Alpha Waves: Difference between revisions

Everything About Fiction You Never Wanted to Know.
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Alpha Waves (Continuum in North America) is perhaps the first 3D platform game. Designed by Christophe de Dinechin and published by Infogrames in 1990. The game was relesed for Atari ST, Amiga, and DOS. The player controls a small object called a mover that bounces on trampolines and travels through cube shaped rooms conected by little doors. There are two game modes Emotion, a single-player only mode with no time limit, and Action, a timed game for up to two players.
Alpha Waves (Continuum in North America) is perhaps the first 3D platform game. Designed by Christophe de Dinechin and published by Infogrames in 1990. The game was relesed for Atari ST, Amiga, and DOS. The player controls a small object called a mover that bounces on trampolines and travels through cube shaped rooms conected by little doors. There are two game modes Emotion, a single-player only mode with no time limit, and Action, a timed game for up to two players.


{{tropelist}}
=== This Game contains examples of: ===
* [[Casual Game]]: Emotion is somewhat this.
* [[Casual Game]]: Emotion is somewhat this.
* [[Older Than They Think]]: Many believe 3D platformers started with Super Mario 64 in 1996; six years after Alpha Waves.
* [[Older Than They Think]]: Many believe 3D platformers started with Super Mario 64 in 1996; six years after Alpha Waves.

Revision as of 03:43, 7 November 2015

Alpha Waves (Continuum in North America) is perhaps the first 3D platform game. Designed by Christophe de Dinechin and published by Infogrames in 1990. The game was relesed for Atari ST, Amiga, and DOS. The player controls a small object called a mover that bounces on trampolines and travels through cube shaped rooms conected by little doors. There are two game modes Emotion, a single-player only mode with no time limit, and Action, a timed game for up to two players.

Tropes used in Alpha Waves include: