Arbitrary Headcount Limit: Difference between revisions

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* In ''[[Brave Story]]'': ''New Traveler'', you can not control more than three people in the party, one of them being your character.
* ''[[The Last Remnant]]'' has an extremely generous limit that increases over time.
* In ''[[Skies of Arcadia]]'', the four-person party is mostly explained by the plot—the main trio are [[OT3One True Threesome|bestest friends]] and stick together, while the fourth slot is occupied by whoever's present for the plot at the time. The game really runs into an Arbitrary Headcount Limit towards the end, however—you can pick who to take with you into [[The Very Definitely Final Dungeon]], but taking more than one of the fourth-slot characters is forbidden. The crew of your [[Cool Airship]] is also limited. You can recruit 2 crewmembers for each position but only one can be on duty, even if the job is in no way exclusive like "sailor" or "merchant".
* Parodied in ''[[Dragon Quest IV]]''. At the beginning of chapter five when the hero first enters Branca, a four-person team is leaving the town. If you talk to them, one will tell you that their party is full and that you'll need to find another one to join.
** Played ''painfully'' straight in ''[[Dragon Quest VII]]'', though, which sticks to the [[Dragon Quest|series]]' usual four-person party... when there's only five main heroes. Leading to a few [[Contrived Coincidence]]s to keep that ''one extra hero'' distracted until it's time to rotate again...