Another Century's Episode/YMMV: Difference between revisions
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* [[And the Fandom Rejoiced]]
** A fair bit of the fandom's also appreciating the Black Overman XAN from ''[[Super Robot Wars Z|Super Robot Wars Z Special Disk]]'' as an unlockable unit, with Gainer being its sole pilot.
** As is the [[Chars Counterattack|Hi-Nu Gundam]] (whom fans have been clamoring in past installments), [[Full Metal Panic!|Bonta-Kun]], [[Crossbone Gundam|"Skull Heart"]], and an [[Macross Frontier|Armored Klan Klang]]. The fandom is pleased, indeed.
** Now there's the mechanic where you can essentially create what music you wish to be in during missions (through MP3s stored on the [[Play Station 3]] hard drive). And, yes, you can also change what music plays at certain points in cutscenes.
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* [[Author's Saving Throw]]:
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** Don't forget about Souske's [[Full Metal Panic!|M9 Gernsback]], it has identical equipment to the Arbalest minus the Lambda Driver and its Specials, so its only really good if you want to play without spamming Powerful shots.
*** At least many of the unlockables are really good: Klan in a skin tight suit with a VF-25's FAST pack strapped to her? Both cool and canon; a playable {{spoiler|[[Armored Core
** Terada ''still'' did [[Lying Creator|lie about one thing]]: he said R would use instrumental SRW-style themes... which ''is'' true, but the game features a background music editor, which means you can bring in the orginal openings and soundtracks to the series. Fortunately, this little addition is almost universally praised.
** ''A.C.E. Portable'' is seen as this, since it comes right on the heels of the critically panned R, was at 90% when it was announced (presumably owing to the fact that almost 90% of it is recycled from past games) and it does away with elements of ''Another Century's Episode: R'' that were unpopular, like the Tension-based weapons set-up and the [[Rail Shooter]] segments.
* [[Game Breaker]] - The "Limiter Removal" option allowing infinite ammunition once a mech's stats are upgraded to max. It's especially bad for the likes of the [[Mobile Suit Gundam Wing (Anime)|Wing Zero Custom]] and the two [[Mobile Suit Gundam SEED (Anime)|METEOR]] units, who can clear entire maps with ease when they don't need to reload▼
* [[Breather Level]]: Subverted in ''Another Century's Episode 2'', where a back-to-back set make up the game's ''final'' two levels
** The Buster Ark's Riot Shot attack in 2 which, due to a [[Good Bad Bug]], can literally [[One-Hit Kill]] any enemy if used at point-blank range▼
** Also subverted earlier in the same game, where the player must play through two back-to-back levels: one involving an [[Escort Mission]], the other involving a boss battle, who you must face with damage carried over from the last mission
** And of course, the [[Eureka Seven|Nirvash typeZERO Spec 3]] in 3, easily the most powerful unit in the game (and indeed, is a [[Bragging Rights Reward]] for clearing each and every hidden mission). It only has three attacks/weapons, two of which are on par with the [[Mobile Suit Gundam (Anime)|RX-78-2 Gundam's]] Beam Rifle and Wing Zero Custom's Rolling Buster Rifle, and a third which ''prevents nearby (non-boss) enemies from attacking for a short while''. Couple all that with reduced damage compared to other mechs, and moderately swift reload/recharge times, and you have a playable unit that can make even the [[Final Boss]] run home crying for mommy▼
* [[Game Breaker]]:
** That line about Spec 3 being the strongest? That is true... to a point. Get [[Turn a Gundam (Anime)|Turn a Gundam]] to a Limiter Removal, and it gets an infinite supply of hand grenades. Doesn't sound like much? Well these hand grenades happen to actually be Nuclear Warheads! Combine that with the Moonlight Butterfly, which does insane damage to all units anywhere close to the Turn-A, and its extremely potent [[Healing Factor]], made all the nastier by the really high armor rating it'd have by then, and you have a unit that can beat even the [[Final Boss]] in a matter of seconds.▼
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▲** The Buster Ark's Riot Shot attack in ''Another Century's Episode 2'' which, due to a [[Good Bad Bug]], can literally [[One-Hit Kill]] any enemy if used at point-blank range
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▲** That line about Spec 3 being the strongest? That is true... to a point. Get [[Turn
** One of the ART-1's Tension attacks can one shot almost all large [[Mooks]] if you hit the right place. That, and it's a [[Lightning Bruiser]]. In fact, were you to max Ryusei's stats early in the game, the rest of the missions makes R a joke.
**
* [[Good Bad Bug]]:
▲** In 2, [[Gundam Wing|Altron Gundam]]. Its Dragon Fang attack does damage on par with Wing Zero's [[BFG|Twin Buster Rifle]], but it reloads '''much''' faster (as in, as soon as the fang returns to Altron's arm, it's ready to go again). The TBR has better range, but Altron can single-handedly tear through just about any enemy in the game; the main exception is Large-sized enemies like mobile armors and battleships, since the Fang doesn't work on them. Of course, it's still a pretty good machine even without that move.
