Always-Accurate Attack: Difference between revisions

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* Vander Decken in ''[[One Piece]]'' has the devil fruit ability to "mark" a person he's touched so that any object he throws, it will always propel itself to hit the mark, the thrown objects will follow its mark indefinitely until it hits something, however he can only have two people marked at the same time (one for each hand).
* Fiamma of the Right from ''[[A Certain Magical Index]]'' has "[[Exactly What It Says on the Tin|The strike that reaches everything when swung]]". It reaches the target without any speed, meaning it cannot be dodged. {{spoiler|It was even able to hit an Academy City [[Kill Sat]] even though Fiamma had no idea where it was!}}
 
== [[Card Games]] ==
* In [[wikipedia:Lunch Money (game)|Lunch Money]] you can "grab" someone, which by itself does nothing. If they play an "avoid" card, they get out of it, but if they don't have it (or for whatever other reason decide not to play that) your next attack is unblockable.
 
== [[Comic Books]] ==
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* [[Fire-Breathing Weapon|Flamethrowers]] in ''[[Warhammer 40,000]]'': Everything under the template automatically takes a hit, the template doesn't scatter (unlike blast templates used for explosive shells) and no cover save is allowed.
* In ''[[Warhammer Fantasy Battle]]'', the Blade of Darting Steel causes all attacks made with it to hit automatically. Of course, this is not the same as every attack [[Only a Flesh Wound|wounding]] or penetrating the enemy's armor or magical defenses.
* Possible but very expensive in ''[[GURPS]]''. "No Roll Required" causes the attack succeeds automatically (so long as doing so is logically possible) and "No Active Defense" causes any success to hit automatically. With "Ignores DR" you can just erase the targetstarget's HP.
* In the card game ''[[wikipedia:Lunch Money (game)|Lunch Money]]'' you can "grab" someone, which by itself does nothing. If they play an "avoid" card, they get out of it, but if they don't have it (or for whatever other reason decide not to play that) your next attack is unblockable.
 
== [[Video Games]] ==
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* In ''[[Thunder Force]] V'' and ''VI'', there is the [[Game Breaker|Free Range]]. What it does is that it makes a [https://web.archive.org/web/20130527121937/http://darkdiamond.net/wp-content/uploads/2008/07/image-thumb9.png green, wireframe conical shaped area from the character] (that can be aimed), and if ''anything'' steps into the green area, they are fried by an instant-hit laser that never misses. (Even better if your have three [[Attack Drone]]s active, as all three will fire too).
* [[Sonic the Hedgehog|Sonic]]'s homing attack that he has had in all of the 3D games and some of the more recent 2D games.
* [[Mega Man]]
** ''[[Rock Man 4 Minus Infinity]]'' has the [[Final Fantasy VIII|Wish Star Adapter]]. The attack involves Mega Man and Rush attacking various parts of the screen in a lightning-fast pace. The downsides are the low damage and that Mega Man can only use it once.
** Dust Chute from ''[[Rockman 6: Unique Harassment]]'' is a generic screen clearing attack with 10 uses. For each enemy damaged by this attack, Mega Man heals 1 HP.
* ''[[Disgaea 2: Cursed Memories]]'' turned this trope into a character class, the Rifle Demon, commonly called the Baciel. Their attacks always hit, even against characters with high speed or critical HP Ninja (who get insane dodge rates when under 25% HP). ''[[Disgaea 3: Absence of Justice]]'' possibly broke this wide open by turning this trope into an equippable item, the Naive Glasses (due to the fixed "Heat Seeker" specialist inside of it).
* ''[[Soul Nomad and The World Eaters]]'' had this as a room, but, like the Pokemon example up top, it came with the massive drawback of being unable to dodge enemy attacks.
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** On a general note, the Mystic Artes throughout the ''[[Tales (series)]]'' are with few exceptions, guaranteed to at least connect with the enemy that's the user's current target. Also, some spells strike the entire battlefield and/or freeze the action when they go off, which makes avoiding damage from them impossible outside of using invincibility or being immune to their element.
* "Certain-hit" attacks in ''[[Monster Girl Quest Paradox]]'' cannot be evaded or reflected. These include all Holy and Dark skills.
* ''[[Master of Magic]]'' has [[Damage Typing|Doom damage]], which skips the partsteps where the attacker supposed to rollrolls to-Hit for each damage point, and then defender rollrolls to-Block for each Defense point. There are, however, variants. Doom Bolt and Magic Vortex (on direct hit) spells can be stopped by RighteousnessMagic spellImmunity (as unit ability or Magicfrom ImmunityRighteousness abilityspell). Doom Gaze attack hits anything the unit engages ignoring all immunities, but as a gaze it's delivered only in a melee engagement (after any Breath or Thrown attacks, but before Melee and Touch attacks). "Chaos" item power makes a weapon's attack (including Thrown for axes, Ranged Missile for bows and Ranged Magical for wands/staves) automatically hit anything it may target, ignoring all immunities (most of which normally add 50 Defense vs. specific attacks[[Damage Typing|types]]), but it also halves attack strength. An unit under Black Sleep spell (which Death wizards spam like there's no tomorrow) addadds Doom to all incoming normal damage and direct-damage spells, so that wimpy attackers hit at full strength, victims with Missile Immunity can be hit by archers, and victims with Fire Immunity can be hit by fire bolts! Of course, the spell ''itself'' is just a Death realm curse, so Righteousness, Magic Immunity/Righteousness, Death Immunity and Charmed (or simply high enough Resistance value) protect an unit from being affected in the first place, as usual.
 
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