Area of Effect: Difference between revisions

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* In the ''Star Fleet Battles'' [[Tabletop Game]], the ISC's Plasmatic Pulsar Device divides its damage over several shield sections, affecting each equally.
* These are ubiquitous in wargames, where area of effect determines what pieces are hit by artillery shells, spells, and similar attacks. Sometimes, the distance from a certain point on the table is measured instead to see if something is affected. ''[[Warhammer Fantasy Battle]]'' and ''[[Warhammer 40,000]]'' have several round plastic templates and two "flame blast" templates (dragon breath, flamethrowers, "napalm," etc). [[Flames Of War]] uses a similar plastic piece for representing bombardment.
* ''[[Paranoia (game)|Paranoia]]'' sees fit to warn about these in the "Tips for Traitors" section: "Never let the guy with the area-of-effect weapon take far left or right flank. The temptation to turn and wipe out the rest of the team in one go is just too much."
 
 
== Video Games ==
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* Flamethrowers in ''[[Valkyria Chronicles]]'' and ''[[Valkyria Chronicles II]]'' hit everything in a large conical shape in front of the unit, ignoring cover.
* Grenades in ''[[Resonance of Fate]]'' do the same amount of damage to anything within the blast radius rather than using [[Splash Damage]].
* ''Many'' [[Massively Multiplayer Online Role Playing Game|MMORPG]]s.
* ''[[Diablo]]'' and ''Diablo II'' feature lots of spells and effects with a circular hit radius, like Nova and its counterparts of other elements (including Diablo's Fire Nova), the Sorceress's Static Field (drops every nearby enemy's HP by a direct percentage), the Necromancer's Corpse Explosion and curses, the Barbarian's Warcries (both the buffing and de-buffing ones), and the Paladin's auras.
* The ''[[X (video game)|X]]-Universe'' games has the Phased Shockwave Generator, an area of effect weapon that damages ships based on how many "squares" of splash damage touch the ship. What this essentially means is that capital ships will take [[Splash Damage Abuse|absurd amounts of damage]] because they're so huge. ''Terran Conflict'' introduced the Plasma Burst Generator, which is basically a space flamethrower that shoots fusion exhaust at the enemies, dealing AOE damage. It works pretty much like the Shockwave Generator, but it is more focused (Shockwave Generators spread out at about 70 degrees, whereas Plasma Generators spread only 5-10 degrees), and mounted on smaller ships.