Arc Number: Difference between revisions

no edit summary
m (Mass update links)
No edit summary
 
(20 intermediate revisions by 8 users not shown)
Line 1:
{{trope}}
[[File:999_logo2_3313999 logo2 3313.jpg|link=Nine Hours, Nine Persons, Nine Doors (Visual Novel)|rightframe| Go ahead, guess. ]]
 
{{quote|{{color|red|'''TG:''' whats up with that number}}<br />
{{color|red|'''TG:''' ive seen it around}}|'''Dave Strider''', ''[[Homestuck (Webcomic)|Homestuck]]''}}
|'''Dave Strider''', ''[[Homestuck]]''}}
 
This is the number that pops up over and over again in a given work, often in seemingly unrelated contexts. Sometimes the number really is significant; sometimes, it's just an in-joke or a [[Stock Shout -Outs|shout-out]]. That is, it's the numeric equivalent of [[Arc Words]].
{{quote|{{color|red|'''TG:''' whats up with that number}}<br />
{{color|red|'''TG:''' ive seen it around}}|'''Dave Strider''', ''[[Homestuck (Webcomic)|Homestuck]]''}}
 
Compare [[Numerological Motif]], which is about the way numbers are used across multiple works. A good indication that a number is an [['''Arc Number]]''' is that it gets used in [[Numerological Motif|Numerological Motifs]]s that are associated with ''other'' numbers -- sonumbers—so in a fantasy world whose arc number is twelve, there might be twelve deadly sins, twelve levels of hell, and an ice cream chain that sells twelve flavors at a time. Also, a sufficiently influential work may be the [[Trope Maker]] for a [[Numerological Motif]] involving its [[Arc Number]].
This is the number that pops up over and over again in a given work, often in seemingly unrelated contexts. Sometimes the number really is significant; sometimes, it's just an in-joke or [[Stock Shout Outs]]. That is, it's the numeric equivalent of [[Arc Words]].
 
Compare [[Numerological Motif]], which is about the way numbers are used across multiple works. A good indication that a number is an [[Arc Number]] is that it gets used in [[Numerological Motif|Numerological Motifs]] that are associated with ''other'' numbers -- so in a fantasy world whose arc number is twelve, there might be twelve deadly sins, twelve levels of hell, and an ice cream chain that sells twelve flavors at a time. Also, a sufficiently influential work may be the [[Trope Maker]] for a [[Numerological Motif]] involving its [[Arc Number]].
 
{{examples}}
== [[Anime]] &and [[Manga]] ==
 
== Anime & Manga ==
* The number 25 appears all over the place in ''[[Macross Frontier]]'' - it's the 25th migration fleet, the Macross-class ship is called the Macross Quarter (=25 percent!), the hero mecha are VF-25, one of the characters is a quarter alien, etc. Whether all this leads up to something actually meaningful is still up in the air. Perhaps not so coincidentally, ''Macross Frontier'' celebrates the 25th anniversary of the franchise.
* Similarly, the number seven crops up all over ''[[Macross 7]]'', to the point that they withheld three episodes from broadcast so that the series would be 49 episodes (7 squared) long.
* [[Seven Is Nana|Seven]] also crops up very frequently in ''[[Nana]]''.
* "4423" from ''[[Dennou Coil]]''. What could it be? A time? A date? {{spoiler|A telephone number? A hospital room number/patient number? [[Japanese Sibling Terminology|A really weird pun?]]}}
* Because [[Four Is Death]], ''[[Death Note (Manga)|Death Note]]'' has 4×10<sup>n</sup>. 40 seconds after writing a name in the Note, the person dies. 400 seconds is the amount of time a Kira has to write circumstances surrounding a death after they've written in a cause of death.
* In ''[[Haruhi Suzumiya (Literature)|Haruhi Suzumiya]]'''s [[Groundhog Day Loop|Endless Eight]] arc, there are eight parts and it takes place during August (the broadcast of this ended at the beginning of August as well). A bit less obviously, turning an 8 sideways gives you the infinity symbol.
* In ''[[Monster (Animemanga)|Monster]]'', Johan's hospital room number is 402; Eva stays at a hotel in room 402. For good measure, {{spoiler|the number of people poisoned at the Red Rose Mansion is 42}}, and the apartment of the "Thursday boy" is 204.
* In ''[[Darker Than Black (Anime)|Darker Thanthan Black]]'' the number 201 (Hei's Contractor Messier Code) tends to find its way into everything.
* "21" in the appropriately named [[Eyeshield 21]].
** It shows up more often than any number. It was Sena's number [[Foreshadowing|for the Deimon entrance exam.]] Sena's birth date is December 21. It was Hiruma's winning number from blackjack, earning them enough money to return home from America. Even {{spoiler|Yamato}}'s prediction of 42-0 for the {{spoiler|Deimon-Teikoku game}} could be interpreted as 2 * 21 = 42. When {{spoiler|Hiruma and Agon}} combined for the Dragon Fly, their jersey numbers are 1 and 2 respectively. Also {{spoiler|Yamato before the Japan-America game}} confronts {{spoiler|Mr Don}} at a casino and bets on red. The ball lands on Red 21.
* ''[[Future GPX Cyber Formula (Anime)|Future GPX Cyber Formula]]'': The number 11 plays a part in the ''Double-One'' arc. The story takes place during the 11th CF Grand Prix, Asurada has been upgraded into the Super Asurada AKF-11, and it is also the title for 2 consecutive championship wins in CF. In addition, the first episode of the OVA came out in November of 1992.
* ''[[Betterman]]'' has 26 as an arc number.
* ''[[Speed Racer (Anime)|Speed Racer]]'' has 5's in many places; in one episode, Speed applied for some big testing program and was ''by total coincidence'' assigned the applicant number 555. (This is unsurprising, considering the [[Punny Name]] given the series in Japanese.)
* The number 95 in ''[[Mawaru Penguindrum (Anime)|Mawaru Penguindrum]]''. It is a reference to the [http://en.[wikipedia.org/wiki/Great_Hanshin_earthquake:Great Hanshin earthquake|earthquake in Kobe]] and the [http://en.[wikipedia.org/wiki/Sarin_gas_attack_on_the_Tokyo_subway:Sarin gas attack on the Tokyo subway|Tokyo sarin gas attack]], both of these events took place in 1995, {{spoiler|in which Momoka Oginome was a victim of the gas attacks.}}
 
