Alt-Itis: Difference between revisions

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(Rescuing 1 sources and tagging 0 as dead.) #IABot (v2.0)
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* Many Forum-Based, or Livejournal-style based RPG games can lead to Alt-tis if the game allows for multiple characters. The average is said to be five, some have managed to get up to fifteen semi-active characters in games without a character-per-player cap.
* A form of alt-itis can even occur in non-MMO games... witness players of [[Wrestling Game]]s, who often build up huge rosters of Create-A-Wrestlers.
* Altaholism is rampant in ''[[Guild Wars]]'', where due to the large number of free character slots (8, if all the campaigns are purchased) and low level cap (20, easily attainable within or shortly after the starter area) many players have multiple characters. Having a character of each class is the norm, and many players reserve a slot to create "disposable" [[Player Versus Player|PvP]]-only characters of whatever class they're needed as by their team. Players with multiple accounts are fairly frequent, and spare accounts being used solely as "mules" are not unheard of.
** Note the nasty feature that, no matter how many extra campaigns you bought, there's always 2 less slots available than character classes, since they introduced 2 new classes whenever they gave 2 new slots. New slots may be purchased from their website. Hey, they don't ask for a monthly subscription, they need to keep the cash flowing somehow.)
** The new (October 2010) update to the game which provides a web-based "calculator" that shows the tangible and intangible (i.e., titles) rewards that a player can expect to get from his or her account-based Hall of Monuments might put a slight crimp in this, as it graphically demonstrates that a player need only obtain a particular item - whether suit of elite armor, weapon, title statue, or miniature pet - once per account, not per character, and put it in the Hall of Monuments to obtain the reward for that item.
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* Since the introduction of the Mann-conomy to [[Team Fortress 2]], enabling trading of items, many players have purchased multiple copies of the game to exploit the drop system, allowing them to idle on each account until they have their maximum amount of items, then trade them to their main account and make a killing in the trade community. The cap on item drops per week per player (meant to reduce idling), combined with the game's brief sale at $2 a copy and the developers' complete disinterest in stopping multi-abuse, led to an explosion of alt accounts.
* ''[[Mabinogi Fantasy Life|Mabinogi]]'''s cash shop appears to have been designed around Alt-itis. Each account has a limit of up to 80 characters, almost limitless customization, new character cards being released frequently, the ability to move items across each character's individual banks, and has the Advanced Play feature given with the VIP service which allows every character on each account to obtain a randomized free daily item. It's not unheard of for some players to have bought enough characters to fill their account's character limit with only a handful of the character slots being used for pets.
* ''[[Dark Souls]]'' can fall into this at times. Although it is possible to max out all skills, given time, choosing to buy more Soul Levels can put you out of the [[Player Versus Player|PvP]] range for most players. As such, some players make specific characters for specific themes: A pure STR based melee, a DEX based ninja, a FAI cleric, an INT caster and hybrids of these. That said, a well-balanced character can switch betwen giant axes, curved daggers, miracle talismans, sorcery catalysts and pyromancy flames with ease.
** Not to mention themed characters, [[Player Versus Player|PvP]] characters, [[PvPlayer Versus EEnvironment|PvE]] characters, characters to join each Covenant...
* ''[[Maple Story]]'' has this in a couple ways. First, a single character has a very limited inventory, so creating mules to keep spare items on is very common. Also, do to the sheer number of character classes (28 at last count) many players have more than one character. The game has several character slots per server to support this, and more are available during events or in the Cash Shop.
* [[Saints Row 2]], in particular, allows the ability to replay missions as well as customize looks, voice (with different lines and quotes in gameplay and missions), mod cars and cribs, ect. So you could have one save devoted to a muscle bound Japanese [[Dark Action Girl]] who races souped up sports cars, a mammoth bald possibly transgendered [[Spicy Latina]] who drives a jeep with mounted machine gun, or anything in between.