete with paid weapons.
** And made some weapons unrealistic and underpowered ([[PP 2000]] for one) so that they didn't compete with paid weapons.
** You can buy armor, heals, weapon attachments, guns where every single stat is better than the free or earnable guns ...
** You can buy armor, heals, weapon attachments, guns where every single stat is better than the free or earnable guns ...
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**** Lately, the updates have only seemed to be of the gashapon (called garapon in-game) variety. Some of the garapons require real money, and have a small chance of getting a bot that is usually considered [[Bribing Your Way to Victory|overpowered]]. As one [http://www.cosmicbreakfanforum.com/t8613p15-how-cyberstep-can-be-so-retard forum user] puts it:
**** Lately, the updates have only seemed to be of the gashapon (called garapon in-game) variety. Some of the garapons require real money, and have a small chance of getting a bot that is usually considered [[Bribing Your Way to Victory|overpowered]]. As one [http://www.cosmicbreakfanforum.com/t8613p15-how-cyberstep-can-be-so-retard forum user] puts it:
{{quote| "On the other hand, [[Cyber Step]] continues to churn out Garapon updates non-stop, not even bothering with the Shop in terms of UC and Rt(it took months until an actual bot appeared in the Shop, and it was only 1 bot). Because 95% of the stuff people want are in the Garapon, people are unable to actually improve on their bots unless they were willing to sell their houses. Didn't help that the Gashapon was more or less a part of Japanese culture and that most [[Otaku]] are very willing to throw their money away on mostly useless stuff, so [Japanese] players were OK with that sort of thing and [[Cyber Step]] hoped that it would be the same case with the [English] players..."}}
{{quote| "On the other hand, [[Cyber Step]] continues to churn out Garapon updates non-stop, not even bothering with the Shop in terms of UC and Rt(it took months until an actual bot appeared in the Shop, and it was only 1 bot). Because 95% of the stuff people want are in the Garapon, people are unable to actually improve on their bots unless they were willing to sell their houses. Didn't help that the Gashapon was more or less a part of Japanese culture and that most [[Otaku]] are very willing to throw their money away on mostly useless stuff, so [Japanese] players were OK with that sort of thing and [[Cyber Step]] hoped that it would be the same case with the [English] players..."}}
* ''[[Champions Online (Video Game)|Champions Online]]'' has a "Free For All" setup, where anyone can play nearly all of the game's content for free. However, the free Silver accounts have severe restrictions placed on character customization (fewer costume choices, a handful of Archetypes, limited bag slots, and a limited selection of travel powers) and have to purchase access to the Adventure Packs (optional repayable mission content). Still, this is mostly an aversion of this trope as it is entirely feasible to level a character all the way up to end-game content without spending a penny on the game: nothing that is essential requires a purchase.
* ''[[Champions Online]]'' has a "Free For All" setup, where anyone can play nearly all of the game's content for free. However, the free Silver accounts have severe restrictions placed on character customization (fewer costume choices, a handful of Archetypes, limited bag slots, and a limited selection of travel powers) and have to purchase access to the Adventure Packs (optional repayable mission content). Still, this is mostly an aversion of this trope as it is entirely feasible to level a character all the way up to end-game content without spending a penny on the game: nothing that is essential requires a purchase.
** All of the above restrictions can be bypassed by spending real money to unlock the restricted content; but there are two aspects of The game which are only available to the subscription-based Gold accounts: power customization (what color is my energy blast? does it come from my palm, fist, chest, or head? etc.) and Freeform characters (which are superior in every way to the Archetypes, both in terms of how much freedom you have in choosing powers and how many powers you can choose). Silver accounts are definitely second-class citizens in the game; though they are not outcasts.
** All of the above restrictions can be bypassed by spending real money to unlock the restricted content; but there are two aspects of The game which are only available to the subscription-based Gold accounts: power customization (what color is my energy blast? does it come from my palm, fist, chest, or head? etc.) and Freeform characters (which are superior in every way to the Archetypes, both in terms of how much freedom you have in choosing powers and how many powers you can choose). Silver accounts are definitely second-class citizens in the game; though they are not outcasts.
* ''[[Club Penguin]]'' is getting almost unplayable for free members; they can't continue to the next level on games such as Catching Waves or even Astroblaster without a membership, making the new stamp collecting feature very pointless.
* ''[[Club Penguin]]'' is getting almost unplayable for free members; they can't continue to the next level on games such as Catching Waves or even Astroblaster without a membership, making the new stamp collecting feature very pointless.