== [[Comic Books]] ==
 
* The number 52 appeared throughout [[The DCU]] for a year between 2006 and 2007, hinting at the mystery surrounding the weekly series ''[[Fifty Two|52]]''. While eventually the title was explained {{spoiler|(it referred to the 52 [[Alternate Reality|parallel Earths]] that had been newly created)}} ''why'' the number itself kept popping up in the unlikeliest places never was. The real reason was that the writers were told to salt their stories with "52" references, with the expectation that it would become meaningful later on. Most writers treated it as an oncoming cataclysmic event, with characters randomly spouting the number (or even having aliens scream the number in phonetic English. In hindsight, reading such references in context rarely yields anything remotely related to {{spoiler|[[Alternate Reality|parallel Earths]]}}.
== Comic Books ==
* The number 52 appeared throughout [[The DCU]] for a year between 2006 and 2007, hinting at the mystery surrounding the weekly series ''[[Fifty Two|52]]''. While eventually the title was explained {{spoiler|(it referred to the 52 [[Alternate Reality|parallel Earths]] that had been newly created)}} ''why'' the number itself kept popping up in the unlikeliest places never was. The real reason was that the writers were told to salt their stories with "52" references, with the expectation that it would become meaningful later on. Most writers treated it as an oncoming cataclysmic event, with characters randomly spouting the number (or even having aliens scream the number in phonetic English. In hindsight, reading such references in context rarely yields anything remotely related to {{spoiler|[[Alternate Reality|parallel Earths]]}}.
** Note that it still exists as an arc number, with the recent DC relaunch having 52 new titles. Whether it still means anything or not will have to be seen.
* In ''[[V for Vendetta]]'', '''5''' is a recurring number. V (who tends to speak in iambic pentameter) was patient number 5, in a room marked with the Roman numeral "V". V's motto: Vi Veri Vniversum Vivus Vici (V.V.V.V.V.).
Line 37 ⟶ 35:
* '''7''' in the ''[[Scott Pilgrim]]'' saga. It becomes more readily apparent when Scott finally reaches Gideon, Ramona's seventh and final evil ex. There's only six books in the series however, because two of her exes (a pair of twins) are defeated simultaneously in the fifth book. There are also mini-arc numbers for each ex; most wear their numbers, and coincidentally have them around them. Except for, again, 5 and 6, who get the number "11" (which is 5 plus 6). Scott Pilgrim himself is usually connected with the number zero.
 
== [[FanficFan Works]] ==
 
== [[Fanfic]] ==
* In [http://www.fanfiction.net/s/6854461/1/Good_Night Good Night], 7349 pops up quite a bit, [[Subverted Trope|though doesn't play an important role during its time]].
** The second arc builds up on it with 826, [[Played With|though based on the last one]]...
 
== [[Film:]] - Animated ==
 
== Film: Animated ==
* A113 pops up a lot in animated films, particularly those from [[Pixar]]. It's the number for the animation room in the California Institute for the Arts (CalArts), where most modern animators learned their craft.
 
== Film: - Live Action ==
 
== Film: Live Action ==
* The [[Jim Carrey]] movie ''[[The Number 23]]'' is built on this concept.
* The number 1138 pops up a lot in [[George Lucas]]' work, as a tribute to his first film, ''[[THX 1138 (Film)|THX 1138]]''. As does 327, for reasons unknown. The [[Star Wars Expanded Universe]] adds a third: 1977, the year the original movie was released.
* The number 60659 in ''[[Cube]] 2: Hypercube''
* 37<ref>In a row?</ref> is [[Kevin Smith (Creator)|Kevin Smith]]'s favorite number, and it pops up quite a bit in the [[View Askewniverse]].
** [[The Mothman Prophecies|"Wake up, number 37..."]]
* [[Stanley Kubrick]] frequently used the serial number [[CRM 114]] or phonetic variations thereof (i.e. "Serum 114" in ''[[A Clockwork Orange (Filmfilm)|A Clockwork Orange]]'').
* ''[[Magnolia]]'' uses the numbers 8 and 2 often in conjunction, leading to a quote of [[The Bible (Literature)|Exodus 8:2]] and the plague of frogs it describes.
* [[Number of the Beast|666]] shows up a lot in ''The Doom Generation'', most often in the form of some purchase or another costing $6 and 66 cents.
* In ''[[Donnie Darko]]'', Frank the Bunny tells Donnie that the world will end in 28 days, 6 hours, 42 minutes and 12 seconds. Donnie then writes these numbers on his arm to remember them.
* in Lucid, (a 2005 Canadian film,) the number 209 comes up frequently; clocks display 2:09, the group therapy group is group 209, etc. {{spoiler|This is because, except for the beginning, it was All Just A Dream. The main character is dreaming, staring at a digital clock, and it is 2:09 in the morning.}}
* In ''[[Inception (Film)|Inception]]'', Cobb forces Fisher to tell him the first six numbers that come into his mind, claiming that his father might have given him the code to his safe without Fisher knowing it was a code. Held at gunpoint, Fisher comes up with 528491. Since it is all a dream in which all the details are filled in by the dreamers, this number becomes the code for all further locks they later encounter in the dreams. Even the rooms in the Hotel have the numbers 528 and 491, even though one is supposed to be the one right below the other.
* In the [[Alfred Hitchcock]] film ''[[The 39 Steps]]'', the numbers 3 and 5 appear quite frequently. A couple examples include the numbers 5 and 10 (5 x 2) appearing in the corners of the film, the title being "39" (3 and 3 x 9, or 3 x 13), and the scenes being roughly 3 - 5 minutes in length. The significance is not present in the film itself, but a theme of bread and fish is seen throughout the film as an alleged reference to [[The Bible (Literature)|The Bible]], where Jesus Christ takes '''3''' fish and loaves of bread to feed '''5''',000 people.
* 47 in ''[[Inland Empire]]''.
* The numbers 180 and 23 crop up a lot in the ''[[Final Destination]]'' series, usually when a character is about to be killed.
 
== [[Literature]] ==
 
== Literature ==
* In the [[Dragaera]] books, everything related to the Dragaeran Empire comes in 17, or in powers of 17. All novels in the series have 17 or 34 chapters, a custom that began by accident.
* All significant numbers in the [[Discworld]] gravitate towards <s>7a</s> 8. There's an eighth color in the spectrum, being the eighth son of an eighth son makes you a wizard (and a wizard's eighth son is a [[Discworld (Literature)/Sourcery|sourcerer]]), Box Five from ''[[The Phantom of the Opera]]'' becomes Box Eight in ''[[Discworld (Literature)/Maskerade|Maskerade]]''.., and so on.
* ''[[Illuminatus]]!'' does this with 5 and 23, and to a slightly lesser extent 17. 5 is mostly associated with [[Illuminati|the Bavarian Illuminati]] and 23 with [[Discordia|the Discordians]] (though there are exceptions in both directions). It specifically adds two extra elements to the Hegelian triad of thesis, antithesis, and synthesis: parenthesis and paralysis.
* ''[[FoucaultsFoucault's Pendulum]]'' does it with 120.
* ''[[Harry Potter (Literaturenovel)|Harry Potter]]'' has 12, 7 (7 books, 7 years at Hogwarts, 7 horcruxes, 7 children in the Weasley family, Harry takes 7 classes from his first to third year...), and 9.75 (Platform 9¾; school year of 9¾ months; Harry spends 9¾ years in the Muggle world).
** 7 is, however, the only one given a direct meaning; 7 is the most magical number of the franchise (although, 9¾ is associated with the symbolism of the associated platform also).
* 42, the answer to the Ultimate Question of Life, the Universe and Everything in ''[[The HitchhikersHitchhiker's Guide to Thethe Galaxy]]''. It's what you get when you multiply {{spoiler|6x9. In reality though, this was because 6x9 was the distorted version of the real question imprinted on Arthur Dent's brainwaves, due to the fact that he was not actually the race meant to live on earth. The real question, "what is 6x7?", would have been the reveal if the original human race had not been accidentally replaced.}} Note that it actually does equal 42 in base 13 math. People asked the author if this was intentional:
{{quote| '''Douglas Adams:''' I don't make jokes in base 13. ''No one'' makes jokes in base 13.}}
* The number 19, in [[Stephen King]]'s ''[[The Dark Tower]]'' series. Notable for the characters becoming very [[Genre Savvy]] about it, including Eddie figuring out a password in the nick of time because he knew 19 was in there somewhere. This became [[Harsher in Hindsight]] when King was struck by a car on June '''19th''', '''19'''99.
** Which he then incorporated into his later books with the smaller (but no less important) arc number 99 and the whole 1999.
* Humorist Dave Barry seems to have a thing for the number 2038. This likely has to do with the "Chuckletrousers Incident" (partially recounted in ''Dave Barry In Cyberspace''), in which Dave Barry accidentally sent a profanity-filled message to his Usenet fan group instead of by e-mail to Michael Bywater, whom he was replying to. Michael Bywater subsequently claimed to have received 2,038 forwarded copies of the message. It may or may not also have something to do with the [http://en.[wikipedia.org/wiki/Year_2038_problem:Year 2038 problem|2038 Problem]].
* The number 16, in the ''[[Mistborn]]'' trilogy. (Especially in ''Hero of Ages''.)
** Which is also a meta-[[Arc Number]] for all [[Brandon Sanderson]]'s adult fantasy works(which all take place in the same [[The Verse|"Cosmere"]]), although it's less obvious in the others.
* Katherine Neville novels:
** ''The Eight'' has an [[Arc Number]]. [[Captain Obvious|Guess which one.]]
** ''The Fire'' has 64, for the number of squares in a chessboard.
* ''[[Stationery Voyagers]]'' has 86 (for ideals), 64 (for realism) and 22 (for shortcoming and goals.) [[Captain Obvious|22, of course, being the difference between 86 and 64.]]
** Pextel is mechanized at the age of 22.
** He ends up piloting a ship that can travel at a top speed of Mach 86; the next-fastest ships around can at best go only at Mach 64.
** Mitchell and Eliot, while fleeing for their lives, end up on board Flight #864. In a hurry to flee, but going only so fast. {{spoiler|([[Ciem Webcomic Series|They're not the only ones]] to escape danger on that flight number.)}}
* Tolkien juggled around a whole bunch of neat numbers that kept cropping up, but this seems less intended to mean something and more characteristic of fairy-tales and mythology in general. Magic rings come in sets of three, seven, nine, or one. There are five wizards, and a fellowship of nine. Oh, and thirteen dwarves (plus one hobbit, picked for the lucky number), seven gods plus seven goddesses, and three Silmarilli, going beyond [[The Lord of the Rings]]. Tolkien sure liked primes. Also, nine.
{{quote| "Seven stars and seven stones / And one white tree."}}
* Both 12 and 13 (and their multiples) in ''[[Midnighters]]''.
* 10 is important in ''[[The Stormlight Archive (Literature)|The Stormlight Archive]]'', mostly related to the Ten Heralds we meet at the beginning of the first book.
** More like they are just another example of it. There are ten orders of Knights Radiant, ten forms of surgebinding, ten levels of voidbinding, the ten Fools, ten original Silver Kingdoms, ten major gemstones, ten trait combinations - there are a lot of these.
** A big problem facing the hardcore fans is that this book series takes place in the same universe as the Mistborn example above. At least one piece of evidence (namely, the number of Shards) indicates the number sixteen is the [[Arc Number]] for the series as a whole, and given it is also present in the Mistborn books, the question is, why is it not present in ''[[The Stormlight Archive (Literature)|The Stormlight Archive]]'' where ten is?
* In ''[[A Void (Literature)|A Void]]'' by Perec, a book written without the letter 'e', the two numbers are 26 and (always referring to the fifth out of all the 26 things being missing) the other is 25. (Meta: referring to the missing 'e'. Which really only works in the original French because there's no 'e' in 'vingt' (twenty in French).)
* The number 7 in ''[[Septimus Heap (Literature)|Septimus Heap]]'', among others:
** "Septimus" means 7 in Latin.
** The books are about a seventh son of a seventh son, who will have amazing '''Magykal''' powers.
* The number nine shows up quite often in the ''[[Nevermoor]]'' series:
** Morrigan joins Unit 919 at the Wunderous Society.
** There are nine new recruits each year.
** The Wunderous Society has nine floors.
** Nine books are planned in the series.
 
