Arcanum: Of Steamworks and Magick Obscura: Difference between revisions

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* [[MacGyvering]]: You'll do this a lot if you play as a scientist.
* [[Magic From Technology]]/[[Clarke's Third Law]]: Technology in this setting is capable of doing things so fantastic that it's essentially indistinguishable from magic in many ways (though magic itself is still a separate, distinct thing). A healing salve that closes gashes and mends broken bones in literally seconds? A staff that fries your foes with pinpoint-accurate bolts of lightning? A ring that gives you limited [[Super Speed]] when wearing it? A chemical concoction that can ''bring people back from the dead''? All of this and more can be yours through the wonders of [[Steampunk|late 19th Century]] [[For Science!|SCIENCE!]]
* [[The Magic Goes Away]]/[[The Magic Comes Back]]: ItsIt's implied that, because of the [[Magic Versus Science]] rules discussed below, ''Arcanum'' goes through cycles of a period of high technology, a period when magic and technology coexist in uneasy balance, a period of high magic, another period of coexistence, and so on. Bates' manufacture and marketing of steam engines to the humans is causing a new age of technology to begin and magic to wane. Certain in-game books and conversations imply that magic was once stronger than it is now, and some of the relics from Vendigroth and The Iron Clan hint at what technology might achieve in the future. Although the Vendigrothian relics suggests that it is quite possible for the periods of uneasy coexistence to have both magic and technology be what the 'present day' of the game would consider high.
* [[Magic Versus Science]]: One of the best [[Justified Trope|justifications]] on record;: [[Magic and Powers|Magick]] ''[[Reality Warper|alters physics]]'' to do stuff, Technology ''[[Awesome Yet Practical|uses physics]]'' to do stuff. Machinery operating around people using spells are performing nonsense actions -: powerful spells will break weaker machines just by being used in the vicinity. Likewise, spells used around machinery are basically inserted into said machinery -: powerful machines will cause weaker spells to fail just by operating in their vicinity.
** A hilarious and quickly-tiresome conversation occurs every time you try to buy a train ticket, basically boiling down to "Are you a wizard?", "Are you sure you're not a wizard?", "You might be a wizard, if-" and quickly turns out to be completely redundant, since the conductor has a device that detects hazardous levels of magic before letting you board a train anyway. Conversely, simply being inside a train station instantly lowers your magicka stat.
*** And by "device", we mean that he holds up his watch and checks so it doesn't start running backwards when you come near.
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* [[The Magocracy]]: The Elven Council in the Age of Legends.
* [[Master of Unlocking]]: There are two ways of becoming this. Either max out the Lockpick skill, or learn the Unlocking Cantrip spell with 100 Magicka. Being seen by guards while picking a lock will cause them to attack, so the former option is best for stealth, since all spells raise awareness levels (because they're flashy). The latter is better for repeat business (say, if you manage to unlock a shop's inventory, or plan to squat a house for storage), since a lock unlocked by magic will never be relocked.
* [[More Dakka]]: The Repeater Rifle is a more subdued version of this; for players desirous of further [[Dakka]], there's the fully-automatic Mechanized Gun, which can dish out an absolutely terrifying amount of damage but chews through ammo at an astonishing rate.
* [[Multiple Endings]]: In the manner of ''[[Fallout]]''.
* [[Murder, Inc.]]: The Molochean Hand.
** [[Highly-Visible Ninja]]: Played straight and averted. Unless you pickpocket every person (barring [[Random Encounters]], who are quite open about their intentions) you talk to, you don't know who's in, but they are easily identified by the necklace once you do.
* [[Murder the Hypotenuse]]: Inverted by {{spoiler|Wrath, Sharpe and Ivory: [[My Death Is Just the Beginning|Wrath commits suicide with a glass of poisoned wine, in the hopes that Sharpe will take the blame for his murder]]}}, the [[Unwitting Pawn|PCPlayer Character can help it along if they don't explore the quest well]].
* [[Nice Hat]]: A bullet deflecting top hat.
