Amstrad CPC: Difference between revisions

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The lineup (464 and 6128) remained unchanged until 1990, when Amstrad decided to improve them to a standard closer to the [[Amiga]] and [[Atari ST]]. The new models were the 464plus, the 6128plus, and the [[GX 4000]] game console. They had a new GPU with a 4,096-color palette and hardware sprites; a less processor-intensive sound system; and support for analog joysticks and cartridges up to four megabits. They were also completely backwards compatible. But they were still based on the 8-bit Z80, so they were obsolete in an industry of 16- and 32-bit computers, and failed in the marketplace. The CPC was also more complex than the Spectrum, so it didn't have the second life in eastern Europe that the Spectrum had.
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=== Specifications ===
=== Processors ===
 
== Processors ==
* [[Central Processing Unit|CPU]]: Zilog Z80, 4 Mhz.
* [[Graphics Processing Unit|GPU]]: Combination of a Motorola 6845 and a custom gate array.
* Sound: General Instrument AY-3-8912.
 
=== Memory ===
* 464, 664, 464plus, GX4000: 64K.
* 6128, 6128plus: 128K.
 
=== Display ===
* 160*200, 320*200, or 640*200 resolution.
* Original models: 27 colors. (The palette was built on a ternary GRB system, from 000<small>3</small> to 222<small>3</small>: 0 was black, 1 was dark blue, 2 was light blue, 3 (010<small>3</small>) was dark red, etc. [[wikipedia:List of 8-bit computer hardware palettes#CPC series|More info.]])
* Plus models, GX4000: 4,096 colors.
 
=== Sound ===
* Three channels.
* Square or noise waveforms.
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=== Games ===
=== Exclusive titles and [[Multi Platform]] games that started here ===
 
* ''750cc Grand Prix''
* ''Airwolf''
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=== Ports ===
* ''[[1942]]''
* ''[[1942|1943: The Battle of Midway]]''