Alt-Itis: Difference between revisions

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{{trope}}
{{Video Game Examples Need Sorting}}
Commonly witnessed in the online gaming community, symptoms of alt'''Alt-itis''' usually include the creation of multiple 'alternate' characters in an online game. Alt-itis (sometimes referred to by sufferers as 'altoholism') occurs more frequently in games that provide large numbers of customization options, tempting a player to create a new character to see what odd combinations of skills, abilities and appearances he or she can discover.
 
Often invoked as a method of warding off boredom; in games such as ''[[World of Warcraft]]'', where the player-base is divided into factions, players will sometimes create an alt of the opposing faction—that way, if the 'primary' faction isn't seeing much action that day, it's a simple matter to hop over to the other character.
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** Having less than ten characters is considered weird.
** It's also somewhat common for people to meticulously recreate an existing character, but not play as them for fear of having them deleted or changed by the mods.
** With the death and resurrection of the game, every player now has as many slots for characters as they need.
** The company that developed ''City of Heroes'', Cryptic Studios, hasthen recently comecame out with ''[[Champions Online]]'' which offers even greater customization options, with the player able to mix-and-match abilities from every powerset in the game as well as a vast array of options when creating a character's look.
*** And now, a "demo" version exists which consists entirely of character creation (with only two character slots) and the tutorial level.
** [[DC Universe Online]] users tend to suffer from Alt-Itis as well, for largely the same reasons
* ''Furcadia'' is well-known for this among its players. The staff are aware of this, and allow ten alts per email address. However, alts DO expire if left inactive without a portrait or paid item on them. This is common, because many people claim alts just for the sake of 'owning' a cool name or word.
* ''[[Final Fantasy XI]]'' has a treatment program of sorts, allowing one to choose new classes with a single character.
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** On the official Morrowind/Oblivion forums, this trope strain is usually called Restartitus.
** Games with plugins or mod packages are particularly prone to this. Install a few nifty new mods, roll a new character so you can experience all the mod content. Then, repeat forever and never finish the main plot.
* ''[[Rohan Online]]'', ''[[Shaiya]]'', and most other Korean-made [[Massively Multiplayer Online Role Playing Game|MMORPG]]s.
** This became a pandemic within ''[[Ragnarok Online]]'', which allows 9 characters per server (3 servers for the International variant) by default. This was not enough characters, so you got to seeing players with two, three or more accounts - many of which would be running at the same time, ''on one computer.'' Efforts to fix the 'multi-boxing on one comp' problem were quickly shelved when the playerbase nearly rioted.
** Similarly, multi-logging has becomer permissable (instead of against the rules, but ignored) in ''[[Flyff]]''. This has led to a situation where one of the most common pieces of advice given to newbies is to make a second account with an FS assist on it, so the assist's buffs can help them level.
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** The sequel might very well be an even stronger drug than the original. In addition to the eight character classes, there will be 5 races to choose from. Each race gives a different set of optional skills, much like the secondary professions in the original game. The difference is that secondary professions could be changed at will. In the sequel, you may have to make a second character with the same class if you want different skills. Let's hope the developers make good on their promise, and their dynamic event system really will provide you a different experience every time you play through it (which is of course another incentive to play through the story several times).
*** Speaking of [[Guild Wars 2]], there's also the personal story feature, which is different not only depending on race, but personal choices during the story. So if you want to see every outcome, prepare to reroll many times.
* Averted in ''[[E Republik|eRepublik]]'' by permanent bans to any one found with multiple primary accounts and the way you're allowed to make as many stripped down secondary accounts as you want. Doesn't stop some people.
* Many arcade [[Driving Game]]s with a card system have this, as many of those games restrict the player to (usually) one car per card.
* ''[[Second Life]]'' only allows 3 characters per user, but clever people will avoid the extra fees and end up with hundreds of alts!
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* [[Saints Row 2]], in particular, allows the ability to replay missions as well as customize looks, voice (with different lines and quotes in gameplay and missions), mod cars and cribs, ect. So you could have one save devoted to a muscle bound Japanese [[Dark Action Girl]] who races souped up sports cars, a mammoth bald possibly transgendered [[Spicy Latina]] who drives a jeep with mounted machine gun, or anything in between.
* [[Smackdown vs. Raw]] is the standard bearer of character customization in fighting games. Want to have [[Buffy the Vampire Slayer|Buffy fight Faith?]] Simply create or download the characters. Want last year's [[John Cena]]? Make him up. Wish Goldberg or [[Lita]] were in the game? Choose from the odd fifty versions of them online.
* [[Star Wars: The Old Republic|The Old Republic]] shows that it grew out of a series of traditional [[RPGsRole Playing Game]]s as it seems to be designed for people with this affliction, from giving each class unique fully voice acted story, unique companions and ships for each class, and a legacy system that for maximum effect requires and entices people to keep a full stable of alts to unlock all it's advantages.
 
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