* [[Nice Job Breaking It, Hero]]: If you have the Bane of Kree in your party at the end of the game and gave him the [[Infinity+1 Sword]] you found in the same area, an ending sequence has him waging war upon all of Arcanum, for which you are blamed. While it would seem obvious what effect bringing him back would have, there's no real dialogue or even a hint as to how to trigger this unless you have a specific follower in your party. Contrast with the half-man, half-dragon Kraka-Tur, who will explicitly threaten to do this should you release him yet won't (no doubt being a coward dissuaded him from causing trouble with you around).
* [[Nietzsche Wannabe]]: It is more or less disputable what {{spoiler|Kerghan}} is or is only under certain circumstances. Least doubt should be about him being a [[Well-Intentioned Extremist]], who pulls his conclusions from a [[Nietzsche Wannabe]]s point of view. {{spoiler|Kerghan}} does not see a reason to live, which is nihilistic, but on the other hand wants to solve this problem in a constructive way, which would be the characteristic of an [[Anti-Nihilist]]. But if he was anti-nihilistic, he would do good after he understands his fallacies. He accepts then to be vanished forever, which is a nihilist action again. The existence of this specific ending also leaves doubt seeing {{spoiler|Kerghan}} as an [[Omnicidal Maniac]] or [[Woobie, Destroyer of Worlds]]. The possibility of convincing {{spoiler|Kerghan}} that he is a [[Nietzsche Wannabe]], makes him one, if the player does so.
* [[Noble Demon]]: Z'an Alurin is supposedly Alignment -30, and won't work with good [[Player Character|PCsPlayer Characters]] unless they have Master Persuasion, but nothing in her actions or dialogue besides this point backs this up; {{spoiler|in fact, she's the one who gives Loghaire Thunder Stone a massive [[What the Hell, Hero?]] later in the game if you bring her to meet him.}}.
* [[No Ontological Inertia]],: shownShown early on.
** [[The Other Wiki]] states that technology is liked by humans because the effects of machines are permanent.
* [[Obfuscating Stupidity]]: Gar the Orc AKAa.k.a. Garfield Thelonius Remingtom the Third. A child of two human parents physically identical to an orc. Introduced as a sideshow act;: the "World's Smartest Orc". He was forced into indentured servitude after his genuinely caring parents lost their entire fortune trying to help him. The player may negotiate his freedom and gain him as a party member if they're intelligent enough to discern Gar's true nature.
* [[The Obi-Wan]]: Elder Joachim to Virgil.
* [[Omnicidal Maniac]]: {{spoiler|Kerghan.}}.
* [[One-Gender Race]]: An in-game reason was made up to explain what amounted to space limitations. Dwarf women are rare (you never see one in-game, and bringing up the issue with male dwarfs can somehow [[Berserk Button|trigger homicidal rage]]), while gnome and halfling women apparently suffer from [[Stay in the Kitchen]] syndrome.
** Don't forget Half-Ogres, but it is never explained why in universe.
*** It is explained. {{spoiler|The Gnomish Industrial council keeps all the females that result from their breeding program at their farms to breed more half-ogres.}}.
* [[One Size Fits All]]: Averted. Body armor comes in three sizes: medium for humans, elves, orcs, half-elves and half-orcs, small for dwarves, gnomes and halflings, and large for ogres and half-ogres. Also, ogres cannot wield pistols or other small firearms because their hands are too big.
* [[One Stat to Rule Them All]]: Dexterity and weapon speed, in ''both combat'' options. In ''Arcanum'', number of hits simply outweighs raw damage by a huge amount.
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** Played straight to the extent that female dwarves are simply a rumour dwarves never discuss (and your player can't be one), so all dwarves to be found are bearded males.
** Averted with city dwarves, who eschew the old clan customs, and are more proud of their city of origin than their dwarvishness. They still don't talk about their females.
** [[Invoked Trope|Attempted invocation]] by {{spoiler|Magnus, who's so ashamed to be a city dwarf, he makes every attempt to be More The Same like he imagines ''real'' dwarves should be. Even when he doesn't exactly know the customs he should be following, he'll make them up as he goes along.}}.
** Also subverted by {{spoiler|Preston Radcliffe, the dying 'gnome' at the game's intro. He's actually a dwarf who shaved his beard to disguise himself. To the rest of his clan, this is an unthinkable disgrace only partly forgiven by the severity of the situation. The player, if a dwarf, can lampshade this by saying, "We dwarves would rather cut our throats then cut off our beards."}}.