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* ''[[Evony]]'' advertises itself as "Free Forever", but the only reliable way to get special items is to buy them for real money. This includes the Michelangelo's Script, a requirement to upgrade a building to its highest level, for $5 per upgrade. It also includes medals, which you'll have to buy if you want to have more than two cities at once. They also have three separate "[[Blatant Lies|free gifts]]", the best of which requires the player to spend $100. The worst part is that the game coins are called "cents" even though each cent costs $0.10, to make things seem cheaper. (All figures in US dollars.)
* ''[[Evony]]'' advertises itself as "Free Forever", but the only reliable way to get special items is to buy them for real money. This includes the Michelangelo's Script, a requirement to upgrade a building to its highest level, for $5 per upgrade. It also includes medals, which you'll have to buy if you want to have more than two cities at once. They also have three separate "[[Blatant Lies|free gifts]]", the best of which requires the player to spend $100. The worst part is that the game coins are called "cents" even though each cent costs $0.10, to make things seem cheaper. (All figures in US dollars.)
{{quote| "Pay now, my Lord!"}}
{{quote| "Pay now, my Lord!"}}
* [[Face Book]] hosts a wide variety of these types of games. However, many fall under [[Bribing Your Way to Victory]] rather than this trope.
* [[Facebook]] hosts a wide variety of these types of games. However, many fall under [[Bribing Your Way to Victory]] rather than this trope.
** Some Facebook games come pretty close to Allegedly Free; you can get stuff you want or need in the game by paying money directly to the game or by completing real-world offers that sometimes require money. The upside is that some of the offers are things like product samples, so you're not ''just'' paying for that game upgrade you want, you're paying for a bag of coffee or a makeup kit ''and'' getting the game upgrade.
** Some Facebook games come pretty close to Allegedly Free; you can get stuff you want or need in the game by paying money directly to the game or by completing real-world offers that sometimes require money. The upside is that some of the offers are things like product samples, so you're not ''just'' paying for that game upgrade you want, you're paying for a bag of coffee or a makeup kit ''and'' getting the game upgrade.
** Even big companies have begun using the masive userbase of Facebook to try to scrape a little cash. [[Dragon Age]]: Legends, which touts itself as "the first real game on Facebook," is entirely free to play... only, if you don't buy "crowns" to purchase gear, then you get about six characters who level slowly and can only be used once every 1-2 hours, need half a day to grind out a small amount of potions, and have your team limited to three (including you) characters per battle. Want to revive a character? Spend crowns. Want to use the same character two battles in a row? [[Running Gag|Spend some crowns.]] Gear that doesn't suck? [[Rule of Three|Spend crowns in the store.]] Want to be able to realistically play the game for more than ten minutes a day? [[Overly Long Gag|...you get the picture.]]
** Even big companies have begun using the masive userbase of Facebook to try to scrape a little cash. [[Dragon Age]]: Legends, which touts itself as "the first real game on Facebook," is entirely free to play... only, if you don't buy "crowns" to purchase gear, then you get about six characters who level slowly and can only be used once every 1-2 hours, need half a day to grind out a small amount of potions, and have your team limited to three (including you) characters per battle. Want to revive a character? Spend crowns. Want to use the same character two battles in a row? [[Running Gag|Spend some crowns.]] Gear that doesn't suck? [[Rule of Three|Spend crowns in the store.]] Want to be able to realistically play the game for more than ten minutes a day? [[Overly Long Gag|...you get the picture.]]
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* [[Gunbound]] is a relateively mild example. Most equiptment can be bought with real life money or in game money. While there are plenty of powerful equiptment that can only be bought with live money, there's equally powerful in game purchases that you can make if you work hard enough at it. Interestingly there's also equiptment that you cannot buy with real life money and must grind in game currency to get.
* [[Gunbound]] is a relateively mild example. Most equiptment can be bought with real life money or in game money. While there are plenty of powerful equiptment that can only be bought with live money, there's equally powerful in game purchases that you can make if you work hard enough at it. Interestingly there's also equiptment that you cannot buy with real life money and must grind in game currency to get.
** Or at least, it used to be. But Gunbound seems to get traded around by a bunch of different sites, and in the most recent version players who pay real money not only reach ridiculously powerful avatars, but get special cash-only items that can heavily unbalance the game. It's gotten bad enough that the "avatars off" server has a decent following once again, and frequently using cash-only items is widely considered to be a dick move even by people WITH cash avatars. When even your most devoted users stop falling for it, it's time to give up.
** Or at least, it used to be. But Gunbound seems to get traded around by a bunch of different sites, and in the most recent version players who pay real money not only reach ridiculously powerful avatars, but get special cash-only items that can heavily unbalance the game. It's gotten bad enough that the "avatars off" server has a decent following once again, and frequently using cash-only items is widely considered to be a dick move even by people WITH cash avatars. When even your most devoted users stop falling for it, it's time to give up.
