Always Night: Difference between revisions

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** [[Deus Ex]]'s Always Night setting actually fits in with the game's themes. The story's [[Crapsack World]] is metaphorically referred to as the "long night" at least once. It's interesting that the protagonist JC Denton actually always manages to keep ahead of the daytime - even when making trips to China and France. His oceanic flights always happen to take long enough that he arrives on the scene when ever it's night. It's starting to dawn during the final missions, signaling the fact that JC is about the change the world for the better, [[Multiple Endings|one way or another]].
** [[Deus Ex]]'s Always Night setting actually fits in with the game's themes. The story's [[Crapsack World]] is metaphorically referred to as the "long night" at least once. It's interesting that the protagonist JC Denton actually always manages to keep ahead of the daytime - even when making trips to China and France. His oceanic flights always happen to take long enough that he arrives on the scene when ever it's night. It's starting to dawn during the final missions, signaling the fact that JC is about the change the world for the better, [[Multiple Endings|one way or another]].
** Upper Heng Sha in [[Deus Ex: Human Revolution|Deus Ex Human Revolution]] is in pepetual twilight. Although knowing the story, it might as well be more of a [[Light Is Not Good]] situation. {{spoiler|Panchea as well, though ironically this is when the storyline takes a sharp turn towards [[Survival Horror]].}}
** Upper Heng Sha in [[Deus Ex: Human Revolution|Deus Ex Human Revolution]] is in pepetual twilight. Although knowing the story, it might as well be more of a [[Light Is Not Good]] situation. {{spoiler|Panchea as well, though ironically this is when the storyline takes a sharp turn towards [[Survival Horror]].}}
* ''[[System Shock]]'' and ''[[Bioshock]]'' justified the [[Always Night]] ambiance by being set in deep space and deep underwater respectively.
* ''[[System Shock]]'' and ''[[BioShock (series)]]'' justified the [[Always Night]] ambiance by being set in deep space and deep underwater respectively.
* Due to the paraSOL, ''[[Boktai|Lunar Knights]]'' starts out like this. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[Deader Than Dead|purifies]] Margrave Rymer.
* Due to the paraSOL, ''[[Boktai|Lunar Knights]]'' starts out like this. Daybreak starts to spread from the Hunting Mansion and Acuna once Lucian [[Deader Than Dead|purifies]] Margrave Rymer.
* ''[[Left 4 Dead]]'' invokes this deliberately, though the sequel breaks it.
* ''[[Left 4 Dead]]'' invokes this deliberately, though the sequel breaks it.