* [[Our Elves Are Better]]: The major elf groups can be ''colossal'' [[Jerkass|Jerk Asses]] to anyone who isn't an elf... up to the [[Knight Templar|Dark Elves]] who want to [[Fantastic Racism|bring all non-Elves under Elven domination, or else just kill them off]].
** [[Can't Argue with Elves]]: Raven can be frustratingly unwilling to help you clean up {{spoiler|a mess that the Dark Elves made by forging a letter from their ruler.}}. Yet you really have no choice but to play her games and help with her problems before she'll let you talk to the Silver Lady.
** [[Screw You, Elves]]: Unless you are totally unwilling to put up with her shit, in which case it's time to start killing (or pickpocket her).
* [[Pacifist Run]]: Possible if you have a high Persuasion skill and one of the following: [[Stealth Run|Highhigh prowling skill]], [[Non-Lethal Warfare|technological non-lethal explosives]], or the [[invisibility]] spell. Unless you side with the dark elves (where you need to go [[Omnicidal Maniac]] on a town) and/or count {{spoiler|Kerghan's letting you kill him}} nothing must be killed to beat the game, or at least nothing sapient.
** [[Technical Pacifist]] Runs are a bit easier: just build up your Charisma until you can sign up a bunch of henchmen to do your fighting for you.
* [[Peninsula of Power Leveling]]: One early [[Sidequest]] involves the discovery and destruction of a one-way dimensional portal spawning an [[Alliteration|endless array of enemies]]. Destroying the portal allows you to complete the quest, but it's actually possible to just sit outside the portal and kill the not-quite-endless swarms until they simply run out. You'll jump about twenty to thirty levels for your trouble, in a game where the [[Character Level|Level]] [[Cap]] is only fifty.
* [[Physical God]]: Anyone of sufficient personal power is effectively a deity. Nasrudin and Arronax are even worshipped as such, {{spoiler|and they're hardly the most powerful beings in the setting. In the ending, you can declare yourself a god, and given that you just took Kerghan apart, it's really more of a [[Lampshade Hanging]] than anything}}.
* [[Point Build System]]: ''Arcanum'' has one of the most flexible character creation systems in all of gaming.
* [[Protagonist Without a Past]]: Of course, if you take the trait "child of a hero", the game claims that everyone knows your father is famous, but no one will acknowledge it (although they will tend to react more positively to you).
* [[Psycho for Hire]]: Sebastian, Vollinger, and Chukka.
* [[Purely Aesthetic Gender]]: Averted. Females of any race (where applicable) get gain one point of Endurance and lose one point of Strength. The maximum possible value for a stat is 12 added to the starting value from race and background, and hitting 20 in a status gives you bonus (for example, doubling damage for strength) on top of normal effects for increasing stats, so females can't get that bonus without an artificial boost. Gender also affects dialog, though there's only a few times this is more then just sir/ma'am pronouns etc, such as the Gentleman's Club in Tarrant.
* [[Rape Is a Special Kind of Evil]]:
** Half-Orcs are subject to a lot of [[Fantastic Racism]], partly because most people assume that at some point in their ancestry, a male orc violated an unwilling human woman.
** {{spoiler|Arguably, one of the most disturbing and sickening parts of the game is visiting the factory farm where a large number of Half-Ogres were 'bred' by the Gnomish conspiracy.}}.
* [["The Reason You Suck" Speech]]: {{spoiler|Kerghan has an epic speech where he explains why basically life itself sucks and must be wiped out, accompanied with FMV stills. What makes the speech extra creepy is that he actually makes a fairly convincing case for it, since what amounts to Heaven is demonstratedly real in-story}}.
* [[Religion Is Magic]]: Making offer to gods whose altars a scattered around ''Arcanum'' gives you very real stat boosts. It also gives you very real curses if you don't respect their interpersonal relationships when doing it.
* [[Religion Is Right]]: Partly subverted and partly played straight with Panarii. Most of their myths actually happened. Their prophecies, on the other hand, need some work. {{spoiler|You are not the [[Chosen One]] and reincarnation of Nasrudin, as Virgil believes. It's really hard to reincarnate when you are still alive}}.