* ''[[Hellgate London|Hellgate: London]]'': Speaking of ''[http://www.penny-arcade.com/comic/2007/5/11/ Penny Arcade]''.
* ''[[Hellgate London]]'': Speaking of ''[http://www.penny-arcade.com/comic/2007/5/11/ Penny Arcade]''.
* ''Imperion''. Oh, sure, you can play your game for free, if you want to be raided ceaselessly and smashed into the ground by the three guys in adjoining systems who paid so that they could have increased resource production, instant building, additional building slots, and cheaper auto-trades. Basically, free players exist only for the pay-players to prey upon.
* ''Imperion''. Oh, sure, you can play your game for free, if you want to be raided ceaselessly and smashed into the ground by the three guys in adjoining systems who paid so that they could have increased resource production, instant building, additional building slots, and cheaper auto-trades. Basically, free players exist only for the pay-players to prey upon.
* The iPhone and iPod App Store used to specifically forbid the use of in-app purchases in no-price applications in an attempt to prevent developers from getting around Apple's 30% sales fee. Unfortunately, Apple have changed their regulations to also get 30% from all in-app purchases, which are now allowed in apps of any [[Buffy-Speak|expensiveness]]. So "free" iPhone games often have this, or at least encourage you [[Bribing Your Way to Victory|to buy some upgrades]].
* The iPhone and iPod App Store used to specifically forbid the use of in-app purchases in no-price applications in an attempt to prevent developers from getting around Apple's 30% sales fee. Unfortunately, Apple have changed their regulations to also get 30% from all in-app purchases, which are now allowed in apps of any [[Buffy-Speak|expensiveness]]. So "free" iPhone games often have this, or at least encourage you [[Bribing Your Way to Victory|to buy some upgrades]].
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* ''Kwari'', an former online FPS. The equipment that you couldn't get unless you paid real money? ''Bullets.''
* ''Kwari'', an former online FPS. The equipment that you couldn't get unless you paid real money? ''Bullets.''
* ''[[Mabinogi Fantasy Life]]'' by Nexon started out this way; with the main storyline quests, powerful [[Empathic Weapon|Empathic Weapons]], and character rebirths only available to paid members. With the "Pioneers of Iria" expansion, all game content was made available to free players; but there are still a lot of [[Bribing Your Way to Victory|non-essential but highly useful game enhancing items]] available for a paid premium.
* ''[[Mabinogi Fantasy Life]]'' by Nexon started out this way; with the main storyline quests, powerful [[Empathic Weapon|Empathic Weapons]], and character rebirths only available to paid members. With the "Pioneers of Iria" expansion, all game content was made available to free players; but there are still a lot of [[Bribing Your Way to Victory|non-essential but highly useful game enhancing items]] available for a paid premium.
* ''[[Magic the Gathering]] Tactics'' advertises that it's free to download and play. However, befitting the card game the game is based on, you must buy booster packs to add to your collection to customize your original setup. Of course, most of the demographic that the game is aimed at expected this...as they play the card game the game is based on.
* ''[[Magic: The Gathering]] Tactics'' advertises that it's free to download and play. However, befitting the card game the game is based on, you must buy booster packs to add to your collection to customize your original setup. Of course, most of the demographic that the game is aimed at expected this...as they play the card game the game is based on.
** Oh, and you need to spend real money to buy more chapters of the story mode. Much like Star Chamber.
** Oh, and you need to spend real money to buy more chapters of the story mode. Much like Star Chamber.
** Similarly, ''Magic Online'' also charges real money for in-game cards and for tournaments that give out prizes. Once you have the cards, though, "casual" play is free.
** Similarly, ''Magic Online'' also charges real money for in-game cards and for tournaments that give out prizes. Once you have the cards, though, "casual" play is free.
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* Runes of Magic: You will never be as good as the guy sitting next to you who buys the in-game currency without paying the same amount or more, or a ridiculous amount of time.
* Runes of Magic: You will never be as good as the guy sitting next to you who buys the in-game currency without paying the same amount or more, or a ridiculous amount of time.
** Assuming you choose the time route, you need to farm 10 turn-ins of whatever Daily Quest you choose, turn those in, and get 100 tokens which are basically a free version of the diamonds, but with half the item selection at like 5-20 times the price they cost in diamonds. a Purified Fusion Stone, 6 of which are needed to make the best gear possible, costs a whopping 1100 tokens, vs. 55 diamonds when they're NOT on sale, as low as 25 dias (in a 5 pack) when they ARE. that's 11 days for one stone, 66 for one piece of gear. Furthermore, you have at least 16 items to stat, if you use a two handed weapon. 17 if you're a knight with a shield. 18 for scout/rogues, who stat both daggers and use their bow as their main weapon. 1056 days of farming for the minimal amount of puri stones for one set of gear. almost 2.9 YEARS. 1188 for the aforementioned scout/rogues. That's 3 and a quarter years of farming. Did i forget to mention you'll end up statting at least three or four full set's worth? All this is ignoring the equally sized set you'll need for your secondary class, if you choose to stat a set of gear for it, too. Let's not forget the Arcane Transmuter charges, which are 300 for ten of them on the tokens. 3 extra days per armor piece, 1-2 more months. Then there's tiering your weapons, required if you want to do any real damage ever. Also gear refinement on top of the statting and tiering. You're practically required to farm the local [[Money Spider|Money Spiders]] and slowly earn millions of gold to buy statted armor, the best of which runs AT LEAST 4 million per piece. /rant.
** Assuming you choose the time route, you need to farm 10 turn-ins of whatever Daily Quest you choose, turn those in, and get 100 tokens which are basically a free version of the diamonds, but with half the item selection at like 5-20 times the price they cost in diamonds. a Purified Fusion Stone, 6 of which are needed to make the best gear possible, costs a whopping 1100 tokens, vs. 55 diamonds when they're NOT on sale, as low as 25 dias (in a 5 pack) when they ARE. that's 11 days for one stone, 66 for one piece of gear. Furthermore, you have at least 16 items to stat, if you use a two handed weapon. 17 if you're a knight with a shield. 18 for scout/rogues, who stat both daggers and use their bow as their main weapon. 1056 days of farming for the minimal amount of puri stones for one set of gear. almost 2.9 YEARS. 1188 for the aforementioned scout/rogues. That's 3 and a quarter years of farming. Did i forget to mention you'll end up statting at least three or four full set's worth? All this is ignoring the equally sized set you'll need for your secondary class, if you choose to stat a set of gear for it, too. Let's not forget the Arcane Transmuter charges, which are 300 for ten of them on the tokens. 3 extra days per armor piece, 1-2 more months. Then there's tiering your weapons, required if you want to do any real damage ever. Also gear refinement on top of the statting and tiering. You're practically required to farm the local [[Money Spider|Money Spiders]] and slowly earn millions of gold to buy statted armor, the best of which runs AT LEAST 4 million per piece. /rant.
* ''[[Runescape (Video Game)|Runescape]]'' was originally completely free to play, but constant growth made it too large to sustain without paying players. Paying members can access many times as much world, skills, minigames and quests as non-members (who can only play about ''5%'' of the total content). However, it advertises its Free-to-Play content as an entire free game <ref>"The World's Most Popular Free MMORPG", quoted from its website front page!</ref>, and the Pay to Play content as a super expansion pack (ergo the trope).
* ''[[Runescape]]'' was originally completely free to play, but constant growth made it too large to sustain without paying players. Paying members can access many times as much world, skills, minigames and quests as non-members (who can only play about ''5%'' of the total content). However, it advertises its Free-to-Play content as an entire free game <ref>"The World's Most Popular Free MMORPG", quoted from its website front page!</ref>, and the Pay to Play content as a super expansion pack (ergo the trope).
** On the other hand, "worlds" (servers) are segregated between members' worlds, where all the pay-to-play features are active, and free-to-play servers, where pay-to-play features are inaccessible even to members, meaning that members don't have much of an advantage over nonmembers - if they're on the same world.
** On the other hand, "worlds" (servers) are segregated between members' worlds, where all the pay-to-play features are active, and free-to-play servers, where pay-to-play features are inaccessible even to members, meaning that members don't have much of an advantage over nonmembers - if they're on the same world.
* [[S 4 League]], while not as bad as other online games, still has its problems. Cash Shop allows you to immediately buy a certain type of equipment with the highest modifier to stats. Mind you, all equipment is temporary, and while weapon rental is easily affordable, aiming for permanents is going to cost a lot of Pentavision Credits (In-game currency).
* [[S4 League]], while not as bad as other online games, still has its problems. Cash Shop allows you to immediately buy a certain type of equipment with the highest modifier to stats. Mind you, all equipment is temporary, and while weapon rental is easily affordable, aiming for permanents is going to cost a lot of Pentavision Credits (In-game currency).
** A patch has actually made it so the only way to get a permanent item is the completely luck of the draw "Fumbi shop" which is far more likely to give you a random item you don't want for seven hours. Because of this, you have to constantly rerent your items. Weapons aren't so bad as their timers only go while you use them, but clothing items have timers that are always running.
** A patch has actually made it so the only way to get a permanent item is the completely luck of the draw "Fumbi shop" which is far more likely to give you a random item you don't want for seven hours. Because of this, you have to constantly rerent your items. Weapons aren't so bad as their timers only go while you use them, but clothing items have timers that are always running.