== [[Live -Action TV]] ==
 
* ''[[Star Trek (Franchise)|Star Trek]]'':
== Live Action TV ==
** 47 appears an awful lot in ''[[Star Trek (Franchise)|Star Trek]]''. Many joke that it's "42 adjusted for inflation," and many sci-fi shows, notably ''[[Stargate SG -1]]'', also see 47 cropping up frequently, most likely in tribute. It's become something of a [[Numerological Motif]] and/or in-joke in the sci-fi community at large. Trek's 47s were started by writer Joe Menosky, a graduate of Pomona College, which is the origin of the "47 Society," a group proclaiming that 47 is the quintessential random number. In the 1960s, a Pomona professor named Donald Bentley produced a "proof" showing that all numbers are equal to 47. Just for fun, one of the main libraries on the campus is named "The Borg" in part as tribute to this connection between the school and the show/movies
* ''[[Star Trek (Franchise)|Star Trek]]'':
** ''[[Star Trek (Franchise)|Star Trek]]'' has a more compressed example in the TNG's "Cause and Effect," featuring a [[Groundhog Day Loop]] in which the ''Enterprise'' is repeatedly destroyed. On the final iteration, the characters keep encountering the number 3, and discover that it's a message from themselves in the previous go-round telling them how to avoid destruction.
** 47 appears an awful lot in ''[[Star Trek (Franchise)|Star Trek]]''. Many joke that it's "42 adjusted for inflation," and many sci-fi shows, notably [[Stargate SG 1]], also see 47 cropping up frequently, most likely in tribute. It's become something of a [[Numerological Motif]] and/or in-joke in the sci-fi community at large. Trek's 47s were started by writer Joe Menosky, a graduate of Pomona College, which is the origin of the "47 Society," a group proclaiming that 47 is the quintessential random number. In the 1960s, a Pomona professor named Donald Bentley produced a "proof" showing that all numbers are equal to 47. Just for fun, one of the main libraries on the campus is named "The Borg" in part as tribute to this connection between the school and the show/movies
* [[JJJ.J. Abrams]] and his writers apparently tried their hardest to get the number 47 to appear in ''every single episode of'' ''[[Alias (TV series)|Alias]]''.
** ''[[Star Trek (Franchise)|Star Trek]]'' has a more compressed example in the TNG's "Cause and Effect," featuring a [[Groundhog Day Loop]] in which the ''Enterprise'' is repeatedly destroyed. On the final iteration, the characters keep encountering the number 3, and discover that it's a message from themselves in the previous go-round telling them how to avoid destruction.
* [[JJ Abrams]] and his writers apparently tried their hardest to get the number 47 to appear in ''every single episode of'' ''[[Alias (TV)|Alias]]''.
* Abrams does the same thing with ''{{Fringe.
* ''[[Lost (TV)|Lost]]'' has six [[Arc Number|Arc Numbers]]: 4, 8, 15, 16, 23, 42, which recur both individually and together. As well as [[108]], the sum of the other numbers.
* On that note, ''[[Heroes (TV series)|Heroes]]'' has the number 9. We still don't know why it's relevant, but it was on a bus that Isaac painted. It was also Maury's apartment number in Volume 2.
* The number 12 on the new ''[[Battlestar Galactica Reimagined (2004 TV series)|Battlestar Galactica]]'' appears quite often. The number 13 also appears with nearly as much frequency. Usually the thirteenth member of a group is somewhat different than their twelve predecessors and usually [[Thirteen Is Unlucky|meets an unfortunate end]]. There's also 33, which is central to the mythology of the first episode then never turns up again in any significant way. Why? [[Shrug of God|Because even Ron Moore doesn't give a shit]], [https://web.archive.org/web/20130513081249/http://en.battlestarwiki.org/wiki/Numerology#33 that's why].
* ''[[The X-Files (TV)|The X-Files]]'' frequently uses arc numbers with the most common being 1013 (series creator Chris Carter's birthday and the name of his production company) and 1121 (Carter's wife's birthday). Use as times (10:13) and dates (November 21st21) being particularly common.
* During the fourth season of ''[[CSI: NY]]'', the number 333 popped up in a lot of episodes (Mac would be called at 3.33am, or a murder on the [[New York Subway|3 train at 33rd St station]]).
* Barely an episode of the third season of ''[[Ashes to Ashes]]'' goes by without 6-6-2-0 showing up. {{spoiler|It turns out to be the collar number Gene was wearing when he was killed.}}
* On ''[[Concentration|Classic Concentration]]'', contestants who picked square #22 were reminded that that is host Alex Trebeck's lucky number.
* The number 11 crops up so often in ''[[Shoebox Zoo]]'' that it almost becomes irritating.
{{quote| '''Michael Scot:''' Your dark days are numbered.<br />
'''Toledo:''' [[Lampshade Hanging|In elevens, I presume?]] }}
* Every episode of ''[[Touch (TV series)|Touch]]'' has its own arc number, which is usually first show written by Jacob in his notebook. The number of the episode appears throughout: as everything from times to dates to addresses to phone numbers to ....
 
== [[Music]] ==
 
* [["Weird Al Yankovic (Music)|Weird Al" Yankovic]] has the number 27 appear a number of times in various songs, videos, album covers, specials etc.
== Music ==
* The number 27 is pretty much an [[Arc Number]] for music in general, due to the startling number of musicians that have died at that exact age, including Jimi Hendrix, Janis Joplin, Jim Morrison, and Kurt Cobain and Amy Winehouse.
* [[Weird Al Yankovic (Music)|Weird Al Yankovic]] has the number 27 appear a number of times in various songs, album covers, specials etc.
* In the [[Gorillaz (Music)|Gorillaz]]-verse, the number 23 seems to come up an awful lot, as noted in the "autobiography" ''Demon Days''.
* The number 27 is pretty much an [[Arc Number]] for music in general, due to the startling number of musicians that have died at that exact age, including Jimi Hendrix, Janis Joplin, Jim Morrison, and Kurt Cobain.
** Amy Winehouse too.
* In the [[Gorillaz (Music)|Gorillaz]]-verse, the number 23 seems to come up an awful lot, as noted in the "autobiography" ''Demon Days''.
* The number 9 for [[Slipknot]].
* [[Marilyn Manson]] with 15 (which is both Manson's birthday - January 5 - and the "Devil's" card in the [[Tarot Motifs|Tarot]]).
* [[John Lennon]] loved the number 9 (Revolution 9, #9 Dream), and was born on the 9th of October.
* [[Taylor Swift]]'s lucky number is 13. She would often be seen writing the number on her hand during concerts and her ''Fearless'' album had 13 tracks.
* ''99 Luftballoons'' uses the number "99" repeatedly.
* The number 23 for [[The KLF]]. Note that one of the many names used by [[The KLF]] is the"The Justified Ancients of Mu Mu", named for a Discordian cult in ''[[Illuminatus|The Illuminatus! Trilogy]]''.
* [[Sound Horizon]]'s ''Märchen'' makes mention of or alludes to the number 7 numerous times, examples from which range from obvious (it's based on seven fairy tales and the [[Seven Deadly Sins]]; it starts off and ends with a countdown from the number seven), to obscure ([[Snow White and The Seven Dwarfs (Literaturenovel)|Snow White]] is said to have become the "fairest of them all" at age seven in the original fairy tale; the "bonus track" is a collection of twenty -nine sound snippets, each seven seconds in length.)
 
 
== Theater ==
* In ''[[Les Misérables (Theatre)|Les Misérables]]'', the number 24601 (Jean Val Jean's prison number) is repeatedly referenced, mainly in his struggles with Javert.
* In [[Rent]] the song seasons of love turns around the repetition of 525,600, the number of minutes in a year, as a way to emphasize the shortness of life and all that can be accomplished in that time, harkening to the broad themes of the show.
 