* [[The Reveal]]: Towards the end of the game. {{spoiler|[[Fantastic Racism|Arronax]] has done a [[Heel Face Turn]], wants to [[The Atoner|atone]] for his misdeeds, and is stuck in a crystal unable to interact with his surroundings or communicate with the normal world. [[Omnicidal Maniac|Kerghan]] is the real [[Big Bad]].}}.
* [[Revolvers Are Just Better]]: Averted;: most of the upper-tier handguns are either rolling-block or semi-automatic, and the title of best firearm overall is tied between a steampunk [[Rocket Launcher]], a bolt-action [[Sniper Rifle]], a gigantic break-action elephant gun and a [[More Dakka|heavy machine gun]]. Revolvers are by far the most common type of firearm in the game, though, and will be the main armament of any gunslinger character for the majority of the game.
* [[Rock Beats Laser]]: Averted. A few decades prior to the beginning of the game, the nations of Cumbria and Tarant went to war. The mighty army of the kingdom of Cumbria, renowned for their skill at arms, consisted mainly of mounted knights and heavily-armored swordsmen. The poorly-trained conscript military of Tarant consisted of riflemen, artillery, and machine-gun teams. The battle is ''exactly'' as one-sided as it sounds. The Cumbrians only ever won any battles through ambushes in dense terrain, and these were few and far between. By 1885 (when the game starts), Cumbria is a decaying, run-down shadow of its former self, while Tarant is thriving.
* [[RPGs Equal Combat]]: Technically, it's possible to complete the game without fighting, and it isn't even hard, but it requires you to have a very specific character build. The non-combat gameplay parts are still better than those in most [[Western RPG|RPGs]] anyways.
* [[Scaled Up]]: Kraka-Tur, a human who transformed himself into a dragon using dragon's blood and a magic scroll. {{spoiler|Kerghan's necromantic experiments have also transformed him into a giant dragon creature.}}.
* [[Schizo-Tech]]: Showcased as early as the brief animation that plays when you first start the game, in which a traditional knight in plate armor with an enchanted sword is showcased alongside a warrior with a [[Revolvers Are Just Better|revolver]] and a suit of [[Steampunk]] [[Powered Armor]]. Things only get more ridiculous from there -: the market district of Tarant, for example, has a gunsmith selling ''machine guns'' next door to a weapons shop peddling swords and maces, airplanes and commercial [[Zeppelins from Another World|airship]] lines exist but nothing even resembling an automobile can be found, etc.
* [[Science Destroys Magic]]: One late conversation mentions that the world goes through cycles of magic, uneasy balance, tech, etc., with the game taking place during the uneasy balance leading into an era of technology. There's an [[Unreliable Narrator]] at work, however, {{spoiler|and other indications (such as the state of the world in the Age of Legends) indicate that it's possible for high technology and high magick to exist simultaneously}}.
* [[Science Hero]]: You can play a technologist character yourself, but there are straight examples among NPCs as well.
* [[Sealed Evil in a Can]]: The Void fulfills this purpose. Arguably, {{spoiler|L'Anamelach counts as well.}}.
* [[Selective Memory]]: Our hero was going from the second largest city on the continent to the largest one, but does not remember where these cities are located. All our hero has is a map which shows the major topographical features of the continent, but none of the settlements. The player character is supposedly from a different continent which makes their lack of geographical knowledge about Arcanum understandable.
* [[Serial Killer]]: {{spoiler|L'Anamelach.}}.
* [[Sheathe Your Sword]]: There's a side-quest where you have to get these human prospectors off of elven holy ground. The ground is cursed/blessed so that anyone who acts violently while on it is killed instantly. You have basically two options; talk/trick the humans into leaving, or goad them into attacking you thus getting them killed. If you're going for the latter option, [[Guide Dang It|make sure you have Automatic Combat switched to "off."]].
** You can order Virgil to hold position somewhere nearby so that he can't reach the fight until everyone is already dead; the Resurrection spell, however, ''can be cast at long distance.''. [[Good Bad Bugs|If he casts it on you before combat ends, the game over screen doesn't appear.]]. Really, who doesn't want to cheat their way out of a peaceful elven hippie curse using a combination of ''[[Murder Is the Best Solution|violent mayhem and necromancy?]]''?
