An Aesop: Difference between revisions

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* ''[[The Idolmaster (anime)|THE iDOLM@STER]]'': Almost every episode gives a lesson to at least one character.
* ''[[Popotan]]'': Moving away from others is not as hard as it appears because one can still have pleasant memories of old friends, and one should learn to let go of said friends in order to move on in life. It's an overarching theme of the entire series, and Konami (the best friend of Mai, one of the protagonists) puts it into words in both the second and the final episodes.
* ''[[The Tale of the Princess Kaguya]]'' features multiple Aesops, explored throughout different parts of the story:
** Money cannot buy happiness; living a humble life in the countryside is better than buying your way into royalty.
** Look after the natural environment, for it provides you with feelings of wonder and joy.
** Keep going through the difficult parts of life, for one day, you will experience pure, unfiltered joy, if only for brief moments, that makes the moments of suffering all worth it.
 
== Comic Books ==
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* In [[The Trolls]] while little ones crop up here and there in Aunt Sally's stories, perhaps the biggest message is also, interestingly, the stealthiest one: be nice to your siblings.
* The moral of the business fable ''[[Who Moved My Cheese?]]'': Watch for signs of change, and be ready to change your actions when change happens around you.
* [[Andre Norton]]'s ''Dragon Magic'' has four kids each magically experience a legendary event from his race's past. Each event contains a specific Aesop relevant to that kid's life.
 
== Live-Action TV ==
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* The Aesop of the ''[[Assassin's Creed]]'' series is that people should be allowed to choose, and that free will is what makes us human. This is shown with the Assassin's reaction to the Crusades-era Templars plan, and Ezio's speech at the end of Bonfire of the Vanities.
* ''[[The Reconstruction]]'' has one that's never explicitly stated, but it's definitely an important part of the ending and Dehl's [[Character Arc]]. {{spoiler|A single person cannot save the entire world, and if they could, the psychological stress would break them first. So, instead of shooting for over-ambitious goals or lamenting the fact that we can't accomplish them, we should focus on what we ''can'' do to make the world a better place.}}
* At the end of ''[[Say No! More]]'' an Aesop is delivered, urging the player to be the best they can be, saying no and yes when appropriate.
 
=== [[Visual Novels]] ===