 
== [[Oral MythologyTradition]], [[Folklore]], Myths and ReligionLegends ==
* [[Greek Mythology]] had number 12 as a sacred number and its all over the place, without even sporting a duodecimal system. 12 Gods in Olympus (although not only 12 supernatural beings dwelt there), 12 hours in a day - 12 hours in a night, 12 labours of Hercules, 12 months in a year, and many more. Especially the latter seems to have been forced to be 12; a month, as its name suggests, is a full circle of the moon (29.5 days), however the ancient Greek calendar had 365 days. Their chosen system was to have twelve months alternating between 29 and 30 and have an extra 11 days not assigned to any month so they would remain 12. The same number was sacred in Egypt and probably originated from Mesopotamia. Eleven and twelve are special words in Greek, not resembling the format of other numbers in the teen region. The same is true in Germanic languages and possibly other languages of the Indoeuropean family.
* [[The Bible (Literature)|The Bible]]:
** 40 appears in [[The Bible (Literature)|The Old Testament]] quite a bit. (So do 7 and 12, but they also show up frequently in other works from that time...) Examples include Noah's Flood (it rained for 40 days and nights) and the Exodus (which lasted 40 years). It also pops up in the New Testament, when Jesus fasts for 40 days and is tempted by Satan.
*** To be fair, at the time of writing the word for 40 also meant "an unspecified large number", just as in modern English the word "a couple" can mean either "exactly two" or "an unspecified small number"
** 7 tends to represent an endless or uncountable amount.
** By Jesus' day "77" or "seventy times seven" had a similar use. Adjusted for inflation?
** Three: The Bible does the [[Rule of Three]] a ''lot'', but the New Testament identifies it with God (as in the Trinity). Also, Seraphim have three sets of wings.
*** To the ancient Hebrews, three represented consistency. Thus the prophet Isaiah's [[Heroic BSOD|freakout]] when [http://www.biblegateway.com/passage/?search=Isaiah%206:%201-7&version=NKJV he found himself in the throne room of God with angels saying]: “[[Rule of Three|Holy, holy, holy]] is the [[God|LORD]] of hosts; The whole earth is full of His glory!” because it meant that God was consistently holy while Isaiah . . . [[Humans Are Flawed|wasn't]]. Keeping this in mind, we also know that seven represented the "perfect number" to many cultures at the time, including the Jews. The number ''six'', therefore, was short of perfection; so the number [[Satan|666]] represented consistent ''im''perfection. <ref>Which is ironic, because mathematicians consider 6 a ''perfect'' number - the smallest such number, being an integer which is the sum of its own factors (other than itself) - 1 + 2 + 3 = 6.</ref>
** Four: Usually identified with the created world: "The winds of the Earth", "the corners of the Earth", and the four beasts who stand before the Throne which show up in both Testaments. Also, there are four Gospels.
** Seven: Applied to time and refer to completion. Seven days in a week, and the seventh is the Sabbath. Likewise, every seven years was a Sabbath Year when the fields were supposed to lie fallow, and the 50th year (seven times seven, plus one) was the Year of Jubilee, when all debts were cancelled, Jewish slaves were set free, and land reverted back to its original owner. Seven also shows up in prophecies about the end of the world: Daniel's "Seven Weeks" and there's a whole host of sevens in the Revelation of John (seven seals, seven bowls, seven trumpets, seven heads on the Beast, just to name a few.)
Line 150 ⟶ 140:
* [[Norse Mythology]] has the number 9 all over it. There are Nine Worlds, Odin learns "nine runes and eighteen (2x9) charms" and at Ragnarok, Thor will {{spoiler|slay the Midgard Serpent but be poisoned by its dying breath, and stagger back nine steps before falling dead himself}}.
* In American Indian mythologies, at least in North America, the number four shows up a lot. Mayan mythology also used the number 13, while plains mythologies liked the number 7.
* 23 and 5 (= 2 + 3) are significant in [[Useful Notes/Discordia|Discordianism]]nism (and the source of the Jim Carrey film above).
 
== [[Tabletop Games]] ==
 
* ''[[Eberron]]'': 12+ 1, a Baker's dozen. The guy who designed ''[[Eberron]]'' is named Keith Baker. There are lots of examples where you get twelve obvious things and a hidden one. Twelve dragonmarked houses -- andhouses—and the eradicated (?) dragonmark of Death. Twelve Planes -- andPlanes—and the sealed Plane of [[Cosmic Horror Story|Xoriat]]. Twelve moons -- plusmoons—plus the dark moon. Twelve nations in the Khorvaire continent, plus Cyre...which is now the D&D equivalent of Fallout.
== Tabletop Games ==
* Each [[Eldritch Abomination|Chaos God]] in ''[[Warhammer 40000|Warhammer 40,000]]'' has a favorite number that tends to show up in connection with them (six for [[Sense Freak|Slaanesh]], seven for [[Affably Evil|Nurgle]], eight for [[Ax Crazy|Khorne]], and nine for [[The Chessmaster|Tzeentch]]). The Imperium tends to prefer things be in units of ten.
* ''[[Eberron]]'': 12+ 1, a Baker's dozen. The guy who designed ''[[Eberron]]'' is named Keith Baker. There are lots of examples where you get twelve obvious things and a hidden one. Twelve dragonmarked houses -- and the eradicated (?) dragonmark of Death. Twelve Planes -- and the sealed Plane of [[Cosmic Horror Story|Xoriat]]. Twelve moons -- plus the dark moon. Twelve nations in the Khorvaire continent, plus Cyre...which is now the D&D equivalent of Fallout.
* Each [[Eldritch Abomination|Chaos God]] in ''[[Warhammer 40000|Warhammer 40,000]]'' has a favorite number that tends to show up in connection with them (six for [[Sense Freak|Slaanesh]], seven for [[Affably Evil|Nurgle]], eight for [[Ax Crazy|Khorne]], and nine for [[The Chessmaster|Tzeentch]]). The Imperium tends to prefer things be in units of ten.
* Mocked, [[Lampshade Hanging|like so much else,]] in the ''[[Planescape]]'' setting for AD&D. According to the ''Rule of Three'', everything always appears in sets of three. Since reality is very much [[Clap Your Hands If You Believe|defined by what people believe]], this remarkably often proves to be true. Though some cynics quite rightfully point out that it works with every number if you just look long enough.
* Almost everything in ''[[Exalted]]'' is based around the number 5. This is even the case when it looks like it isn't; there are seven types of Exalt - Solar, Lunar, Terrestrial, Sidereal, Alchemical, Abyssal and Infernal - but since the last two are based on corrupted Solar shards...
** There are only three Lunar castes... But there used to be five.
* Likewise [[White Wolf]]'s three main [[New World of Darkness]] settings are also based around the number 5. [[Vampire: The Requiem (Tabletop Game)|Vampire]] has five Clans & five Covenants, [[Mage: The Awakening (Tabletop Game)|Mage]] has its Paths & Orders, [[Werewolf: The Forsaken (Tabletop Game)|Werewolf]] has Auspices & Tribes. The limited gamelines, however, cheerfully break the pattern.
* 333 in ''[[Unknown Armies (Tabletop Game)|Unknown Armies]]''.
* Five in ''[[Magic: theThe Gathering]]''. There's a reason: There are five colors of magic, each with two enemies and two allies [[Sigil Spam|(as illustrated on the card backs)]] so the creators often do the same thing with a variation for each color.
 
== [[Theatre]] ==
* In ''[[Les Misérables (Theatretheatre)|Les Misérables]]'', the number 24601 (Jean Val Jean's prison number) is repeatedly referenced, mainly in his struggles with Javert.
* In ''[[Rent]]'' the song seasons"Seasons of loveLove" turns around the repetition of 525,600, the number of minutes in a year, as a way to emphasize the shortness of life and all that can be accomplished in that time, harkeninghearkening to the broad themes of the show.
 