* [[It's Easy, So It Sucks]]
▲* [[Good Bad Bug]] - R features a handy little trick that'll let you max all mecha in the game as soon as you can upgrade a single unit a single level, legitimately. Characters require at least 1000 experience points each to do the same trick, but it's possible to maximize just about every single character in one playthrough.
* [[Scrappy Mechanic]]: There's a reason why ''Another Century's Episode: R'' was loathed by players.
▲* [[It's Easy, So It Sucks]] - A common complaint about The Final is it's significantly easier in difficulty than its predecessors.
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* [[Scrappy Level]] - Defending the [[Blue Comet SPT Layzner|Resistance Base]] in 2 and the final [[Eureka Seven|Gekko]] defense in 3.▼
** The use of the boost system in the earlier installments was similar to the way ''[[Armored Core]]'' did it, which many players were very familiar with, but the way ''Another Century's Episode: R'' uses it reduced the combat speed of the game. This got worse when they needed to get to a location fast during combat, in which case, the boost effect made the unit move so fast, players felt like they were controlling a runaway freight train.
** ''R'' brings us [[Macross Frontier|"The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[Unexpected Gameplay Change|Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a [[Cutscene Boss]].▼
** Finally, the [[Rail Shooter]] segments called "Swift Chase" were lambasted for being incredibly out-of-place and unneeded for a [[Mecha Game]] series focusing on high-octane combat with players in control.
▲* [[Scrappy Mechanic]] - R's Tension gauge system; replacing the ammunition-based combat system of the previous three games, R's system gives your standard weapons infinite ammo...but anything ''other'' than your basic gun, you have to build up Tension in [[Limit Break]]-fashion, then expend it to perform your bigger moves. Also applicable to R's boost system, which reduced the speed of the game (except when you need to get somewhere fast, in which case you're a runaway freight train).
* [[That One Boss]]:
** ''Another Century's Episode 2'' has two (no pun intended): the Neue Ziel, due to the fact it only takes 25% damage from any and all [[Energy Weapons]] (it's the only boss battle that separates into two missions and you only need to damage 50% of its full HP in each), and the Buster Ark, due to general [[Game Breaker|hax-ness]].
** ''Another Century's Episode 3'' has the [[Eureka Seven|Nirvash Type-theEND]], which is insanely fast, will deflect any and all missle attacks thanks to its chaff, and can [[Beam Spam]] you to death fairly easily
** ''Another Century's Episode: R'' has the [[Macross Zero|Bird Human]]. Who the hell sics a 10-kilometer wide boss with a 15-kilometer wide attack at you!?
* [[That One Level]]:
* [[They Changed It, Now It Sucks]] - R generated harsh criticism in Japan for removing nearly everything about the older games but the [[Crossover]] nature and action-oriented style, fixing what wasn't broken▼
▲*
** The staff had stated outright that R is an [[Obvious Beta]]. At this rate, there won't be a release version.▼
▲** ''Another Century's Episode: R'' brings us [[Macross Frontier|"The Two Divas"]], a level that has been tossed onto the scrappy heap by fans not for being difficult, but for consisting of nothing but [[Unexpected Gameplay Change|Swift Chase]] segments interspersed with lengthy, unskippable cutscenes and ending with a [[Cutscene Boss]].
* [[They Wasted a Perfectly Good Plot]] - Another major complaint about 3 is how the "Earth A" plot focused predominantly on [[Chars Counterattack]], which was already featured prominently - and handled ''better'' - in the original game. The fact several series were present with absolutely no plot, including newcomers [[Turn a Gundam (Anime)|Turn a Gundam]] and [[Mobile Suit Gundam SEED (Anime)|Mobile Suit Gundam SEED]], certainly didn't help matters▼
▲* [[They Changed It, Now It Sucks]]:
** This has become a bit of a complaint concerning R, as well: of all the included series, only [[Macross Frontier]] has its plotline resolved within the context of the game. The other series' denizens are simply sent back to their original worlds in order to work out their differences amongst themselves.▼
▲** The staff had stated outright that ''Another Century's Episode: R'' is an [[Obvious Beta]]. At this rate, there won't be a release version.
* [[They Wasted a Perfectly Good Plot]]:
* [[Wangst]] - Barrel goes through several bouts of this alongside [[Eureka Seven|Renton]] in ACE 3.▼
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* [[The Unexpected]]: When ''Another Century's Episode 3: The Final'' was released, did anyone seriously expect Shin Getter Robo to show up, or even go into the ''Getter Robo Armageddon'' storyline?
▲* [[Wangst]]
{{reflist}}
[[Category:Another Centurys Episode]]▼
[[Category:YMMV]]
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