* [[Shotguns Are Just Better]]: Averted. They're cheap, light, and compact, but are still objectively one of the worst firearms in the game, with [[Short-Range Shotgun|terrible range]], [[Arbitrary Gun Power|poor damage]], no armor penetration and a slow fire rate.
* [[Shout-Out]]:
** Several to ''[[Fallout]]''. You find a power-armor-wearing man outside of the secret mage city. He was sent to find a water crystal but now they won't let him back in because he's been contaminated by the outside world.
** The entirety of Vendigroth Wastes -: a huge desert littered by ruins of an ancient, technologically advanced civilization that vanished due to an unknown cataclysm.
** There's also a two-headed cow in Parnell's museum of curiosities. [[Lampshaded]] when your character claims to have seen one somewhere else.
** The weapon you retrieve for Throwing mastery is the [[Krull|Glaive]] in all but name.
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** Evil Virgil tells Joachim [[Star Wars|"Your powers are weak, old man."]]
** A sidequest involves the player in an investigation around prostitutes murdered and disemboweled in a district called "Whythechurch". An obvious shout-out to [[Jack the Ripper]], the "murderer of Whitechapel".
** [[Settlers of Catan]];: see [[Dummied Out]] above.
** If you can recruit the demon Gorgoth as an ally, he will sometimes scream [[Austin Powers|"GET IN MY BELLY!"]] during fights.
* [[Skippable Boss]]: The end boss can be talked into letting you kill him without resistance, again echoing ''[[Fallout]]''.
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* [[Small Name, Big Ego]]: Magnus, who tries too hard to be a traditional dwarf when it's apparent to all around him that he's not, and gets defensive when called on it. He does at least get better about it over the course of the game, and finally admits to it when the dwarven king himself starts prodding.
* [[Sniper Pistol]]: One of these can be made, although the trope is played with a bit in that the resulting firearm is designed and built specifically as a sniping weapon rather than just being an ordinary pistol with a scope bolted on.
* [[Sniper Rifle]]: One can be purchased (or built by characters exceptionally skilled in Gunsmithing). It has the longest range of any weapon, spell, or ability in the game, and can easily hit targets three or more screens away. The [[BFG|Elephant Gun]] can also serve in this role;: it has slightly shorter range but deals much more damage.
* [[Space Jews]]: The gnomes are small people with large noses and exceptional prowess at handling the money who own a large part of the industry and banking. Moreover, they've been subject to much prejudice because of these.
* [[Spiritual Successor]]: To the first two ''[[Fallout]]'' games -... which is a given, since it was created by the same team of developers, just under a different brand.
* [[Spot of Tea]]: Debating the merits of green tea over earl grey is required to recruit a certain [[Cultured Badass]] as a follower.
* [[Stealth Expert]]: You may play as one, which is of particular importance for [[Pacifist Run|pacifists]] and [[For Massive Damage|backstabbers]]. Why, you can hide in an open field if you're good enough!
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* [[Take a Third Option]]: In the Boil, you have the option of joining one of two gangs to defeat the other. To get the good ending for that section, you have to wipe out both gangs. This is actually a quest in itself, but you could be forgiven for never actually receiving that quest since it's a bit difficult to find.
** Most of the quests in this game have a third option that can be taken in lieu of the "correct" one. For example, one quests tasks you with retrieving a gem from a shrine, only to be told that making any noise (i.e. failing to Sneak) will summon a bunch of monsters to kill you. There's nothing to stop you from just walking up, murdering the hell out of the monsters when they appear, then taking the gem at your leisure. Quests only ever give you an objective, they never say it has to be completed a certain way. That said, quest-givers do occasionally reward you better if you do it according to their instructions.
* [[Talking the Monster to Death]]: Diplomacy is a good solution to several of the quests. In particular, the [[Final Boss]] will agree to debate philosophy with you, and submit to an assisted suicide if you can show him enough holes in his logic.
* [[Third Person Person]]: Ristezze in Shrouded Hills, the first town you come to.
* [[Too Awesome to Use]]: Magic Scrolls end up being this to many players. You rarely encounter them lying around, and they cost a lot of money; even the nearly-useless ones. So they just end up sitting there, waiting for "that time" where you'll want that Scroll of Fireflash.