== [[Video Games]] ==
* [[Square Enix]] ''loves'' doing this. Most of their games have multiple Arc Numbers, but the [[Trope Codifier]] for [[Video Games]] has to be ''[[Final Fantasy (Franchise)|Final Fantasy]]''. [[Strictly Formula|If the number is in the title of the game]], it is most likely an [[Arc Number]].
** ''[[Final Fantasy (Franchise)|Final Fantasy]]'': There is ''[[Final Fantasy IV (Video Game)|Final Fantasy IV]]'' (and [[Final Fantasy IV: theThe After Years (Video Game)|its sequel]]), ''[[Final Fantasy VII (Video Game)|Final Fantasy VII]]'' (including the ''Compilation''), ''[[Final Fantasy X (Video Game)|Final Fantasy X]]'', ''[[Final Fantasy XIII (Video Game)|Final Fantasy XIII]]'', ''[[Dissidia Final Fantasy (Video Game)|Dissidia]]'', and possibly more. Interestingly, the number II is mentioned enough on [[This Very Wiki]] and the ''[[Final Fantasy (Franchise)|Final Fantasy]]'' pages to make it an [[Arc Number]] (for example, VII has II in it, ''[[Final Fantasy VIII (Video Game)|Final Fantasy VIII]]'''s page mentions II as an influence, and XII's page is a [[Self-Demonstrating Article|combination of the two]]).
** ''[[The World Ends With You (Video Game)|The World Ends With You]]'' repeats the number seven--eachseven—each game lasts a week (seven days), there's a character named 777, when Joshua says Makoto has done a 180, Neku corrects that to seven times 180.
*** And then we have [[Four Is Death|four]] shown blatantly throughout the game. You have four major bosses, four locations to fight those bosses, four controllable characters....the list goes on. [[Fridge Brilliance|It's even in]] [[Fridge Brilliance|''Shi''buya]] and ''[[Lost in Translation|the original Japanese title itself]].''
** The ''[[Kingdom Hearts]]'' series tends to make heavy use of the numbers 3, 7, and 13, though the first two are played more subtly.
*** A more subtle one: Xemnas, the final boss of ''[[Kingdom Hearts II (Video Game)|Kingdom Hearts II]]'', is the number 1 of the Organization; Marluxia, from Chain of Memories, is number 11 - ''double one''. {{spoiler|The final boss in ''358/2 Days'' is no.''i''...an imaginary number whose algebric square is '''''-1'''''.}}
*** They managed to get ''[[Up to Eleven|two]]'' arc numbers into the recipe for [[Infinity+1 Sword|Ultima Weapon]] in KH2. Without the mandatory Energy Crystal (which cuts crafting requirements in half), it requires 13 pieces of Orichalcum+ to forge (which is more than the amount that exists in the game). With the Energy Crystal, though, the game rounds up to 7.
* ''[[Myst|Riven]]'' is all in units of 5.
** The D'ni culture (which you first get glimpses of in ''Riven'', and pick up through every other game and novel) has a base 25 numbering system. The little toy in the classroom in ''Riven'' does a good job of showing you the basics; it uses only four symbols plus a zero (the '5' is just the '1' turned on its side, and a '6' is a '5' with a '1', and so on). The only tricky part is numbers with more than one digit: while they arrange things in fives, their numbers go up to '''25''' (five times five) before you see another character.
** The name Riven is 5 characters long.
Line 183 ⟶ 175:
** Knocking five times on the door of one of the Jungle Island dwellings will elicit a response from the people living inside.
* 13 in ''[[The Longest Journey]]''.
* 7 in the ''[[Marathon (Video Game)Trilogy|Marathon]]'' trilogy, and later ''[[Video/Halo|Halo]]''. In fact 7 appears to be an [[Arc Number]] for Bungie Studios in general: many of their event dates, character names, and even their fan club (the seventh column) feature the number seven or multiples of seven. Even the studio Microsoft set up to handle any future Halo products after ''Reach'' is called 343 Industries.<ref>343 is equal to 7 times 7 times 7</ref>
* ''[[Kingdom of Loathing (Video Game)|Kingdom of Loathing]]'':
** There's a strong implication implies the number 12 is evil, what with the Sinister Dodecahedron, fuzzy dice killing you if they get boxcars, the level 12 quest being to start a war, etc. This may or may not be related to Jick's apparent hatred of the number 13. Look at the object numbers carefully.
** And there's so many references to the number 11 in the game, it's ridiculous. It's not even funny.
** And of course, the number 23{{spoiler|FNORD}}
** That and using/attaining 37 ("[[Clerks|In a row?!]]") of anything is always funny.
* The number '451' pops up in both ''[[Deus Ex (Video Game)|Deus Ex]]'' and ''[[System Shock]] 2'' (both of which were Warren Spector's brainchildren), as well as ''[[BioBioShock Shock(series)]]'' (the [[Spiritual Successor]] to ''System Shock''). This a reference to the office door code for Looking Glass Software (developer of both System Shocks), which is in turn a reference to [[Fahrenheit 451|a certain other dystopian society written about by Ray Bradbury]].
* [[Infocom]] games have [http://en.[wikipedia.org/wiki/69105_:69105 (number) |69,105]] as the traditional answer whenever something needs to be counted.
* Games from Konami invoke the number 573 from time to time; it appears on high score tables and background elements from time to time. This is a pun on go-[[Seven Is Nana|nana]]-mitsu; take the first syllable of each and you have go-na-mi. Close<ref>G enough?sounds like go are considered variants of K sounds like ko in Japanese rather than fully different sounds, hence why they are written as こ and ご respectively[[Note From Ed|-Ed]]</ref>. The background elements in question are sometimes quite subtle or hidden references.
** There are 573 arrows on the Heavy chart for MAX 300; something that wasn't immediately obvious because it was listed on the DDRMAX stats screen as 555 steps of which 18 are jumps.
** On really old Beatmania versions, there is a mix of the [[Metal Gear Solid]] theme where you repeatedly trigger a bass drum sample - 5 times, then 7 times, then 3 times - on sixteenths, with well-spaced single hits in between.
** In many cell-phone games that feature the [[Konami Code]], "B and A" at the end is often substituted with 573.
** ''[[Castlevania]]: [[Dawn of Sorrow]]'' has three areas where you need a certain three digits at the end of your money amount to open doors. One of them is, yes, 573.
* Similarly, a lot of Namco games use the number 765. This comes from nana-mutsu-go, which becomes na-mu-gogo—Namco --<ref>See Namcoabove -Ed</ref>.
* More of a Chekhov's Gun, really, but two one six is important in ''[[Fallout]] 3''. It's introduced at the very beginning of the game as the chapter and verse of the PC's mother's favorite Bible passage, Revelation 21:6. It's mentioned a few times during gameplay. Fully twenty years later, at the very end of the game, it recurs as the keycode to the [[MacGuffin]]-two-one-six. The importance of this sequence is NEVER''never'' explicitly told to the player by anyone who would know it, but it does show up as one of the response options when the player is interrogated for the code (providing the closest thing to a direct clue in the game as to what the code might actually be).
** Also in ''[[Fallout 3]]'', the number 2 scrawled on the walls of nearly every building with a heavy Raider presence.
** ''[[Fallout: New Vegas]]'' has 6. 6 Couriers, 6 items, 6 destinations. You can also find a canyon wall {{spoiler|full of graffitti tellin [[Player Character|Courier Six]] to come home.}}
* The number seven has a cropped up constantly in many of Nasu Kinoko's works. Examples include the seven Servants of the Holy Grail War, Ciel being the seventh agent of the Burial Agency (which is, of course, made up of seven members), the Seventh Holy Scripture (Nanako), the Seventeen Piece Dissection (Shiki's 'signature move'), the Twenty-Seven Dead Apostle Ancestors and so on. It is explained in Tsukihime that the number seven is considered "the most perfect number".
* Several ''[[Silent Hill]]'' games use at least one [[Arc Number]] to add to the creepy factor; in [[Silent Hill Homecoming|Homecoming]], for instance, every clock in the town of Shepherd's Glen is stopped dead at exactly 2:06. This later becomes the solution to several puzzles. {{spoiler|Cutscenes and scattered documents imply that "206" was Alex's room number during his horrific stay at [[Bedlam House|Alchemilla Hospital]]; in the cutscene before the final boss fight it is also revealed that 2:06 is the time when his little brother Joshua died. }}
* The magic number in ''[[Half Minute Hero]]'', as one might guess, is 30. Each of the four main modes is 30 stages long, and also 30 seconds long, barring any attempts to turn back the clock.
* Pi in ''[[Metal Gear Solid 4: Guns of the Patriots]]'' shows up on number plates on cars, posters on walls, and in the lyrics to a song, amongst other places, probably to symbolise how [[Ouroboros]]-shaped the plot is.
* There are 27 levels in the main dungeon of ''[[Dungeon Crawl]]'', the maximum level of a character is 27, and skill levels are also capped at 27.
* ''[[Grand Theft Auto]]'' has 69 popping around in many places, from the number of a fire truck to a military base.
Line 213 ⟶ 205:
* In ''[[Achron]]'', the AI Echo is fond of repeating the number 76,013, {{spoiler|which is ultimately revealed to be the number of time loop iterations so far}}.
* ''[[The Elder Scrolls]]'' and the number 9. Often expressed as a form of "eight plus one". There are Nine Divines in the Imperial religion, comprising eight conventional gods and one human who is worshipped as a god. There are nine provinces in the Empire, and nine districts and principal cities in the provinces of Skyrim and Cyrodiil. The Amulet of Kings has eight small jewels and one large jewel.
* The [[Rance (Franchise)|Rance]] Series just loves the number [[Four Is Death|4]]. 4 countries, 4 Holy beasts, and so on.
 