* In an odd subversion of this Trope, especially for a Japanese MMO, ''SD Gundam Online''. The game makes no attempt to say, "You need to buy this to be BETTER than everyone!" The only things that cost RL money only are Paint, and you can find some of that with missions, if you're lucky. Buying Mobile Suits is interesting in that you select from about 10 different 'capsule machines' and put the in-game currency in to get a random MS. It's noted that the Capsule Machines and shop contain every MS available, buyable with in-game currency. And the best thing? You can purchase the Blueprints for some of the best MS... with In-Game currency only!
* In an odd subversion of this Trope, especially for a Japanese MMO, ''SD Gundam Online''. The game makes no attempt to say, "You need to buy this to be BETTER than everyone!" The only things that cost RL money only are Paint, and you can find some of that with missions, if you're lucky. Buying Mobile Suits is interesting in that you select from about 10 different 'capsule machines' and put the in-game currency in to get a random MS. It's noted that the Capsule Machines and shop contain every MS available, buyable with in-game currency. And the best thing? You can purchase the Blueprints for some of the best MS... with In-Game currency only!
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* Stick Arena: Ballisticks has a premium account thing. People without it are limited to 4 ITEMS IN THE SHOP. They also can't make levels. Premium members have more tile sets too.
* Stick Arena: Ballisticks has a premium account thing. People without it are limited to 4 ITEMS IN THE SHOP. They also can't make levels. Premium members have more tile sets too.
* The online game ''Sqwishland.'' First off, it's tied to a series of toys, so there's already a purchase point of entry--but the toys are available as capsule toys that cost 25-50 cents a pop, so that's not so terrible, right? But then you find out that the "free" version of the game is essentially the ability to run around the game map, and little more--you can't even interact with your pets (and it is a virtual pet site) without having a premium account. The premium page does not mention this, of course--it just mentions the new clothes and house options you get, as well as more mini-games.
* The online game ''Sqwishland.'' First off, it's tied to a series of toys, so there's already a purchase point of entry--but the toys are available as capsule toys that cost 25-50 cents a pop, so that's not so terrible, right? But then you find out that the "free" version of the game is essentially the ability to run around the game map, and little more--you can't even interact with your pets (and it is a virtual pet site) without having a premium account. The premium page does not mention this, of course--it just mentions the new clothes and house options you get, as well as more mini-games.
* You can play ''[[Tetris (Video Game)|Tetris]] Online Japan'' for free, in the same way that you can play ''[[Dance Dance Revolution]]'' with two broken legs. And an elephant tied to your back. (See TOJ's entry on [[Bribing Your Way to Victory]] for more details.) Of course, to play without being handicapped, you have to pay for a "premium" subscription. To add insult to injury, they nerfed non-premium players and boosted premium players in an update was officially explained as for "balance" purposes. The only balancing going on there is in their checkbooks.
* You can play ''[[Tetris]] Online Japan'' for free, in the same way that you can play ''[[Dance Dance Revolution]]'' with two broken legs. And an elephant tied to your back. (See TOJ's entry on [[Bribing Your Way to Victory]] for more details.) Of course, to play without being handicapped, you have to pay for a "premium" subscription. To add insult to injury, they nerfed non-premium players and boosted premium players in an update was officially explained as for "balance" purposes. The only balancing going on there is in their checkbooks.
* [[Tibia]]. The game is free to play, but the people who pay for "premium time" in real life money enjoy a large number of advantages over free players. Paying adds several new islands, the ability to travel by boats and flying carpets, new spells, new items, a new server, new monsters, new quests, new outfits and probably [[Up to Eleven|even more stuff]].
* [[Tibia]]. The game is free to play, but the people who pay for "premium time" in real life money enjoy a large number of advantages over free players. Paying adds several new islands, the ability to travel by boats and flying carpets, new spells, new items, a new server, new monsters, new quests, new outfits and probably [[Up to Eleven|even more stuff]].
* [[Disney]]'s ''[[Toontown Online]]'' limits you to gaining Toon Tasks (quests) and fishing in the starting Playground and 3 surrounding Streets (though you can wander anywhere you want), a [[Ingame Currency|Jellybean]] jar that maxes out at 50 beans, 25 Gags (weapons/attacks), only able to learn one extra gag track (toon-up/sound), and unable to buy anything from the Cattlelog, or play any of the games other than the one in the central Playground. Basically, a free user will get maybe two days of play out of what might actually be a pretty decent MMORPG.
