Area of Effect: Difference between revisions

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{{trope}}
{{trope}}
Some effects, rather than having a single target, affect everything within a given area. This area is the "area of effect", and attacks/buffs that work this way are called area of effect attacks/buffs. Popular in [[Tabletop Games]] and [[Strategy Game]]s, area of effect attacks are very useful for taking out large numbers of weak enemies simultaneously. However, they'll usually avert [[Friendly Fireproof]], adding another layer of strategy to their use. They aren't necessarily offensive in nature, either—healing or protection abilities often work in an area of effect as well.
Some effects, rather than having a single target, affect everything within a given area. This area is the "area of effect", and attacks/buffs that work this way are called area of effect attacks/buffs. Popular in [[Tabletop Games]] and [[Strategy Game]]s, area of effect attacks are very useful for taking out large numbers of weak enemies simultaneously. However, they'll usually avert [[Friendly Fireproof]], adding another layer of strategy to their use. They aren't necessarily offensive in nature, either—healing or protection abilities often work in an area of effect as well.


[[Super-Trope]] to [[Splash Damage]], but while splash damage falls off the farther away you get from the center of the attack, area of effect attacks affect everything in its area equally. Supertrope to [[Herd-Hitting Attack]]. See also [[Splash Damage Abuse]], when an Area Of Effect is abused to get enhanced performance out of the ability.
[[Super-Trope]] to [[Splash Damage]], but while splash damage falls off the farther away you get from the center of the attack, area of effect attacks affect everything in its area equally. Supertrope to [[Herd-Hitting Attack]]. See also [[Splash Damage Abuse]], when an Area Of Effect is abused to get enhanced performance out of the ability.
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== Tabletop Games ==
== Tabletop Games ==
* ''[[Dungeons and Dragons]]'' is the [[Trope Maker]], having included areas of effect (typically in the form of dragons' breath and certain magic spells) since its very first edition.
* ''[[Dungeons & Dragons]]'' is the [[Trope Maker]], having included areas of effect (typically in the form of dragons' breath and certain magic spells) since its very first edition.
* ''[[Champions]]'' has Area Of Effect as a Power Advantage. It's used to turn regular single target attacks into this.
* ''[[Champions]]'' has Area Of Effect as a Power Advantage. It's used to turn regular single target attacks into this.
* In the ''Star Fleet Battles'' [[Tabletop Game]], the ISC's Plasmatic Pulsar Device divides its damage over several shield sections, affecting each equally.
* In the ''Star Fleet Battles'' [[Tabletop Game]], the ISC's Plasmatic Pulsar Device divides its damage over several shield sections, affecting each equally.
* These are ubiquitous in wargames, where area of effect determines what pieces are hit by artillery shells, spells, and similar attacks. Sometimes, the distance from a certain point on the table is measured instead to see if something is affected. ''[[Warhammer Fantasy Battle]]'' and ''[[Warhammer 40000]]'' have several round plastic templates and two "flame blast" templates (dragon breath, flamethrowers, "napalm," etc). [[Flames Of War]] uses a similar plastic piece for representing bombardment.
* These are ubiquitous in wargames, where area of effect determines what pieces are hit by artillery shells, spells, and similar attacks. Sometimes, the distance from a certain point on the table is measured instead to see if something is affected. ''[[Warhammer Fantasy Battle]]'' and ''[[Warhammer 40,000]]'' have several round plastic templates and two "flame blast" templates (dragon breath, flamethrowers, "napalm," etc). [[Flames Of War]] uses a similar plastic piece for representing bombardment.
* ''[[Paranoia]]'' sees fit to warn about these in the "Tips for Traitors" section: "Never let the guy with the area-of-effect weapon take far left or right flank. The temptation to turn and wipe out the rest of the team in one go is just too much."
* ''[[Paranoia]]'' sees fit to warn about these in the "Tips for Traitors" section: "Never let the guy with the area-of-effect weapon take far left or right flank. The temptation to turn and wipe out the rest of the team in one go is just too much."


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[[Category:Strategy Game Tropes]]
[[Category:Strategy Game Tropes]]
[[Category:Game Tropes]]
[[Category:Game Tropes]]
[[Category:Area of Effect]]
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