=== Visual Novels ===
 
* The image from this page comes from ''[[Nine Hours, Nine Persons, Nine Doors (Visual Novel)|Nine Hours Nine Persons Nine Doors]]''. To elaborate: '''9''' victims, '''9''' hours to escape, numbered doors from 1 to '''9''', '''9''' seconds before the numbered doors close when they open them, and 81 seconds ('''9'''x'''9''') to find the detonator-deactivation-scanner once inside, {{spoiler|in the '''Nonary''' game that happened '''nine''' years ago, '''nine''' clovers were handed out by Snake.}}
== Visual Novels ==
** And {{spoiler|ICE-'''9''' despite being a [[Shout-Out]] to Cat's Cradle.}}
* The image from this page comes from ''[[Nine Hours Nine Persons Nine Doors (Visual Novel)|Nine Hours Nine Persons Nine Doors]]''. To elaborate: '''9''' victims, '''9''' hours to escape, numbered doors from 1 to '''9''', '''9''' seconds before the numbered doors close when they open them, and 81 seconds ('''9'''x'''9''') to find the detonator-deactivation-scanner once inside, {{spoiler|in the '''Nonary''' game that happened '''nine''' years ago, '''nine''' clovers were handed out by Snake.}}
** And to top it all off, {{spoiler|ICE-'''9'''the despitefinal beingpuzzle is a [[Shoutsudoku Out]]puzzle, towhich Cat'sis Cradleall about sets of '''9'''.}}
** And to top it all off, {{spoiler|the final puzzle is a sudoku puzzle, which is all about sets of '''9'''.}}
** The {{spoiler|incinerator [[Department of Redundancy Department|incinerates]] after '''9''' minutes.}}
** The digital root of all the known ages of the characters is a '''9'''. Ace/Ichinomiya (50) + Snake/Niels (24) + Santa (24) + Clover/Yotsuba (18) + Junpei (21) + June/Murasaki (21) + Seven (45) + Lotus/Yashiro (40) = 243 = 2 + 4 + 3 = '''9'''.
Line 226 ⟶ 217:
** The passnumber to {{spoiler|the coffin is 14383421. Multiply that number by '''9''', and you get 129450789: the actual numerical value of everyone's bracelets.}}
** The characters themselves were based off '''[[The Enneagram]]'''.
** In fact, 9 seems to be the arc number of the whole ''Zero Escape'' series: the sequel, ''[[Virtues Last Reward (Visual Novel)|Virtue's Last Reward]]'', once again has 9 players, now with the objective to obtain 9 points and become able to open the 9 door in the facility they're in.
* The visual novel ''[[Sekien no Inganock]]'': 41 Creatures who brought doom to Inganock, 41 Kikai standing behind someone's back and 41 people disappearing every year.
* ''[[Umineko no Naku Koro Ni (Visual Novel)|Umineko no Naku Koro Nini]]'' has quite a few:
** The plot before the core arcs questioned the existence of a 19th person, the events of the series were built up for 19 years, and the core arcs themselves revealed that {{spoiler|the true culprit's age is 19}}. Lampshaded and invoked by Furfur and Zepar in Episode 6 in the fantasy duel, where the duelists are asked to walk 19 steps away from one another.
** 07151129 was scrawled on the walls in Episode 3. It's also [[Gratuitous German|repeated ominously]] in [http://www.youtube.com/watch?v=PgMHG2jWxTo a song on the VN soundtrack].{{spoiler|It's the code to a safe, specifically, the code to the "Golden Land" which contains the liquidated gold from the island.}}
*** More than that, {{spoiler|July 15th is Battler's birthday, and the 29th of November is the day "Yasu" solved the epitaph and became 'Beatrice'. Thus it is the combined birthdays of a [[Star-Crossed Lovers|pair of lovers]].}}
** For the ''[[When They Cry (Visual Novel)|When They Cry]]'' universe, we have 34. [[Higurashi no Naku Koro Ni (Visual Novel)ni|Miyo's name]] (as well as Lambdadelta's), can be read as 34, and the controversial file in Higurashi was called File No. 34. Less related is the fact that Shannon's real name can be read as 34.
* The number 17 pops up a lot in ''[[Ever 17 (Visual Novel)|Ever 17]]''. And if it isn't 17, it's somehow divisible by 17.
* In ''[[Yu No (Visual Novel)YU-NO|Yu No]]'' we frequently hear about four hundred year periods of time, which turns out to be {{spoiler|when Dela Grante and Earth make their closest causality based passes and thus travel between the two is somewhat possible}}.
 