* [[Disney]]'s ''[[Toontown Online]]'' limits you to gaining Toon Tasks (quests) and fishing in the starting Playground and 3 surrounding Streets (though you can wander anywhere you want), a [[Ingame Currency|Jellybean]] jar that maxes out at 50 beans, 25 Gags (weapons/attacks), only able to learn one extra gag track (toon-up/sound), and unable to buy anything from the Cattlelog, or play any of the games other than the one in the central Playground. Basically, a free user will get maybe two days of play out of what might actually be a pretty decent MMORPG.
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*** Add to that the fact that Both Warforged and Monks are now considered "Premium Content" for some odd reason, and apparently Drow can be bought instead of earned.
*** Add to that the fact that Both Warforged and Monks are now considered "Premium Content" for some odd reason, and apparently Drow can be bought instead of earned.
*** Also, the "Turbine points" used to buy premium content can be earned (in small amounts) by completing (large numbers of) quests, so it's possible to eventually get all the content without spending any real world money at all. [[Bribing Your Way to Victory]] is much faster, though. You can only get a set amount of Turbine Points per character, since they're directly tied to the difficulty you've completed missions at. In order to grind out enough points to get decent rewards, you'll have to grind the same content over and over on multiple characters, and it's unlikely you'll want to play the game anymore once you've earned any respectable amount of Points that way.
*** Also, the "Turbine points" used to buy premium content can be earned (in small amounts) by completing (large numbers of) quests, so it's possible to eventually get all the content without spending any real world money at all. [[Bribing Your Way to Victory]] is much faster, though. You can only get a set amount of Turbine Points per character, since they're directly tied to the difficulty you've completed missions at. In order to grind out enough points to get decent rewards, you'll have to grind the same content over and over on multiple characters, and it's unlikely you'll want to play the game anymore once you've earned any respectable amount of Points that way.
** ''[[The Lord of the Rings Online (Video Game)|The Lord of the Rings Online]]'' is similar to ''Dungeons and Dragons Online'', as it's also by Turbine. You can earn Turbine Points in game through various means (though the Turbine Points are separate from the ones in DDO), but almost everything worth buying is ''at least'' around 500 points. The game allows you to quest up until around level 30-something, when you start needing to buy "Quest Packs" to progress at any sane rate. Each one costs between 500-700-something points when not on sale, which is about what you might get during the entire life of a character by the time they need the first quest pack. And since you need the quest pack to be able to earn Turbine Points in those areas, your earnings are definitely capped relatively low. That's not counting any of the other quality of life stuff. You need to buy your last two bag slots separately, as well as more vault space, shared storage, and the wardrobe that was introduced to keep cosmetic stuff from cluttering your inventory. In a game infamous for being part inventory management, those extra spaces might as well be as mandatory as the quest packs.
** ''[[The Lord of the Rings Online]]'' is similar to ''Dungeons and Dragons Online'', as it's also by Turbine. You can earn Turbine Points in game through various means (though the Turbine Points are separate from the ones in DDO), but almost everything worth buying is ''at least'' around 500 points. The game allows you to quest up until around level 30-something, when you start needing to buy "Quest Packs" to progress at any sane rate. Each one costs between 500-700-something points when not on sale, which is about what you might get during the entire life of a character by the time they need the first quest pack. And since you need the quest pack to be able to earn Turbine Points in those areas, your earnings are definitely capped relatively low. That's not counting any of the other quality of life stuff. You need to buy your last two bag slots separately, as well as more vault space, shared storage, and the wardrobe that was introduced to keep cosmetic stuff from cluttering your inventory. In a game infamous for being part inventory management, those extra spaces might as well be as mandatory as the quest packs.
** ''[[Anarchy Online]]'' has a free option that includes the early (circa 2002) content; but the expansions -- which add more areas and allow for ''much'' stronger characters -- are subscriber only and also require paying a one-time activation fee. As with other examples here, the game was supposed to be subscriber only, but declining population forced Funcom to open the floodgates.
** ''[[Anarchy Online]]'' has a free option that includes the early (circa 2002) content; but the expansions -- which add more areas and allow for ''much'' stronger characters -- are subscriber only and also require paying a one-time activation fee. As with other examples here, the game was supposed to be subscriber only, but declining population forced Funcom to open the floodgates.
** [[Eve Online]] subverts with their PLEX system. It's entirely possible for a player to play their way to a subscription by acquiring enough ISK to buy PLEX instead of paying the monthly subscription. You can also [[Bribing Your Way to Victory|sell PLEX on the open market]].
** [[Eve Online]] subverts with their PLEX system. It's entirely possible for a player to play their way to a subscription by acquiring enough ISK to buy PLEX instead of paying the monthly subscription. You can also [[Bribing Your Way to Victory|sell PLEX on the open market]].
