Anti-Frustration Features: Difference between revisions
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** This gets inverted while in the sub-stages marked by the star-shaped portals. Throughout this game (and the series in general) a door is usually a checkpoint, but not the ones that separate the obstacle course and mini-boss areas. If you lose to the mini-boss, you get kicked out of the sub-stage entirely. |
** This gets inverted while in the sub-stages marked by the star-shaped portals. Throughout this game (and the series in general) a door is usually a checkpoint, but not the ones that separate the obstacle course and mini-boss areas. If you lose to the mini-boss, you get kicked out of the sub-stage entirely. |
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* In ''[[Epic Mickey]]'', Mickey's reserves of Paint or Thinner will slowly refill to one-third of their maximum if they ever fall below the amount. |
* In ''[[Epic Mickey]]'', Mickey's reserves of Paint or Thinner will slowly refill to one-third of their maximum if they ever fall below the amount. |
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* The ''[[Something]] [[Game Mod]] series'' bring up the save prompt after every level completion. This makes the game easier in the saving aspect in comparison to the original ''[[Super Mario World (video game)|Super Mario World]]'', which only brings up the save prompt after completing a Ghost House, Castle or Fortress level. |
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== Puzzle Games == |
== Puzzle Games == |