== [[Web Comics]] ==
* ''[[Gunnerkrigg Court (Webcomic)|Gunnerkrigg Court]]'' has 113. The number is also something of an [[Author Catchphrase]] for Tom Siddell; considering that the number has appeared in his artwork that predates and/or has nothing to do with ''Gunnerkrigg'', it does seem more likely that the number has personal meaning for Mr. Siddell, rather than a meaning specific to the comic.
* ''[[Homestuck (Webcomic)|Homestuck]]'' of [[MS Paint Adventures]] gets a ton of mileage out of this trope.
** There's 413, corresponding to the date that the comic debuted (April 13th13). This shows up repeatedly in the series, first with the main characters (four thirteen-year-olds), but also involving the length of time on the cruxtruder, the wireless network Rose connects to, and countless other incidences. The significance of this in-story is not yet known, if there even is one. Doesn't stop the fans from [[Epileptic Trees|speculating wildly whenever it appears.]]
*** Also, for a while, [http://twitter.com/#!/andrewhussie/status/26057436429 Andrew Hussie lived in area code 413]
*** Additionally, the '''4'''th anniversary of Homestuck will be in April 20'''13'''
Line 249 ⟶ 240:
* Despite the title, ''[[Sarah Zero]]'' is brought to you by the number 28.
 
== [[Web Original]] ==
 
* ''[[Ben Drowned (Web Video)|Ben Drowned]]'': Also known as Haunted Majora's Mask Cartridge story, has 423 popping up in pretty much everything related to the story.
== Web Original ==
** April 23rd23 or 4/23 is the date on which Ben drowned.
* ''[[Ben Drowned (Web Video)|Ben Drowned]]'': Also known as Haunted Majora's Mask Cartridge story, has 423 popping up in pretty much everything related to the story.
** April 23rd or 4/23 is the date on which Ben drowned.
** [[Arc Words|You shouldn't have done that...]] appears on screen in DROWNED.wmv at 4 minutes and 23 seconds in.
** Ryukaki moved into Ben's old house on April 23rd23
** One of the login details, mhftt has been revealed by [[Word of God|Jadusable]] to mean Matt Hubris four two three.
** The last note in [[Apocalyptic Log|TheTruth.rtf]] by Jadusable was written at 4:23PM.
Line 262 ⟶ 252:
* In ''[[Sub Machine]]'', the number 32 and variations thereupon (23, 3.2) can be found somewhere in most of the games. This is possibly a reference to Discordianism, or just coincidence.
 
== [[Western Animation]] ==
 
== Western Animation ==
* ''[[Rugrats]]'': Lou Pickles, and his obsession with the number 15.
* Cotton Hill from ''[[King of the Hill]]'' constantly referred to the number 50 as an estimate probably because of his favorite accomplishment during the second World War in which he took out 50 Japanese enemy soldiers an event that also cost him his shins.
* Parodied in ''[[Aqua Teen Hunger Force (Animation)|Aqua Teen Hunger Force]]'s'' '''100'''th episode. It shouldn't take a '''century''' to figure out the number. I'll give you 'til '''1:00'''.
* In Nickelodeon's ''[[Doug]]'', the number 47 gets used a lot.
* ''[[Ed, Edd 'n' Eddy]]'' seems obsessed with 62.
 
== [[Real Life]] ==
 
== Real Life ==
* 3.14..., the ratio of a circle's diameter to a circles circumference, is known as Pi (π).
** Not to be confused with 1.618..., otherwise known as Phi (Φ), the number at the heart of the Golden Ratio. The Golden Ratio (1.618(or (1+(√5))/2))... to 1. can be found everywhere in nature. It really is freaky when you learn more about it.
** Phi is the ratio where a portion of a line is to another portion as the whole is to the first portion, i.e. (Φ+1)/Φ=Φ.
** Additionally Φ^2=Φ+1 and Φ^-1 (or 1/Φ)=Φ-1.
*** Not necessarily a number, but the [http://en.[wikipedia.org/wiki/Fibonacci_number:Fibonacci number|Fibonacci sequence]] (1, 1, 2, 3, 5, 8, 13, 21...) appears just as much in nature as Phi (which makes sense seeing as they're related).
** There's also e, or 2.718... And i, or the square root of -1. By the way, e^(i*pi)=-1.
** There's also 2*pi, the ratio of a circle's radius to its diameter. There's a movement to start using that number (represented by Tau (τ)) instead. For example, e^(i*τ)=1, sine and cosine both have a period of τ, etc.
* Mostly averted in programming, where repeatedly using a number whose significance may not obvious is known as using "magic numbers" or "magic constants"; this is generally thought to be bad style, making code harder to understand. The alternative is to declare a constant, tying a unique name to the number that can be used in place of it.
** Played straight with programing limits, where anyone who didn't know better would wonder why the numbers like 8, 256, and 1024 show up so much. The answer is since data is digital (1 or 0) the amount of data that can be stored in any given number of bits, n, is 2^n. It also has the effect of causing numbers that are (2^n)-1 showing up a lot.<ref>The extra place is reserved for 0</ref>. This is most apparent in old [[RPRole GsPlaying Game]]s where the limit to a stat would be 255 a lot.
* Everyone even a bit versed in European history knows about the multitude of revolutions that broke out all across the continent in 1848. The most successful was arguably the one in Hungary that required not one but ''two'' superpowers to break down.<ref>the country was under Habsburg control for quite some time and the revolution was aimed at changing this; taking advantage of the fact that most of the Habsburg forces were bogged down in the west, Hungary actually managed to fight off the local forces and gain independence... until the Russians entered the fray on behalf of the Habsburgs</ref>. At various points in modern history (especially after the world wars and during the 1956 revolution), oppressed Hungarians strived for reestablishing the 1848 government without success. Today the postal code of the Hungarian government is 1848.
* There's a reason one book on English history was titled ''1066 and All That'' ("All That" being the rest of English history).
* 69 is a common [[Arc Number]] as a way of [[Getting Crap Past the Radar]].
* 10, as the base of the most widely-used number system.
 
{{reflist}}
[[Category:Motifs{{PAGENAME}}]]
[[Category:Drama Tropes]]
[[Category:TropeMotifs]]
[[Category:Number Tropes]]
[[Category:Older Than Dirt]]
[[Category:Motifs]]
[[Category:Arc Number]]
[[Category:Trope]]