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* ''[[Spiral Knights]]'' is this with its use of energy, necessary to do things such as traverse dungeons and craft gear. Each player can hold up to one hundred units of mist energy (which replenishes at roughly 1 ME/11 minutes), or buy crystal energy with real money or trade for it with other players. Paying players have significant advantages, and making enough money to buy energy usually requires using almost as much energy as you can afford, so the game becomes a slow slog of converting mist energy into Crystal Energy, grinding the one or two profitable boss runs. A free player can spend weeks trying to grind their way to a particular sword, while another can simply buy the energy and trade it for the same weapon and have it instantly.
* ''[[Spiral Knights]]'' is this with its use of energy, necessary to do things such as traverse dungeons and craft gear. Each player can hold up to one hundred units of mist energy (which replenishes at roughly 1 ME/11 minutes), or buy crystal energy with real money or trade for it with other players. Paying players have significant advantages, and making enough money to buy energy usually requires using almost as much energy as you can afford, so the game becomes a slow slog of converting mist energy into Crystal Energy, grinding the one or two profitable boss runs. A free player can spend weeks trying to grind their way to a particular sword, while another can simply buy the energy and trade it for the same weapon and have it instantly.
** On the other hand, free players DO have access to everything that paying players have, so one can progress through the game without ever spending a dime. However, since the energy market is determined by players and prices can vary when buying with in-game currency, so if you don't like [[Bribing Your Way to Victory]] you can easily be screwed by the market, and stuck unable to play without bleeding money (or waiting 22 hours for your free energy allocation to regenerate).
** On the other hand, free players DO have access to everything that paying players have, so one can progress through the game without ever spending a dime. However, since the energy market is determined by players and prices can vary when buying with in-game currency, so if you don't like [[Bribing Your Way to Victory]] you can easily be screwed by the market, and stuck unable to play without bleeding money (or waiting 22 hours for your free energy allocation to regenerate).
* ''[[The Daily Show (TV)|The Daily Show]]'' had Aasif Mandvi expose iPad app "Tap Fish" as one. You pay to resurrect fish/get a better aquarium. One man's children spent '''$1500''' dollars on the game, since it goes through iTunes, which saves credit info and doesn't usually need more than a basic password.
* ''[[The Daily Show]]'' had Aasif Mandvi expose iPad app "Tap Fish" as one. You pay to resurrect fish/get a better aquarium. One man's children spent '''$1500''' dollars on the game, since it goes through iTunes, which saves credit info and doesn't usually need more than a basic password.
* ''[[Team Fortress 2 (Video Game)|Team Fortress 2]]'' is now this: it went free-to-play in June 2011, but the new unpaid players get stuck with a 50-slot backpack (as opposed to the standard of ''at least'' 300), being unable to gift or trade items, not getting cosmetic items from random drops, and only being able to craft a limited number of items. Thankfully, players still have access to all game balance-affecting weapons, so theoretically they can enjoy the same game (short of the cosmetics, which don't do anything anyways, and the storage space issue), and buying any item from the Mann-conomy will instantly upgrade you to Premium status (which gets all the perks of people who have bought the game). On top of that, the cheapest item is only 49 cents (though you need a minimum deposit of $5 into your Steam wallet if you don't have it already). Additionally, people who owned the game before it went F2P got a special untradeable Proof of Purchase hat.
* ''[[Team Fortress 2]]'' is now this: it went free-to-play in June 2011, but the new unpaid players get stuck with a 50-slot backpack (as opposed to the standard of ''at least'' 300), being unable to gift or trade items, not getting cosmetic items from random drops, and only being able to craft a limited number of items. Thankfully, players still have access to all game balance-affecting weapons, so theoretically they can enjoy the same game (short of the cosmetics, which don't do anything anyways, and the storage space issue), and buying any item from the Mann-conomy will instantly upgrade you to Premium status (which gets all the perks of people who have bought the game). On top of that, the cheapest item is only 49 cents (though you need a minimum deposit of $5 into your Steam wallet if you don't have it already). Additionally, people who owned the game before it went F2P got a special untradeable Proof of Purchase hat.
** Interestingly, [http://tf2stats.net/hats/ the majority of TF2 players have the Proof of Purchase hat.] So, most of active players have not only bought the game, but did so before it became "free." This is probably because the game's been out for years, is absurdly popular, and was priced at less than $20 for most of its life (it dropped to just a couple of dollars at one point). In addition, it was part of the very-popular Orange Box bundle which included ''[[Portal (Video Game)|Portal]]'' and the complete ''[[Half-Life 2 (Video Game)|Half-Life 2]]'' (to date). It seems Valve made the game free because they realized that nearly all the people who were ever going to buy the game already had. But as The Orange Box still technically has [[TF 2]] in it, buying the pack gives you the Proof of Purchase.
** Interestingly, [http://tf2stats.net/hats/ the majority of TF2 players have the Proof of Purchase hat.] So, most of active players have not only bought the game, but did so before it became "free." This is probably because the game's been out for years, is absurdly popular, and was priced at less than $20 for most of its life (it dropped to just a couple of dollars at one point). In addition, it was part of the very-popular Orange Box bundle which included ''[[Portal (series)|Portal]]'' and the complete ''[[Half-Life 2]]'' (to date). It seems Valve made the game free because they realized that nearly all the people who were ever going to buy the game already had. But as The Orange Box still technically has [[TF 2]] in it, buying the pack gives you the Proof of Purchase.
* ''[[The Caverns of Hammerfest (Video Game)|The Caverns of Hammerfest]]'' became available entirely for free after the Parallel Dimensions update. You, however, can only play it once a day, so you have an option to buy more games for the day if you're impatient enough.
* ''[[The Caverns of Hammerfest]]'' became available entirely for free after the Parallel Dimensions update. You, however, can only play it once a day, so you have an option to buy more games for the day if you're impatient enough.
* ''[[Nethack]]'' is a major aversion of this trope. It is one of the oldest video games still being developed, has always been completely free, the most popular servers record and archive your games for all to see, and some servers even let you watch other people play in realtime and even ask them questions. alt.org/nethack has countless archived games, does not have advertisements, and makes it very easy for a beginner to know where to start looking for help in climbing a very steep learning curve.
* ''[[Nethack]]'' is a major aversion of this trope. It is one of the oldest video games still being developed, has always been completely free, the most popular servers record and archive your games for all to see, and some servers even let you watch other people play in realtime and even ask them questions. alt.org/nethack has countless archived games, does not have advertisements, and makes it very easy for a beginner to know where to start looking for help in climbing a very steep learning curve.
* [[Wakfu (Animation)|Wakfu]], set for official release in February of 2012 and currently in open beta, has designs of becoming this through [[Freemium]]. Non-subscription players can only learn a few of the professions (which are more or less essential to getting equipment), can't mint money (the only way to GET money, as [[Money Spiders]] is averted) and can't spend any if they manage to get it, can't affect the ecosystem (harvesting and replanting resources-and ''monsters''-is integral to the game), and can only quest in the tutorial area and the new players area, are restricted to walking rather than using any of the various forms of rapid transit, and are even limited to using emote animations found in the beginner area. Also, employees will sometimes get together to make fun of non-subscription players and their mothers<ref>Not actually true.</ref>.
* [[Wakfu]], set for official release in February of 2012 and currently in open beta, has designs of becoming this through [[Freemium]]. Non-subscription players can only learn a few of the professions (which are more or less essential to getting equipment), can't mint money (the only way to GET money, as [[Money Spiders]] is averted) and can't spend any if they manage to get it, can't affect the ecosystem (harvesting and replanting resources-and ''monsters''-is integral to the game), and can only quest in the tutorial area and the new players area, are restricted to walking rather than using any of the various forms of rapid transit, and are even limited to using emote animations found in the beginner area. Also, employees will sometimes get together to make fun of non-subscription players and their mothers<ref>Not actually true.</ref>.
* [[Global Agenda]] just barely averts this - you're still competitive at lower levels, and the game is still extremely fun, but there are some game modes and aesthetic armors that it will take forever to unlock if you don't pay.
* [[Global Agenda]] just barely averts this - you're still competitive at lower levels, and the game is still extremely fun, but there are some game modes and aesthetic armors that it will take forever to unlock if you don't pay.
* [[Starsiege Tribes|Tribes: Ascend]] allows you to purchase gold which can be used to unlock new classes, weapons, support items, EXP boosts and loadout slots. Playing the game earns you EXP which can be used to do this as well, however most unlocks require a ludicrous amount of EXP to trade for the unlocks - some of the strongest weapons in the game require up to ONE HUNDRED THOUSAND EXP in order to initially unlock. A typical match can earn a player anywhere between 500-2000 EXP. At least item upgrades are significantly less expensive...
* [[Starsiege: Tribes|Tribes: Ascend]] allows you to purchase gold which can be used to unlock new classes, weapons, support items, EXP boosts and loadout slots. Playing the game earns you EXP which can be used to do this as well, however most unlocks require a ludicrous amount of EXP to trade for the unlocks - some of the strongest weapons in the game require up to ONE HUNDRED THOUSAND EXP in order to initially unlock. A typical match can earn a player anywhere between 500-2000 EXP. At least item upgrades are significantly less expensive...


=== Fictional Examples: ===
=== Fictional Examples: ===